
GET AWAY WITH MURDER. Highly replayable detective game where you're the one whodunnit. From the creators of 80 Days and Heaven's Vault.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 677reviews | 90% | — | $157.9K |
| $5.99−60% | 29ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just too short to find out much, too RNG to decide without finding out much. What's there is nice, it just doesn't work as either IF or detective.
After a very interesting experience with TR-49, which came out earlier this year, I was intrigued to continue exploring Inkle's games, which had largely escaped my attention before. I ended up choosing Overboard! - a small, charming game where your goal is to help the protagonist avoid punishment for murdering her husband aboard a cruise ship... in the most advantageous way possible. The game's main "hook" is also my biggest issue with it. A single playthrough of Overboard! takes only 10-15 minutes in real time, but getting the best ending on your first attempt is extremely unlikely - unless you stumble into it by pure chance. Overboard! is built around the idea of replaying the same day in the main character's life over and over again, using trial and error to reach the best possible outcome for her. There are quite a few different endings, as well as circumstances that influence them. It seems, though, that I have some kind of dislike for the time-loop concept in video games. Much like Twelve Minutes, which was released the same year as Overboard! and is built around a similar concept, after a few attempts I inevitably reach the point where it feels like all I'm doing is exhaustively trying every possible option. Once that happens, any sense of involvement in what's unfolding disappears - and with it, my interest in continuing the game. A full completion of Overboard! probably takes somewhere between two and five hours, but I just couldn't bring myself to stick with it until the end. It's a bit of a shame, because these kinds of small, charming games are exactly the sort of projects I want to praise and support. Unfortunately, though, Overboard! didn't quite manage to win me over.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent little timeloop game. If you like the structure of something like Outer Wilds, and the aesthetics of an Agatha Christie novel, I really don't think I could recommend anything more!
The plot is nice and different from usual. The concept nice and interesting, and art is good. There are lot of paths and outcomes to try if you dont mind the repetitive choices to get there. The action is often quite straight-forward, fitting the quick play-style. No beating around the bush. I like that. In that sense, the writing is good. However, the setting is a bit limited with a only few rooms you can quickly visit in a single play-through and talk to the people on board. But with very strict timing, it is more try-this-try-that-repeat. In the end it started to feel like a chore with the small choices to try different things. Wish it had more freedom in exploration and relaxed setting to achieve the goals / paths. Easier retries perhaps with saves, rollbacks, etc. I would maybe recommend to try it on a good sale to see if you think this is your kind of a thing. Full price, maybe bit high. Lots of potential. Hope to see something similar but little less repetitive some day. I forgot the game running for a long time in background, my actual playtime is much less than it shows here. Maybe a few hours. A single run is probably around 15 mins once you figure it out, and if you play intensively.
Incredible. This is a reverse detective game where you're the criminal, trying to get away with murder. It's simple to play: You make choices, racing against the clock, learning more on each run. But the execution is sophisticated; there's always another detail, another twist or turn. I'm enamoured of this game.
[h3]Still Better Than Its Prequel[/h3] I picked this game up as promised after beating its prequel and finding it quite tedious yet here it works quite well being of smaller scale and snappy. At the same time, I am somewhat equally conflicted that there isn't much interactions or threads like in the prequel. Still, I definitely like this more than the sequel but I am quite unsure if it is worthy to recommend despite its novelty. For positives, thank goodness skipping text works so fast here which makes this easy to replay and skim through. Discovering how things interact is more of a joy and planning out escape scenarios are cleaner and interesting that make this standout as a puzzle game. Figuring out the genocide route is just as fun as in the prequel. Nonetheless, the variety and writing is still there to make this tiny ship quite dynamic to explore and ponder. As an example, I truly laughed when talking to the protagonist's God in the Chapel which reminds me of the stuffed toy in the prequel. As for negatives, it is ultimately a bit short as there are only a few characters to manage specially in how you want to break them. While the size of the cast may be just right, I suppose a little more interactivity or choices would make this game easier to recommend (but not too much like the prequel.) The characters though aren't very intriguing or interesting (except for the one with the hidden passenger) where I was motivated out of morbid curiosity rather than concern. My point here is I am going to forget these characters and pine for Natasha, Susan or the adults in the prequel. I suppose there isn't much motivation to help the protagonist in framing their murder for insurance which is the point though. Lastly, I don't like how one character allows you to commit murders which feels like a writing crutch. Being part of the sexually repulsed community, this game does have one as part of the discovery process and I don't like it. Personal preference aside, I don't like its inclusion with a deceptive female protagonist which feels like a unnecessary trope. I would not mind playing the most deceptively calculating flawed protagonist but this did not need to be here despite historical sexism. This does not affect my recommendation but I hope future games be mindful about these inclusions. This is still a good game and can recommend on sale but I am unsure about my interest in this franchise.
What an absolutely delightful little game! I accused an innocent young woman of murder, seduced a commander and als God is mad at me. What more could I ask of a game!
i find the gameplay loop fairly interesting and enjoyable for the most part, though there are sometimes issues with people acting in ways that seem like errors. for example, characters accusing me of lying about something that i literally just told the truth about, or jumping to insane conclusions. sometimes it can feel a bit like you need to pick all the magical perfect options, and any deviation (even if it's effectively the same as the correct option) might randomly send you down a bad path. regardless, quite fun, defintiely simulates the anxiety that lying brings, for sure.
Nice little puzzle game.
Fun little whodunit with a unreliable player. Short games, multiple runs, great fun.
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