
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Review bombed into non existence just like Homeworld 3 and Predecessor.
!00% Called it and said it was abandoned. Yeah screw you people who comment with their hot takes. SCREW YOU!
Sadly , this game look dead now , i love this concept , it's very cool with lot of gun and KABOOM , but this game is abandoned :/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 5.1K | 95% | $39.99 | |
| $8.3M | 10.6K | 82% | $24.99 | |
| $8.2M | 7.6K | 84% | $44.99 | |
| $8.2M | 19K | 93% | $14.99 | |
| $8.3M | 52.9K | 87% | $9.99 | |
| $8.3M | 14.2K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.6K | 1.5K | 85% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $9.9M | 8.1K | 78% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this shoot be in the univurse warhamer 40k ?
!
Keine Lags kein garnichts ka warum sich die leute so beschwären, bugs hat es ingame und wenn man die history so anschaut auch gibts keine erneuerungen. macht spaß aber iwan wird es öder da es nicht viele unterschiedliche maps gibt. mir macht es fun seither auch wenn es gerne sehr chaotisch wird.
很喜欢这个游戏,发售就入的先锋版,可惜了。
I think quite honestly that this game can be fun to play, but the thing i see why many people abandon this game is not because they are bored, its because when you lose a match the cost is far greater than the reward. if this game is to remain as a fun game, it needs to bring new innovative ways to play this to make it addicting to the player. why stop at AAC10? when the game can expand its surroundings the player is in. and why not add in outpost battle simulations like player versus player outpost. the problem with the cost of losing is that the bigger the outpost you have the more likely it is to lose so much for so little rewards, and that needs to be addressed if the developer of this game wants a successful sequel to this game. and why stop at three players joining? why not make this game go beyond its limitations and go higher in the player count in each match. the reason why Helldivers 2 is successful is to make the player seems like a bad ass and can do bad ass things, this game has that chance it just needs to cultivate it.
Not even 3 hours in and I'm impressed at the level of polish and lack of bugs so many new games come with. Definitely having fun. Really impressive quality for a game in 2025.
褒贬不一都不配
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.