
Outpost 13 is a point and click adventure strategy game where you, a monster, must escape an icy planet by strategically killing off crew members while maintaining your cover as "Fen" the crew's pet dog. Play smart and you might just make it off-world alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра, собравшая почти 5.000$ на кикстартере, на которую разработчики положили огромный болт. https://youtu.be/C5xhkxt35_k?t=926
This game was buggy from the start, very prone to needing extreme trial-and-error to progress, and then is an incomplete story on top of it all. I decided to wait to file this review, hoping that the developer would finish the story. They have not, and there hasn't been any movement or communication as to this project's end. This game is dead, learn from our mistakes and get far, far away from this game.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[url=https://store.steampowered.com/curator/7520163/]You can find hundreds of other reviews through our Curator page[/url] [h1]"The scam’s The Thing"[/h1] If you were to look up the definition of ‘squandered potential’ in the dictionary, you would find a brief series of words that, when applied contextually, would adequately describe obscure indie horror game Outpost 13. Except, let’s throw a few more words onto the funeral pyre. Words like ‘broken’ ‘unnecessarily confusing’ ‘infuriating’ and ‘borderline scam’. Now I’ve sufficiently put the boot in, let’s talk about the game Outpost 13 should have been. It’s also the sort of game Outpost 13 initially is, but we’ll get to the mounting sense of crushing disappointment soon enough. Openly inspired by the John Carpenter classic, The Thing, you take control of a dog living in an arctic science station. It’s your classic tale of a dog meets a symbiotic alien then goes on a stealthy homicidal rampage, killing all the humans before they’re able to figure out what’s wrong. On the surface, this is a wonderful idea; Fenrir the dog is a beloved part of the base’s family and, as such, is initially free to trot around the encampment as he pleases. He uses this trust and freedom to figure out new and exciting ways to kill all the humans as inconspicuously as possible. Here’s an example. There’s a man in the garage working under a suspended bit of heavy machinery, and the release lever is just the right height for a canine assassin to manipulate. But just scampering over and flipping the switch is a bad idea. There’s another guy just chilling in the workshop who will not only casually saunter over to reverse your work and save his colleague but will notice that you, the adorable fuzzy-faced pet, might be harbouring some murderous intentions. A lot of Outpost 13 revolves around not blowing your cover. Each occupied room of the station has a suspicion gauge attached, which you will damage by undertaking decidedly un-dog like behaviour. Like trying to crush someone to death. As such, you need to plan further ahead. You need to find a way to distract the pesky onlooker. Fatally, ideally. To begin with, exploring the station and slowly building plans to kill everyone within it while jealously guarding your true intentions is a lot of fun. There’s various stages of the day you can cycle through, including a night cycle where you can skitter through the air vents and spy on the staff in their sleeping quarters. With a bit lot of trial and error, and a bit of cautious planning, you’ll slowly find ways to eliminate your targets in a number of gruesome ways. The problem is, one way or another, you’re going to hit a wall. It doesn’t matter how clever or sneaky you are. In what initially felt like a massively laudable feature, you could bring around the demise of various humans in differing circumstances. The problem here is that Outpost 13 very secretly subscribes to the one true path doctrine, and any deviation from this will result in a dead end. Of itself, this is a ♥♥♥♥♥♥ mechanic, but the game never lets you know this is the case. Fail to do something in a specific order, or a specific way, and circumstances required to advance are simply never triggered. To this end, you’re left wandering the base for an eternity, trying to figure out what to do next without ever truly knowing that you’ve already lost. [url=https://www.honestgamers.com/15295/pc/outpost-13/review.html]// Full Review[/url]
I love 80s horror and that made me buy this game despite the warnings. It is an awesome idea, but my God execution is horrible. The game is buggy as hell, in the sense that it f**ks up progression buggy. Especially that ♥♥♥♥♥♥♥♥ science lab part. The second bad thing is that it's short, and i don't mean 2-3 hours short. I mean 20 min short. The third and worst damn thing is that the game opens and a narrative is set up. An interesting story. Then apparently the developer decided that he was too busy shoving potatos up his ass to actually put the story in it. You don't even get to kill al the people and the game ends abruptly because "f**k you i already taken your money!" I want to love this game, cause it has an awesome premise, but it's the most dissapointing piece of s**t i bought this christmas sale
Эта игра чистейший развод на бабло. По сути это пустая заготовка для игры, в которой есть всего 4 квестовые комнаты. Но зачем доделывать игру, если можно прост вкинуть то что есть в стим и пускай себе крутиться и бабло мутиться.
Half-finished abandonware. The second half of the (frighteningly short) game is a year overdue, and the dev has moved on. Has a game engine and around two puzzles, one of which requires you to wait around doing nothing for ages. If I look into it too much further I won't be able to get my refund. The concept's okay, the execution is mediocre at best. Could use a lot more polish and a lot more development time.
Creator launched the game on Kickstarter, abandoned it years ago, hasn't given anyone an update in 2.5 years. Only ran away with $4,790.00 but didn't deliver what he promised to ANYONE so it's still a scam. What we're left with here is a very poorly made, incomplete and buggy tech demo. The "player's objective" as listed in the game description can not be accomplished because he never made that part of the game. You don't so much "form strategies" as "do the exact, one correct thing to solve each screen." Should not be on Steam.
I foolishly backed this on KS and got 10% of the game, which hasn't been updated in years. Unplayable now and likely to remain so. Avoid and avoid anything from the developer too
interesting concept, now we just need the rest of the game
I feel robbed, this game was never finished and dev just went dark.
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