
Blast through alien hordes as the finest cyborg mercenary in existence! To emerge victorious, you'll need to manage time and resources skillfully. Toaplan's run-and-gun smash-hit finally arrives on PC, reloaded with new features and quality-of-life extras!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 64reviews | 91% | — | $13.3K |
| $7.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not experienced enough with the minutia of how the original arcade version was and how the most intricate features of this port work, but as a person who just really likes arcade games and recently started to explore Toaplan's catalogue, Out Zone is absolutely spectacular. This is a run and gun on crack, with a dwindling energy meter that propels you forward no matter what. The pace is breakneck and the play experience is absolutely edge-of-your-seat. You can get different weapons, each suited to different situations. You also get a ton of bombs which you should use liberally to push forward. It's an absolutely thrilling experience. It's also utterly baffling in how amazing it looks and sounds. It's so cool on multiple levels and I adore this level of artistry and love of all things "badass" and "awesome" these maniac devs clearly had. The Bitwave release looks excellent to me. It's very very fairly priced and it has a plethora of features, from QoL to selectable difficulty and more. And what matters more for an uninitiated like me who just wants to play the games, it's snappy and reactive. Out Zone is a little gem, get it and get crushed by some good ol arcade difficulty!
My impressions video of the collection: https://www.youtube.com/watch?v=jy2rDB_QYrE Really, your best bet if you want to play these games is to grab the whole collection as it's by far the better value, so that's what I'm talking about here. Toaplan is well known among the shmup community. Despite their relatively short life as a developer, they cranked out some of the best shmups of their time and despite helping creating one of the OG memes with "All your base are belong to us.", their games stand up well on their own merits. It's great to see Bitwave finally bringing some of these classics to an easily playable format on PC. The collection brings a ton of excellent quality of life improvements, including save states, online leaderboards, stat views, rewinding, assists and a practice mode, a ton of video options and even the ability to select different regions for each of the games. Sadly, there's no online co-op, but with Steams Remote Play feature, you can easily do it yourself and I can confirm it works well. While this isn't as technically impressive as some collections by M2 and the like, this is a very well put together package that has many of the extra features enthusiasts or those wanting to practice for competitions would want. Each of these games are unique in what they offer. Three are vertical and Zero Wing is horizontal, All but one are air combat based, while Out Zone involves controlling ground units, more akin to Akari Warriors or Jackal. They were all originally arcade games so as expected, they're challenging, but reward practice and persistence. With unlimited credits, you can see your way to the end of these in less than an hour each, but the real appeal of shmups is learning the levels and enemies and trying to get the best score, while chasing the elusive 1 Credit Clear. If you're one of those types of players, you will get many hours out of this package. Personally, I can't tell any difference between these versions and playing them in MAME so I think enthusiasts who want as close to the original experience as possible will be satisfied with this. The shmup genre has had a bit of a rekindling on PC in the last few years and it's great to see some classics from one of the genre's legendary developers finally coming out here and with a bunch of enhancements to boot. Those who love shmups and want to play some of the greatest ones should definitely grab this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Toaplan is pretty well known for difficult yet incredibly fun arcade games. Particularly shoot 'em ups. Out Zone is no exception save it is a run-n-gun. Even then, it has a lot of Toaplan's shooter DNA in it. I was blown away in just my first couple games of Out Zone. I enjoy games like Commando, Ikari Warriors, Gun.Smoke and Shock Troopers. Out Zone is right up there with these games. With the exception of Shock Troopers, I think I like Out Zone more. The game mechanics of Out Zone are you have a gun and limited screen clearing bombs. The gun can receive upgrades in both type and power. The two most common being a machine gun and forward facing spread shot. However, there are additional super upgrades such as a squadron of drones, a shield, and a flame thrower type weapon. My favorite was the super ball which spins around your character delivering devastating damage. There's also speed increasing pick ups too. To keep the player moving, their character has an energy meter that slowly ticks down. This can be replenished by collecting E pick ups through out the level. And the player is going to have to get a few of these to make it to the end of level boss with enough time to defeat it. Afterward, the player's energy bar is refilled for the next level. The levels themselves feel pretty short. Though, that could because I was having such a blast playing as well as almost speed running through them. As once I was in the zone, I felt nearly unstoppable. The game also feels pretty generous with extends, but being a Toaplan game, the game features check points instead of respawns. Which I don't know if that is such a bad thing as if often sends the player back to a place to re-arm a little bit. Though, it still can take a little while to recover to getting back to fully powered up. The end of level bosses didn't feel as difficult to me as the Toaplan shooters I've played. To be sure, they're no cakewalk and made all the more difficult if you don't have many upgrades. Which it can be your energy meter that proves more difficult than the boss itself if you aren't aggressive. It's rare that I like a game, even arcade games, so quickly. Yet, I really had a lot of fun with my limited play time with Out Zone. When I think Taoplan, I think Truxton. Which is fun, but it's also not very high on my list of favorite shmups. I think Out Zone is likely to be my favorite Taoplan game ever. And at this point, I've played a fair amount of their catalog.
this is a really fun game
A masterpiece, and a lesson of good game design. It belongs to the toaplan big 3(along batsugun and dogyum). An hybrid of shmup and top-down perspective (like commando), but deeply is more a shmup. The game has a energy bar that is always reducing (like wonderboy) and forces you to go forward and pickup energy items to recover therefore the action gets frenetic. You have a button for bomb and another for shot . You have a few types of shoot but mostly of the times you will use a triple shot forward and a single shot that you can aim at any direction. in modern games single shot is controlled by twinstick or in worst case scenario holding the button for fixed shoot (like shook troopers). this games uses a type of control that should be obsolete where you move the joystick in the direction you want to fire and shoot (like commando) , but the level design is so good because you will use in tight corridors (instead of big open areas) and part of the fun of the game is struggling with those controls. It shouldn´t work, but it works and above all is fun. The bullet patterns are simple but fun. the graphics are good reminding a cyberpunk world with beautiful pixel art where enemyes big and mettalic.The enemy variety is great, with different behavihors. The music is great. Now about the port, it started bad, but now they updated and fix most of the problems. Sound emulation is still not perfect (but ok), no input lag. And there are a ton of acessibility options that fix some problems/imperfections that the original had. You have a autofire option, you can choose the size of the hitbox (original game had a large hitbox), etc. The price is good. And while bitwave does not reach the level of m2 of bells % whistles, when it comes to the basics, and what it is important comes very close (except in the sound emulation) and considering the price i think i could not ask for more. Buy it to support the company so they can port other games.
gooood!!!!
何もしてなくてもたったの43秒で力尽きる最強のサイボーグ戦士😂
恭喜你,喜提垃圾遊戲一隻 ! 1~2P 支援手掣 不含中文
Old school classic, good i you are into such things
Who makes the best ShootEmUps? Toaplan -> Cave
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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