
Build your mobile outpost and combine over 20 weapons with 100+ items to create unique builds. Grow stronger against endless enemy hordes, conquer new planets, and experience the thrill of evolving from desperate survival to overwhelming firepower.
Modeled estimate, not a reported figure. How we estimate →
About
Outpost 4 is a casual, cartoon-style idle resource-management game with combat and progression.
Players collect different resources on various alien planets to perform temporary upgrades during a run or permanent upgrades across runs, gradually strengthening their abilities to defeat increasingly powerful enemies.
The controls are simple, but the gameplay offers meaningful depth.
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Over 100 permanent technology upgrades in an extensive tech tree, with progress gained after every run
20+ distinct weapon types and 100+ items with unique effects, allowing players to fully customize their combat style to counter different enemy types
Easy to learn, hard to master — the control scheme is straightforward, upgrades are intuitive, and core systems unlock gradually, resulting in a smooth learning curve
Gameplay focuses on temporary progression within each run and permanent progression between runs — death is not failure, but a restart with rewards and long-term growth
-----Satisfying, action-packed horde-clearing gameplay-----

-----A rich and diverse tech tree progression system-----
-----Endless incremental resource collection-----

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America, Korean, Italian +1 more
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 这游戏核心就是"每局变强→死了不亏→下一局更强"的循环,玩起来挺上头的。武器加道具的组合自由度确实高,二十多种武器配一百多种道具,随便搭都能整出点花活。科技树那个永久升级系统做得不错,哪怕某局翻车了,回去点两下科技树再来,体感提升很明显,不会觉得时间在浪费。 割草手感还行,怪物一多起来满屏特效挺解压的,属于那种打开就不想关的类型。不过目前内容深度还在摸索阶段,玩久了会不会腻得看后续更新。 顺便提一嘴,部分素材是AI生成的,美术风格整体还算统一,不影响游玩,但介意这点的自己掂量。
値段は安くとも、あまりにもバグとバランス面の問題が多すぎて現状ではお勧めできない。 特にこの辺が深刻。 ・同時ヒットで効果音が重なると効果音が爆音になる(パッチで音量調整がちゃんと動作するようになったが、それでも効果音が重なる問題は残っている) ・「戦闘中でもロボットが採掘する」+「超低確率でロボット採掘から補給物資が出る」補給物資による、補給物資の(ほぼ)無限ループ ・補給物資の極端すぎるバランス。 強すぎる方: 所持ゴールドに応じてダメージ増加(あっという間に最大値になるし、上昇量も破格) 攻撃速度アップ+エネルギー系武器の全性能アップ 前述の戦闘中のロボット採掘 同じく前述のロボット採掘から補給物資 弱すぎる方: ほぼすべての固定値もの(毎秒数十万稼ぐ時期で「10%の確率で攻撃ヒット時1ゴールド」や「戦闘開始前に5%の利子を獲得、最大100」と言われても…) 戦闘開始時の10秒間は攻撃できない代わりにダメージアップ ・武器は殆どエネルギー系一強 ・最後の方の「攻撃速度が落ちる代わりにダメージ増加」による、深刻なDPS不足と一部武器の産廃化 ・最後の資源のジェネレータがないため、終盤ステージでの周回を強いられる ・日本語/英語の両方でテキストが意味不明なものが非常に多い ・時々、出撃時にブラックスクリーンで止まる ・多数のUI情報がはみ出る(ゴールドの桁、アップグレード状況の四角、取得した物資と物資によるバフ、入手した資源等、物資の説明文など) そこまで深刻ではないけどアレな要素 ・オープニング以外の演出は何も無し、ずっと同じゲームループを繰り返す ・アップグレードを終えた後の資源に使い道がない ・総じて武器の個性が弱く、癖の強い武器(地雷、酸性雨、ドラム缶とか)は基本的に使い物にならない
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Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After a few hours, the game becomes completely unplayable. There is a mechanic that you get to pick relics between rounds for buffs, but further in, there is a massive bug where you will get spammed with relics during rounds in addition to between them. Every time you get the prompt, it pauses the game, and you can end up getting over 50 a round with this bug, which happens more often than not, making the game unplayable. It also makes it extremely easy to pass rounds because of all the buffs (half don't function properly and aren't even finished being written, I'm assuming this whole game was done with AI and not looked over) but breaks the game because of all the pausing, making in much less enjoyable than it should be. You have to pretty much walk away and put on an auto clicker to spam click relics to get through rounds. There are plenty more bugs, the game is very far from being finished.
It stinks of AI slop all over the place. They lie blatantly in their Steam store disclaimer, and it's obvious they use it for text, practically all the graphics, UI, and I'd even venture to say the trailer. Not only is it a jumble of mismatched styles, pixelated images, and disastrous (or non-existent) VFX (the shotgun blast is literally a static PNG, for example) but the code is also a total disaster, reaching a point where you enter a complete festival of bugs and issues. The core idea and approach seem attractive to me, but everything is ruined by the absolute AI-generated mess that is the rest of the game.
Like i didn´t expect too much for a 4€ Game, but atleast a working one. Not even sure where to begin, UI is a mess, same with translation, but i can forgive that. But alot of upgrades(Trinkets) are straight up wrong or don´t work at all and upgrading them doesn´t do anything. Balancing doesn´t exist whatsoever, that goes for weapons, where some of them could clear the entire game by themselves and others couldn´t even do it if you had it 5 times. And for trinkets its even worse, after just playing a bit, you start collecting thousands of currency every wave after round 2 or so and half the Trinkets are like "Oh yea get 5 more gold a round, or 1 when u hit or kill an enemy etc." Literally rendering half the Trinkets in the game straight up worthless from the getgo. And if you enable sounds even on 1% max volume your ears straight up bleed. I mean cmon, it feels like development got dropped middle of the technical Alpha and just released as is. Aside from all that mess, It´s a pretty fun turn-your-brain-off and grind away kind of games.
BUG多的要死,很多矿物明明数量够就是升不了级。而且数值很烂,初级武器中毒气伤害高的离谱。像狙,霰弹等武器完全没什么卵用。局内几种采矿装置完全不能比,前面矿车还几点几十点的加,无人机一点突然几百几千的加。最后就是那个隐藏UI的按键,非要遮住一个武器栏。就感觉这游戏没怎么测试就丢上来了。
不是,哥们,你这个黑市是认真的吗,10个10个的换,这后面溢出的,或者你改成连按鼠标长摁,越来越快,也行啊。给我换懵了
This is AI trash
不断加强炮台火力,建设一个固若金汤的基地 前期先拿点毒过渡,群伤拿到就开始爽了
可玩性不错,整体类似肉鸽的模式玩起来还是很上头的,但是关卡数值还可以优化,前面不刷天赋过不了几关
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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