
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich mag das spielprinzip ich mag die einfach storry und ich mag den optischen art aber, ich bin an einem punkt da brist mir das spiel im letzen tag zusammen schwirigkeits grad 4 der vierten map .. dieverse items sproenen uterter der map oder in gegenständen oder in der luft alles schon vor gekommen bissher haben die missions obektive sich immer so verhalten das man sie ein sammel kann unterschitliche loot mechanicken sind schon recht seltsam erz läst sich ohne direckte sicht einsammel items jedoch nicht warum ist das so ? ich hoffe inständig das sich um optimirung gekümmert wird das siech um das spwarnverhalten gekümmert wird und das die missionen genrel ein wening intersanter gestalltet werden bis auf der widerherstellungs tag ist es meistens langweilig .. wäre schade drumm wenn sie es so sterben liesen aber das basteln an dem ousenposten ist echt gut gemacht gefällt mir sehr insbesondere die cleveren mechanicken zum ausblenden der oberen etagen wenn man unten was ändern will. andere können sich da mal eine scheibe von abschneiden 10/10 insgesamt bekommt man einen netten coop loot runer mit shooting einlagen
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ABYSMAL ♥♥♥♥♥♥♥
It needs polish, but the main game play is there. Amazingly well done. Far better than I first assumed when I bought it. The campaign was a pleasant surprise too.
游戏可玩性还是有的 宣发有问题 有人以为是直接战斗爽 其是 捡垃圾 养成玩法 我个人可以接受 制作组的态度还算可以 ,开了修改器才是真正的玩法
很可以的游戏
I appreciate this game as a Tower Defense game first and a 'Loot and Shoot' second. I enjoy the base building aspects of it and have already done a few speed runs of the game. IMHO, I enjoy the premise and style of the game even though the FPS aspects are lack-luster (the AI of the enemy is silly-billy). That all being said, I enjoy the game enough to put in a few hundred hours and try to get faster times in the campaign. Checkout my speed runs here: https://www.youtube.com/@JohnMegacycle/videos
Leider kein gutes spiel viel zu verwirrend aufgebaut und performance extrem mies!
Игра понравилась
大力水手开了六十帧都稳不住太失望了 前哨的搭建也是相当反人类 但凡参考一下隔壁战车都不至于这么反人类 严重缺少“打磨”和优化 我打折百分之五十买的四十四块大洋 我觉得不值至少还得在砍一半二十二勉强才能接受
Outpost: Infinity Siege is a bold experiment that blends first-person shooting, real-time strategy, base building, and tower defense mechanics into one sprawling sci-fi package. Set in a futuristic world overrun by rebellious machines known as the Mechanos, the game drops you into the role of a commander tasked with exploring, scavenging, and defending your mobile outpost. At its core, the experience is about risk and reward—each mission involves venturing into hostile zones to gather resources and blueprints, then returning to upgrade your base and prepare for increasingly difficult siege encounters. The gameplay loop is divided into two distinct phases: exploration and defense. During expeditions, you traverse procedurally generated maps filled with loot, crafting materials, and the occasional ambush by robotic enemies. These sections are more about gathering than fighting, as most enemies are passive until provoked. While this allows for a slower, methodical pace, it also results in combat that can feel underwhelming. The AI often behaves like stationary targets, removing much of the tension and challenge you might expect from an FPS-driven experience. That said, the atmosphere of abandoned research facilities and war-ravaged landscapes still creates a palpable sense of unease, especially when storms roll in or the environment suddenly shifts. Once you return to your base with resources in hand, the strategy portion of the game comes to life. You’re able to build walls, place automated turrets, craft mechs, and configure ammo production systems—all in preparation for the inevitable waves of Mechanos enemies. When everything is functioning properly, this phase can be incredibly satisfying. Watching your turrets fire in sync while you run between defense points, activate special modules, or even pilot a mech adds a dynamic energy to the defensive gameplay. However, the building system can be finicky. Placement rules are unclear, and structures sometimes fail to connect for no apparent reason, which can lead to frustration as you try to fortify your base against a powerful wave. Progression in Outpost: Infinity Siege is tied heavily to resource grinding and component collection. As you unlock new modules, weapons, and units, the potential for creativity and strategic depth expands. Still, the early game is slow, and it may take ten or more hours before you begin to feel any real sense of power or customization. The loot system, while extensive, relies heavily on RNG, and some high-tier upgrades can be incredibly elusive. This makes certain parts of the game feel like a repetitive grind, where meaningful progress is locked behind multiple runs and lucky drops rather than skill or tactical efficiency. Technically, the game sits in a somewhat awkward place. Its graphics are serviceable—at times even striking—with decent lighting effects and detailed environments, but they don’t always come together cohesively. Texture loading issues, stiff animations, and underwhelming cutscenes can pull you out of the experience. The user interface is another stumbling block. Cluttered menus, vague tooltips, and a lack of proper tutorials make the learning curve steeper than it needs to be. Basic mechanics like ammo management, turret linking, or tech tree navigation are not well explained, leaving players to figure things out through trial and error or community guides. Despite its flaws, there is an undeniable appeal to Outpost: Infinity Siege for those who enjoy deep systems and hybrid gameplay. The feeling of stepping out into a dangerous zone, gathering vital gear, then racing back to upgrade your outpost before the next siege hits can be thrilling—especially when shared with friends. Co-op play, while not without connection hiccups, adds a much-needed social dynamic that elevates the entire experience. Coordination between players, shared base construction, and split roles during defenses add layers of strategy that solo play can’t quite match. Ultimately, Outpost: Infinity Siege is a game with tremendous potential that often stumbles in execution. Its unique combination of genres makes it stand out in a crowded market, and the framework for something truly special is here. However, inconsistent pacing, clunky systems, and a lack of polish prevent it from reaching its full height. For players with patience and a taste for complex, customizable gameplay, it offers a rewarding if sometimes rough journey. But for those looking for a smoother, more focused experience, it may feel like too many ideas packed into one unstable package. Rating: 6/10
Active players
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