
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Very good game! Adaptable playstyle, great enemies, great design, i'm going to 100% all achievments and classes
going back to this game after 3 years wish me luck!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My buddy time warped a dude and i shot off his limbs with a shotgun. Fun stuff
Good story, nice game play and the tiers were easy to change 1st run through so I could enjoy the story.
Definitely one of the co‑op shooters out there. The story is extremely generic — not terrible, but nothing to write home about — and the gameplay loop doesn’t really change much after the first 2–3 hours. That said, the classes are cool, the abilities make the whole thing a chaotic but enjoyable mess, the gunplay feels great (you can tell it was made by people who know what they’re doing), the difficulty ramps up nicely, and visually it has some pretty decent environments. It’s a shame it was published by Square Enix and made always‑online; it deserved a better fate than it got. Pick it up on sale and play it with a friend. CUTSCENES/10
A nice game for grinders. The story was enjoyable. However, the "end game content" ruins tactical gameplay with mindless mass spawns around the player during expeditions.
루트슈터(약탈 슈팅)장르 매니아라 샀었음. 엔딩보고 딱 캐릭 하나 템 맞추고 나면 할 거 없음. 근데 그 과정 까지가 ㅈㄴ 재밌었다.
7/10
tl;dr -- Outriders is everything I enjoyed from Diablo 3's looting, the "GIT SUM!!" from Gears of War, and the character building from Borderlands. Bonus points that the story is actually sincere...just gotta get through that half hour prologue to find the action. Once you find it, though, it is non-stop. Granted, I'm only on my first character who's probably only about a third of the way through the core campaign, but I am deeply committed to everything Outriders has to offer so far. Also, I am strictly playing solo -- I don't really jive with multiplayer action games -- so I can't speak to the accessibility or balancing of crew concepts, but the structure they've established in combat to let a player feel overpowered when they're in their element yet completely out of their depth when a situation isn't attuned to their build is deeply engaging. Between subtle, stacking variations in skill sets, the various gear options, and the intuitive combat control makes the flow of blowing things to bits in Outriders feel almost like an instinct once you get a handle on what all the numbers actually mean. Everything feels like progression. Even gear you don't like can be turned into materials to exponentially boost that next rifle you find that fits juuuust right into your preferred flavor of violence. At the end of the day, my only complaint is that you can't pause, but it's not such a big deal when combat is broken up into arenas like they do. As long as you don't see red on your radar, you're free enough to go have a bio break at your leisure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.9M | 60.9K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $2.8K | 10 | 70% | $11.99 |