
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кусок кривой xуйни. Но почему-то, я с великим кайфом в него играл.
excited for outward 2. so far i got put in jail and killed.
나쁜게임이 아니라 호불호가 갈리는 것임... 명작RPG게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #117 |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outward's whole hook is that you don't die,you get knocked out and dragged into a new scenario. Cool idea. Terrible execution. I got beaten by ninja hyenas (yes, hyenas that dodge your swings) and hauled off to their cave, where I immediately got jumped by three more and lost again, so the game just teleported me back to town. No lesson, no stakes, no logic. The "defeat" system is supposed to make losing meaningful, but it's just a random event with no rhyme or reason. Shallow combat, and visuals that look dated for 2022. There's an interesting concept buried in here, but it never delivers.
It's impressive in a world of call of duty's that this game was made by 10-15 people, but If I had to describe this game in one word, I would call it "stiff". But if you're looking to explore a world for 50-100 hours and keep seeing something new this game is pretty sweet, and "wide". Ton's of enemies, decent systems, and you're not really pigeonholed into anything, at least up front. Also this game needed toggle sprint functionality so bad, you spend so much time covering ground. This game in mostly equal measure rewards and punishes exploration. Every time you think you're getting strong, you discover a fun new enemy that has a fast powerful ranged attack or hits like a truck, and you lose a little progression (usually). The game is decent and the economy seems daunting at first but tbh it's not so bad, this game as I've experienced it is all mainly about gear progression and going from rags to riches, which allows other progression in terms of skills, spells, and what I'll call perks. I usually have zero issues with difficulty (I played TLOU blind and picked grounded, I always pick the difficulty above normal anytime I start a new game), but I just prefer to die and try again or something like a souls-like if I mess up or stick my nose where it shouldn't be. Having one enemy you've never seen before kill you in 2 hits despite wearing actual armor, and waking up 3 gold bars lighter while your on your way to a new town just isn't it tho. I know I'm a modern gamer but just putting weapons/armor in arbitrary tiers. and Putting an appropriate number next to enemy health bars would have made the game more enjoyable. Doesn't mean scale the enemies to the number, it's just so you can have any idea what you're getting into. The game encourages you to fear every new enemy which is cool, but isn't for me, at least after the 15th new enemy. Maybe the DLC content is more gripping than the base content, as I haven't gotten super deep into the game, (Mostly cleared the first area, checked out the marsh and forest on a char with lots of mana and some spells and one without. Joined a faction, found it barely more interesting.) Narratively the game is just a snooze fest. Even if that's "not the point". Cool enough world tho. I could be wrong, but if I had to yay or nay for the average gamer, it's a nay. Maybe I just needed to dump another 20 hours or something and unlock a bunch of moves for weapons and more skills so the combat gains any fun depth but I just don't care to. I'm probably just gonna find another stiff as a board npc that has 3 dialogues I don't care about. This game desperately needed a dark souls style system of item descriptions or books like TES to give narrative depth imo. I hope the next game is just a super polished version of this that feels 5x better to play, has more lifelike characters you can invest in, and a better ui, and simple stuff like "when you put away your lantern or bow, it reequips your sword and shield/staff. so your quick select doesn't have to be half full with staple items. Like imagine if in Elden Ring when you swap your weapon to a bow, your shield/sword didn't just darken on the ui and come back out when you put away your bow. It was fully unequipped, along with your sword, and you have to put all 3 items on your belt you hold a button for to quickly access any of them ever. To give you an idea. it's only slightly better than I'm making it sound. But these slots are all the slots you got, moves, spells, consumes, and equipment all across 8 slots. They call it rewarding forward/strategic thinking, and meaningful choices, but I call it jank.
high potential, but honestly the combat is too scuffed and unresponsive making the game unenjoyable
If it needs mods to feel like a decent game, I can't recommend it.
The game is expressly ugly, so if you want good visuals, look elsewhere. I'm normally not bothered by graphics but this game just genuinely is bad to look at. Combat is uninspired and clunky feeling. Losing combat (which is easy) doesn't result in a game-over or reset you to a checkpoint, instead it throws some storytelling textboxes at you and you wake up somewhere else, usually in some kind of dungeon of the enemy you were fighting, and usually with parts of your gear missing. Me and my friend who I was playing co-op with got beaten up by bandits (who were just randomly spawning out of nowhere almost directly on top of us) and woke up in their mining prison with none of our stuff, and we escaped after jumping down some hole that led to outside but with none of our stuff, which took all the wind out our sails and we stopped playing.
Non posso dire che sia stato del tutto da buttare, ma già dopo sole nove ore i meccanismi mi sono venuti a noia. La ripetitività delle azioni, la sensazione che il personaggio non cresca mai davvero e la frustrazione di un combattimento lentissimo, sbilanciato e non sincronizzato, mi hanno fatto desistere. Però l'idea in sé era carina, alcune idee, a livello di estetica, non erano malaccio... poteva essere migliore. Insomma: non ho provato solo sensazioni negative, anzi, ma alla fine mi sono annoiata e ho mollato. Quindi un po' a malincuore o sconsiglio... magari nel 2 risolveranno questi problemi. Se volete provarlo, fatelo con i saldi.
癖が強く人を選ぶけど妙に中毒性がある このゲームはとにかく移動時間が長い ファストトラベルなどというものは無い、乗り物も無い、あるのは己の足のみ 街を出てマップの端を探索し、荷物を抱えてまた街まで戻る これだけで相当な時間を吸われる ある程度進めれば移動速度アップの装備やスタミナ回復に優れた食事などで多少快適にはなるが、大半の人はそこにたどり着くまでにやめると思う プレイキャラが弱いとかサバイバル要素はやりがいを生んでいると思うけど移動はただ面倒なだけ 続編では楽しさに繋がらない部分は改善してもらいたい とまぁ不満を垂れたもののそれでもやってしまう魅力がある 今は快適かつ簡単になりすぎないように改善してくれる素晴らしいMODが多数あるので自分の好みに合わせて入れてみるのをおすすめします
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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