
Experience all the Onion Kingdom has to offer, Overcooked! 1 & 2 infused with 4k goodness running at a smooth 60 FPS. Fully remastered and cooked up from scratch. Enjoy 200+ levels (22 new) and 80+ chefs (3 new), this is the ultimate Overcooked! experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 18 → 5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Peckish have risen again and it’s your job to satisfy their hunger, are you ready to save the world again? Overcooked! All You Can Eat is a chaotic cooking game where players need to work together (or alone) to serve as many dishes as they can before the timer runs out. Travel through the land cooking up a variety of recipes in evolving and dynamic kitchens.
For the first time ever, online multiplayer has been fully integrated into Overcooked! Revisit your favourite kitchens from the first game in stunning 4K and ONLINE!
Enjoy the cooking chaos with all of your friends using cross platform multiplayer and voice chat. A shared multiplayer queue means reduced waiting times for games, more time for culinary carnage!
Both games have been taken to the next level with stunning, enhanced 4K visuals - this is the best that the Overcooked! series has ever looked.
New levels, new chefs and new mayhem - all exclusive to Overcooked! All You Can Eat.
Players can enjoy campaign, survival and practice modes, and new to All You Can Eat - assist mode! Assist mode offers a number of options to allow for a less frantic game including slower recipe timeout, increased round timers and the option to skip levels.
Overcooked! All You Can Eat contains features to allow as many players as possible to join in the food frenzy! Scalable UI, dyslexia friendly text and colour blindness options are all available.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.3Kreviews | 73% | — | $5.9M |
| $39.99 | 6.4Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
分手厨房
very very good!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Davvero divertente da giocare come party game, ottimo per litigare con gli amici (e da far giocare alle donne) scherzo :)
好玩,适合多人游戏。
+【投掷机制全面进化】 投掷机制让流程明显更紧凑,减少了大量来回搬运的无效操作。配合更复杂的场景结构,它拓宽了玩家的操作思路和协作上限,也让关卡设计拥有了更丰富的想象空间。 +【星级目标分层合理】 本作三星目标没有设置得过于苛刻,更像是轻度玩家也能尝试达成的完美评价;四星目标才是真正面向硬核玩家的极限挑战。相比前作及其DLC,这种分层让主线推进更友好,也保留了高分玩家继续钻研的空间。 +【场景机制更有想象力】 本作在关卡形式上明显更放得开:分离平台、移动厨房、传送门、传送带、动态地形、丧尸面包干扰等设计不断改变协作条件。场景不再只是不同主题的厨房皮肤,而是直接参与玩法,持续扩展游戏的节奏变化和操作可能性。 +【DLC内容诚意十足】 本作的DLC不是简单增加关卡数量,而是持续不断地扩展着玩法形态。背包取材、柴火供能、Horde防守、炮筒移动、套餐组合等机制,把合作分工、路线规划和临场沟通都推到了更高强度,也让游戏后期的创新密度和挑战上限明显提升。 -------------------------------------------------------------------------- -【更像扩展而非完整续作】 投掷是本作最具实质性的系统升级,却也几乎是唯一真正改写操作逻辑的新机制。 其余变化主要集中在关卡、菜品与内容扩充,基础流程和合作结构没有实现多维度进化,整体更接近建立在前作上的大型DLC。 -【隐藏关解锁反馈不足】 Kevin隐藏关本身有挑战价值,但解锁条件不够直观,容易变成反复试分数、试条件。隐藏内容可以有门槛,但不应该缺少明确反馈。 -【剧情仍停留在串场】 本作换成了“面包僵尸”的荒诞危机,但剧情依旧只是关卡推进的理由。它不拖累节奏,但也没有围绕投掷、分工或合作关系做进一步表达。哪怕只是作为不同关卡转变的逻辑上的支撑,也没有。 -------------------------------------------------------------------------- ·【续作定位】 《煮糊了2》作为系列续作,在玩法层面进行了更丰富的扩展。投掷机制与动态场景的加入,让合作体验更加多变。期待未来制作组能够继续推出类似创新机制的续作。 ·【DLC排名】 混乱嘉年华 > 暴饿尸群之夜 > 篝火晚餐 > 世界美食节 > 冬日奇境 > 馋魔苏醒 > 海陆大餐 > 农历新年 > 狂欢一夏 > 生日派对 > 中秋佳节 > 春节 > 凯文的圣诞拉 【综合评分:83】
Actualmente es mi juego favorito, 100000000/10, mi unica queja es que se batalla para conectarse con otras plataformas, si arreglaran esos problemas seria perfecto
One of the bests games to play with family and friends!
已经通关所有关卡,中肯评价:纯红温游戏,关卡纯恶心人,反人类设计
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.7K | 108 | 99% | $6.99 |
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