
You’re trapped in a city ravaged by the undead - can you make it out alive? Join Lydia in her desperate struggle to escape, either alone or with a friend in co-op, in this chilling love letter to classic 90s survival horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 35reviews | 66% | — | $5.4K |
| $11.99−60% | 81ratings | 65% | — | not modelled | |
Engagement
Reviews
(For context I played this with split-screen co-op with an xbox one controller) Absolutely god awful tier controls, your actions are unbelievably delayed and your character is as slow as a sloth. The knife in particular is basically useless with how slow you use it. You can't even move with the d-pad in a game that supports classic tank controls (at least not by default??). The classic RE games had a greater degree of movement. You die in like 2-3 hits and the zombies are absolute bullet sponges that can't be shoved away or dodged/parried so that will happen quick.
This game just sucks. The controls are wonky, takes forever to swing and hit something, just not worth the money. I find more satisfaction playing Resident Evil Outbreak then this ripoff. Also damn near impossible playing with two people, one person opens their menu, it opens it for both, just screws up the gameplay with two people. If this game is on sale, and if you want to have a terrible time, get this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 43ratings |
| 60% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 35 reviews with recorded playtime.
Quite bad survival horror game. I don't understand how this has 65 % positive reviews. -Terrible controls -looks like sh*t -quite buggy -unbalanced or at least I thought so when playing my first run on the easiest difficulty. As I am pretty sure this was somehow not the easiest difficulty in the game after trying a second run after finishing my first because then there was way more ammo and other items laying around -way too many loading screens, like from starting the game to actually playing you get 6 loading screens! After every frickin door you get another one, super annoying
联机一起玩的话操作有点僵硬,打开背包2个人都要暂停,观看字条2个人都无法前进,希望可以分开来,还有那个hunter太难打了,只有喷子好打,手枪2个人要打16打才能打死,人能人死2回了
Outbreak: Contagious Memories is a survival horror game developed and published by Dead Drop Studios LLC, created as a deliberate homage to the genre’s golden age. Set during a devastating zombie outbreak, the game follows Lydia, a survivor who awakens in a deserted warehouse after a violent encounter and quickly realizes that the city around her has fallen into chaos. The story focuses on her struggle to escape the infected urban landscape while uncovering clues about the catastrophe and enduring the countless horrors that stand in her way. From the beginning, the game makes it clear that it is inspired by classic survival horror design, emphasizing tension, vulnerability, and careful exploration over fast-paced action. One of the strongest aspects of the game is its dedication to traditional survival horror mechanics. Resources are intentionally scarce, forcing players to think carefully before using ammunition or healing supplies. Every encounter can have lasting consequences, and reckless decisions often lead to difficult situations later in the campaign. Exploration plays a major role, with players searching abandoned locations for useful items, solving environmental puzzles, unlocking new pathways, and gradually piecing together the narrative through notes and documents. This structure creates a satisfying sense of progression that rewards patience and observation. A unique feature highlighted by the game is its flexible camera system. Players can switch between fixed camera angles, third-person over-the-shoulder gameplay, and first-person perspectives. This variety allows players to tailor the experience to their preferences while also giving the game multiple identities. The fixed-camera option captures the spirit of classic survival horror titles, creating suspense through limited visibility and cinematic framing. Meanwhile, the third-person and first-person perspectives provide a more modern feel, making exploration and combat more accessible for players who prefer contemporary controls. Atmosphere is another area where Outbreak: Contagious Memories performs well. The environments are filled with abandoned buildings, dark corridors, ruined streets, and unsettling locations that constantly remind players of the collapse of civilization. The game maintains a steady sense of dread by combining eerie visuals with ominous sound design. The undead and other monstrosities lurking throughout the world serve as constant threats, ensuring that even routine exploration carries an element of danger. The developers clearly aimed to recreate the tension and uncertainty that defined older horror games, and the result is an experience that often feels tense and unpredictable. The combat system contributes to the survival aspect but may also divide players. Enemies can be resilient, ammunition is limited, and combat often feels like a desperate necessity rather than a power fantasy. This approach enhances immersion because players rarely feel completely safe. However, the difficulty and deliberate pacing can occasionally make encounters frustrating, particularly when facing groups of enemies in confined spaces. Those seeking a more action-oriented experience may find the mechanics restrictive, while fans of old-school survival horror will likely appreciate the emphasis on caution and resource conservation. Replay value is strengthened through cooperative gameplay and additional unlockable content. The ability to experience the campaign with a friend adds a new layer of strategy and enjoyment, transforming the survival experience into a shared challenge. Extra modes and bonus scenarios provide additional objectives beyond the main story, encouraging players to revisit the game after completing their first run. These additions help extend the overall lifespan of the experience and offer meaningful rewards for dedicated players. Visually, the game demonstrates the strengths and limitations typical of an independent production. While the environments effectively communicate the devastation of a city consumed by infection, character models, animations, and technical presentation do not always reach the polish associated with larger-budget releases. Nevertheless, the game's focus on atmosphere, exploration, and tension often compensates for these shortcomings. The presentation serves its purpose by supporting the horror experience rather than distracting from it. Ultimately, Outbreak: Contagious Memories succeeds as a passionate tribute to classic survival horror. It embraces many of the design philosophies that modern games have largely abandoned, including limited resources, intricate exploration, puzzle-solving, and a constant sense of vulnerability. Although some rough edges remain in its combat mechanics and technical execution, the game delivers an experience that will resonate strongly with players who miss the survival horror style popularized during the late 1990s and early 2000s. Its commitment to the genre's roots, combined with flexible camera options, cooperative play, and a compelling atmosphere, makes it a worthwhile adventure for fans of old-school horror gaming. Rating: 6/10
Nur am Anfang fühle ich mich wohl im Spiel. Toller Grafikstil und toller Sound! Leider musste ich schnell feststellen, dass die Zombies viel zu viele Treffer vertragen. So kommt man nur mit sehr viel Glück voran. Only at the beginning, I felt comfortable in the game. Great graphic style and great sound! Unfortunately, the zombies are very difficult to hit properly. Most head shots don't hurt them at all, so you can only make progress in the game with a lot of luck.
This game is a love letter to the original RE games. Crafted by a one man dev team this is a work of passion on his part. Every little detail nods back to the originals from the menu colors and fonts, the audio and camera angles. Of course its rough around the edges - but even the originals were and they had a full team. This game is like watching a horror b-movie where its very rawness becomes an aesthetic that adds to the experience. Once you get into the swing of things the game is good fun. Old school tank movement system takes you back to that fear you felt playing the first RE game back on the PS1. Its inventory system is a strong dose of nostalgic goodness right into your arteries. Limited ammo and resources. Slow movement and lots of zombies to kill. Its all there.
The outbreak series is one of my favorite resident evil inspired games, sure the graphics might be a little off but the solo game dev really put a genuine effort emulating the game style of resident evil. Every latest edition of every outbreak game shows lots of improvement, one example from this game in particular is the added voice acting which gives a break from only listening to zombies and Lynda groaning from being hit. I look forward to the dev making another great game with newer and improved features.
Figure this is probably the end of my personal support to the studio. From the great love I felt for the 1st "Outbreak", it's only been a downward spiral and my heart now finally breaks at this title, btw the most expensive of the entire licence (!!). To be fair, I should leave a review for each of the 7 games I bought from DDS cause it feels that some had good things going for them. The problem is that the devs do not keep the good stuff from one title to another. They are just trying sumthin else, sumthin more, sumthin new every gd time and never aiming for 1 good finished product, while we are left financing their whimsical learning curves with half ass baked games... supposedly feeding us 90s vibes when it's mostly poor development choices. About that and to be frank, it's not even the matter of changing and trying new stuff. A FPS, a roguelite, a turn by turn strategy... hell, even a racing game could be fun and good ... as long as it's well done (which was never the case with DDS, except for their very 1st one) !! Then some details : - Voice dubbing is still bad and they say it's cheese. Dead Rising is cheesy. This is just bad. - Animation and movement is heavy as sh@$, character gets blocked/stuck by environment, camera options don't help. They say it's 90s nostalgia. It's bad character build and bad chara/environment collision management and it's making it very disagreeable to play. But let's just check the achievements ratio (surprised Steam is even allowing them here). I managed to play 100 minutes like 1 out 5 players. Meaning 80 % of the players who bought a game sold @ 25 bucks could not beat themselves to play more than 1,5 bad hour. Fact = The fact that it is a lil more beautifully done than the previous titles doesn't matter to a player base who won't even play the game. It only matters to the devs own sense of inner pride.
Slightly buggy? yes. weird movement both in AI and in player movements? yes. Something i thoroughly enjoyed playing through? yes. I've been playing survival horror games for years so ive seen the best of the best, and some god awful attempts at cash grabs. This has some pretty decent moments, itd be an amazing Indie game if the environment was used more to build tension. but its a short, fun experience that anyone should play if theyre wanting to scratch that cheap B-movie horror itch and not break their wallet.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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