
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《OUTRIDERS》以末日科幻为背景,舞台设定在蛮荒的异星星球伊诺克。人类为躲避地球毁灭踏上星际迁徙,却在新星球遭遇诡异风暴、致命异变与残暴外星生物,玩家化身拥有超能力的先驱者,在乱世之中挣扎求生、探寻星球秘密。 游戏采用偏写实的暗黑科幻画风,荒芜的荒漠、冰封的雪山、诡异的丛林、废弃的人类殖民地,多样的星球地貌打造出苍凉孤寂的异星氛围感。搭配阴郁悲壮的背景音乐,完美烘托出人类绝境求生的压抑感,科幻质感十足。人物建模、武器细节刻画精良,特效炫酷却不浮夸,视觉体验舒适。 游戏支持单人游玩与最多三人联机合作,全程无氪金内购、无开箱商城,所有装备、外观全部依靠游戏内掉落与制作获取,在当下氪金泛滥的射击游戏中十分难得。 区别于传统TPS射击游戏躲掩体、打消耗的保守玩法,《OUTRIDERS》采用激进式战斗机制。游戏没有被动回血设定,玩家必须主动击杀敌人、造成伤害才能恢复生命值,倒逼玩家主动冲锋、贴脸作战。搭配流畅的枪械手感、真实的枪械后坐力与打击反馈,子弹命中敌人的肉感极强,近战突进、技能爆发、枪械扫射结合的战斗节奏紧凑,全程无枯燥空窗期。 同时游戏自带动态难度系统,难度会根据玩家战力、关卡进度实时调整,单人游玩也能适配舒适挑战强度,不会出现战力碾压或是难度暴死的尴尬情况,兼顾休闲玩家与硬核玩家的游玩需求。 游戏拥有四大特色职业,分别是毁灭者、火术士、诡术师、科技术士,每个职业拥有专属超能力、天赋树与作战定位,技能体系差异化极强。同时搭配海量枪械、护甲、模组词条,主打高自由度构筑玩法,也是本作核心亮点之一。 四大职业定位清晰、玩法壁垒分明,不存在职业同质化问题,每一个职业都拥有独一无二的爽点:毁灭者主打重装坦度,近战抗伤、范围碾压,是团队坚实前排;火术士掌控火焰元素,持续灼烧、群体爆发,清怪效率拉满;诡术师擅长空间操控,位移拉扯、控场秒杀,灵活度拉满;科技术士偏向远程支援,炮台部署、毒素侵蚀,兼顾输出与辅助。 每个职业拥有三条天赋分支,搭配数百种装备模组、传奇词条,玩家可以自由搭配流派。无论是纯输出爆发、肉坦续航,还是控场拉扯、远程游击,都能搭配出专属成型流派。后期毕业构筑成型后,技能无缝衔接、伤害数值爆炸,刷本快感达到顶峰,构筑成就感远超多数同类刷宝游戏。 但游戏的短板也非常明显,甚至有些问题已经严重影响了游戏的体验: 1. 剧情平庸单薄,叙事节奏混乱: 剧情是本作最大的短板。游戏背景设定极具潜力,但剧本打磨粗糙,主线故事逻辑简单直白,人物塑造扁平化,配角人设模糊、情感刻画生硬。虽然穿插少量反转情节,但整体剧情俗套、伏笔潦草,台词生硬枯燥,大量冗长的过场动画容易让玩家产生疲惫感。整体剧情质感更偏向低成本科幻剧集,难以撑起宏大的异星求生世界观。 2. 玩法重复度高,关卡设计同质化: 游戏的核心流程始终是“接取任务—进入地图—清理杂兵—击杀BOSS—领取奖励”循环往复。地图场景模板复用严重,敌人建模同质化高,中后期怪物数值膨胀明显,出现典型的“子弹海绵”问题,高难度下敌人血量厚重、抗性极高,单纯堆砌数值提升难度,玩法容易产生枯燥感。 3. 优化bug遗留,交互体验粗糙: 即便经过多次版本更新,游戏依旧留存诸多顽固问题。 ①最常见的BUG,就是一个任务做完后激活下一个任务,然后跟着指引走发现前面路被堵住了,障碍无法清除或者交互,只能小退。 ②冲刺切换功能很鸡肋,shift切换后,你只要停下来一次,这个效果就没了,下次移动后又要再按一下,战斗激烈的时候非常容易无法分辨自己到底是冲刺还是慢跑状态;而这游戏又没有体力系统,使用慢速移动本身就没有实际意义。 ③弹药紧缺,有些强力武器可能就只有1、20发子弹,稍微射几枪就没子弹了,逼着你只能用突击步枪、机枪这种,在一些人形敌人的任务还好,弹药补充点较丰富,但要在一些外星生物的任务地图里,很有可能整张地图只有起始位置才有弹药补充。 ④小地图只显示激活任务与自己的相对位置,连个东南西北都不给,而大地图又只显示区域轮廓,有时候想找个目标是真的困难 ⑤主线任务通关后的副本刷刷刷任务,必须要组队才能完成,否则茫茫多的怪物,单人根本没有办法完成,因为一旦死亡就要重来很大一段战斗,而不是接着之前的进度继续。算是一个必须要组队才能体验后期内容的游戏;而组队系统本身又很简陋,因为存在世界等级,找到一个正适合的队伍非常困难。 总体来说,《OUTRIDERS》算不上顶尖的3A大作,它有着显而易见的短板:潦草的剧情、重复的关卡、恼人的bug,这些硬伤让它无法跻身一线射击游戏行列;但如果恰逢折扣促销,且你热爱刷宝射击、能够包容游戏缺陷,并且能有几个固定好友组队,那这款游戏在打折时入手体验一番也还算可行。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant game. Great story, perfect amount of customisation of builds to keep it interesting and fun but not too complex to get your head around. Game is fun from the very start and the difficulty (world tier) system is the best difficulty mechanic I've seen in a game, can just slowly ramp it up whilst getting rewarded until you're at a point where the game is challenging enough for you. But above all else, the core gameplay is just really good.
ist ein güdes game weil: my name is drake and im here to say kendrick lamar your disses aren't ok, diss me diss me now you gotta kiss me, i go to college to get more knowledge you go to Jupiter to get more stupider
This game starts out pretty good, has cover, shooting, it feels like a mass effect style game which is great and fun, throw in a looter shooter and its a pretty good recipe, however once the bullet sponges come, with the loot not dropping as frequent you feel very weak then the million adds spawn with a bullet sponge that just charges you to draw you into add fire is not good strategy and makes the game infuriating if anyting, it feels like the devs really don't know how to make strategy without bullet sponges and a millions adds with having a good concept of a game. But if you get past that its not a bad game I enjoyed the story, i enjoy the game, it can be fun, They have a good recipe for a game, But the bullet sponges and the million adds that spawn, I have never said "well thats just not fair" so many times in my life during a game. Also getting stuck on invisible walls or tiny bits of decorations is more difficult than the enemies, but if there was strategies to the fights you wouldnt be running around like a headless chicken getting stuck on these things to begin with, Im looking at you Primeval Beheamoth! The only one really bad thing that i encountered is that if steam friends disconnects the game kicks you out and says you aren't online, and we all know how bad steam friends is with random d/c all the time, and if you aren't online you cant play the game
This game is awesome!!!!!
垃圾優化,腳做的平衡,翻滾和翻出掩體同一個鍵是哪個智障想出來的,然後光害超嚴重,BOSS攻擊判定爛得要死,都有傳送點了為什麼我還要先到傳送點才能傳送?小地圖啥也沒有只有紅點不知道設計出來幹嘛的,BOSS放啥招眼力要夠好,看不到字還躲個屁的招。升級裝備貴得要死,逼我過幾關就要換新槍,每把武器手感又不一樣,強迫我拿難瞄的槍。技能手感超笨重,有一種我在槍戰裡玩雙手大劍還只重擊的感覺,玩起來除了坐牢還是坐牢,合理懷疑工程師一次都沒玩過他做的遊戲。特價買都嫌他坑錢,就這破優化好意思賣500?誰買誰傻逼。
Sabe o motivo? um jogo que nao é live service mas é online only.... Pseudo estafa para mim
This game has a decent campaign. The gameplay is fun, and as long as you use better power gear as it drops, always playing at the highest unlocked difficulty tier is not especially hard. There are 1 or 2 boss fights which are a bit sucky, but lowering the difficulty is a completely valid way to get around that. I can't speak to the endgame content, but it does have one, especially if you have the Worldslayer DLC.
Clunky & boring. Glad i got on discount, hopefully refunding. SOmeone please for the sake of all that's holy develop something novel
Realistically maybe with the games lately being garbage I've lowered my standards a bit. There are 5 or 6 things that bother me but I still would recommend this because overall its a bunch of fun and the story is decent. Controls are a bit wonky with cover. I can't stand getting pinned in corners cause I can't navigate through or around mobs well enough. There are some issues I've been having with connectivity. Comparing weapons and armor works but I wish the transitions to modify were clearer. I also wish there were more things to do between end of story and when you can actually do challenge difficulties. Overall a good game though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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