
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game, i enjoy the gunplay, the abilities, The fact that the enemies use cover and really make you fight for it. But the story just ends on a complete downer, the missions are all the same design: Enter open area, fight guys at back, halfway through you get attacked from the side or behind, just over and over. Really really want it to be good.. but it just isnt. Maybe worth the $9 i spent for some fun, but its not going to consume your life like a good looter shooter should, and also the devs cancelled the second one, so there really isnt going to be any payoff in the story, so rip
game has bugs since release, very unenjoyable experience
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
War schon ewig nicht mehr nach den ersten Minuten von einem Spiel so gefesselt! Erinnert mich an Division und Mass Effect, eines meiner Lieblingsspiele.
Let’s be honest: mechanically, this game is decent. The movement has some weight to it and the TFP combat is serviceable, especially if you enjoy Gears-style cover shooting mixed with supernatural abilities. But it's nowhere near as satisfying or polished as the games it clearly draws inspiration from. But the execution? A complete masterclass in how to ruin a decent game with corporate brain-damage. First off: Forced "Always-Online" for a pure solo campaign. Who in their right mind thought it was a genius engineering decision to chain a single-player story to a live server queue? If you are playing on a shared connection, a repeater, or a mobile hotspot, this game is completely unplayable. Second: The PC optimization is absolute garbage. Beautifully optimized masterpieces like Gears 5 run flawlessly on High settings on older Pascal architecture like a GTX 1060. Outriders? It chugs along at a cinematic, unplayable 15 FPS slideshow during basic combat encounters. The developers completely shot themselves in the foot. They built a heavy-hitting, grounded sci-fi shooter and then locked it behind terrible engine code and an anti-cheat server firewall that actively punishes legal, paying solo players. Do not buy this full price, and honestly, think twice even if it's on a deep discount. Total garbage infrastructure.
Game would be great. However it crashes a lot. I have lost more progress than I can gain. Dumpster fire of a game.
[table equalcells=1] [tr] [th]Categoria[/th] [th]Avaliação[/th] [/tr] [tr] [td]🎮 [b]Jogabilidade[/b][/td] [td]Frenética (Mistura Gears of War com Diablo)[/td] [/tr] [tr] [td]📺 [b]Gráficos[/b][/td] [td]Bons (Efeitos de partículas lindos)[/td] [/tr] [tr] [td]🎵 [b]Áudio[/b][/td] [td]Ok (Sons de tiro pesados, trilha genérica)[/td] [/tr] [tr] [td]💀 [b]Dificuldade[/b][/td] [td]Ajustável (Sistema de World Tiers é ótimo)[/td] [/tr] [tr] [td]📖 [b]História[/b][/td] [td]Filme B (Trash, exagerada e "edgy")[/td] [/tr] [/table] [h3]Pontos Fortes (+)[/h3] [list] [*] [b]Mecânica de Cura:[/b] A regra de "matar para se curar" inverte a lógica dos cover-shooters. O jogo te força a ser agressivo e sair da cobertura, o que deixa o combate muito intenso. [*] [b]Crafting e Mods:[/b] O sistema de modificação de armas e armaduras é um dos mais amigáveis do gênero. Você pode extrair o poder de um item lendário e colocá-lo em qualquer outro equipamento raro. [*] [b]Pacote Completo:[/b] Diferente de Destiny, ele não foi pensado como um "Live Service" eterno. Tem começo, meio e fim, sem microtransações predatórias atrapalhando o progresso. [/list] [h3]Pontos Fracos (-)[/h3] [list] [*] [b]Design de Fases:[/b] É extremamente linear e datado. A estrutura é sempre: corredor -> arena de combate -> corredor -> cutscene. Não há exploração real. [*] [b]Loadings e Cutscenes:[/b] O jogo tem muitas telas de carregamento curtas e desnecessárias (até para pular um muro as vezes), o que quebra a imersão. [*] [b]Roteiro:[/b] A história tenta ser séria e sombria, mas acaba soando cômica e vergonhosa em vários momentos devido aos diálogos forçados. [/list] [hr][/hr] [quote]OUTRIDERS é aquele "filme de ação pipoca" dos videogames. Não vai ganhar prêmios por inovação narrativa ou level design, mas o combate visceral e os superpoderes fazem dele uma experiência cooperativa extremamente divertida para desligar o cérebro e explodir coisas.[/quote]
Great combat systtem, Horrid story
lol after this much time, still server issue, RLY????? RLY???
Can't play K+M because it doesn't grasp the concept of multiple monitors... My beta character was just in an area and when I walked back a bit like 30 dudes spawned on me... And I couldn't do much because it wants me to click on my secondary monitor and tab out without pausing... Fun...
"lost connection to the server" IN A SINGLE PLAYER LOBBY IN THE PROLOGUE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.9M | 37.9K | 89% | $24.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.9M | 47.2K | 97% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $9.1M | 44.6K | 73% | $11.99 | |
| $2.8K | 10 | 70% | $11.99 |