
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome
А играм золотую малину дают?
I don't understand all the bad review that people give after more dans 50h gameplay. Its a fun game, Base bulding, defence + FPS with a looting system. Its worth the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
Le jeu part du principe de scavenge puis de tower-défense. Le jeu est bon, et les core mécaniques bien travaillés. Par contre, on voit qu'il a manquer d'amour et que le jeu a été publié beaucoup trop tot. En fesant des recherches j'ai compris plusieurs choses qui sont importants à mentionner. La compagnie a tenter une approche avec un publisher et ils ont du release le jeu bien avant ce qu'il aurait voulut.. Tout ce qu'Il voulait mettre dedans pour ce release, il n'ont pas pu. Puis, ils ont décidé d'abandonner le jeu car ils sont décu de tout cela. Il pourrait continuer d'ajouter du contenu, mais cela va surtout favoriser au publisher alors ils ont pris la décision de faire un second opus sans développeur.. Et honnêtement, ca va top.. ca va etre bruyant et ils vont frapper très fort sur ce second opus. Je recommandes, mais seulement quand le jeu est en solde a 15-20$.. Vous aller avoir un bon fun en solo ou même avec des amis.
其实还行,补弹药有点儿麻烦,但要塞天降火雨的感觉还是很爽的,补一个评测加油吧。
太肝了,材料种类和需求少一些,内容太复杂,故事讲完整,体力值删掉,AI形象改一下,武器,装备,道具,人员少一些,别弄得太复杂,尤其是溶质,还有各种建筑升级需求降低,,没必要的动画场面跳过。
听说要出二代才打折买来玩玩看,这是优缺点都相当明显的一款游戏。如果喜欢建造类,又或者喜欢游戏美术风格的话可以趁着打折买来玩,但是如果是盯着塔防来的话可能会稍微有点失望,这款游戏的塔防内容占比不是非常多,大概只占整体战斗流程的四分之一左右,大部分时间都是在第一人称打怪捡垃圾中度过,但挂机看着不断收集材料最终建成的专属于自己的要塞乱杀四方也不失为一种乐趣。最后期待官方能在二代有所改进,个人是比较看好这个系列的,虽说很多地方比较都比较简陋,但作为一款全新的IP至少是实现了很多玩法功能的,在续作只需加进打磨雕琢,相信一定能成为一款相当优秀的游戏。
people down voting over losing things by blowing there run is so funny. it literally a high risk high reward game. the longer you go the longer and harder the final day is. get good
30 minutes, that's it.. I gave this game three starts to try to hook me and it averaged out to 10 minutes each before "nah" hit me. First there is sometimes a weird lag when quickly changing movement for whatever reason, but onto the core issues: From the screenshots here it looks really freaking cool and I wanted to enjoy it but for whatever reason it just FEELS so bad to me which is disappointing because I LOVE the idea of a hybrid FPS/TowerDefense but no native controller support is the first big sour taste (yes yes KB/M purists I don't care, its a casual shooter, not an MLG e-sport) Then you have mechanics that just feel so outdated like holstering your weapon regens stamina faster... why? ... does the gun magically weigh less with its in my backpack vs in my hands? then why is ammo basically weightless? somehow changing the position of a rlfle has more stamina/energy impact than carrying 30 or 3000 rounds of ammo for it does. Don't have this weird duality of "but weight in hand matters!" but then have this "oh yea, just collect as much as you could ever need" mechanic with something directly related to it. No workshop support for mods or anything to help with potential replay-ability or anything so yea just, disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $524.6K | 1.5K | 85% | $12.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
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| — | 0 | — | — | |
| $19.1M | 42.3K | 72% | $24.99 |
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| $8.2M | 5.4K | 95% | $39.99 | |
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| $8.3M | 22.3K | 95% | $14.99 | |
| $8.2M | 19K | 93% | $14.99 | |
| $8.3M | 53K | 87% | $9.99 |