
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
И ТАК У НАС БЫЛО: 5 ОБОЛОЧЕК 4 ОРУЖИЯ БЛИЖНЕГО БОЯ 23 ДИВАЙСА 18 ОРУЖИЙ 76 АУГУМЕНТАЙЦИЙ И ТОГО: 629 280 КОМБИНАЦИЙ БИЛДОВ (И ЭТО Я ПРО ОБВЕСЫ НА ОРУЖЕЕ УМОЛЧАЛ) НУ А ПО ФАКТУ ВЫ ПОИГРАЙТЕ НА 50 И БУДИТЕ СЧАСТЛИВЫ МОЖНО БЫТЬ: 1.АРНОЛЬДОМ С МИНИГАНОМ 2.ДЕКАРДОМ ( РЕВЕЛЬВЕРЫ ТОП) 3.НЕВИДИМЫМ НИНЗЕЙ С АУГУМЕНТОМ SCHIFTER ДЛЯ ВЫХОДДА ИЗ СТЕН (ДЖОНИ ЭТИ КИБЕР САМУРАИ В СТЕНАХ) 4.НЕТРАНЕРОМ ЛОМАЮЩИМ ЖОПЫ 5.АКИМБО УЁБКОМ С 2 ПИСТОЛЕТАМИ 6.АКИМБО ДЕКАРДОМ 7.ЛЕТАЮЩИМ СНАЙПЕРОМ 8.ПОЛЗУЧИМ ШОТГАНЕОРМ ИТОГ: Я УЖЕ НЕ ЧЕЕЛОВЕК ♥♥♥♥♥ Я МАШИНА ВАЗ 2077
The game has huge potential. I Kept up with the devs while making it. Honestly There needs to be controller support. The control scheme needs work. Will keep checking for updates I dont want to give it a negative review because the potential really is there. The game is one of a kind.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY KEWLLLLL!!!!! Low playercount most days (enough fer a lobby) granted you live in the region the few people who are on are better than me sooo I don't have fun (negative review over) :3 ANYWAYYYYY VERY KEWLL YOU SHOULD PLAY
This game is great. There is a bit of a learning curve, but I can't stop finding myself smiling as I get absolutely destroyed. The disc/veterans of this game will go out of their way to help you get better. Pick this up if you want a fun arena shooter. EDIT: A lot of reviews say the game is dead, but if you join any lobby for a few minutes people will SWARM in no matter the time of night/day from my experience. Once again the disc comes in clutch with a LFG chat.
Now i get why this game has only 30 players daily it's because it makes no sense gameplay wise it feels like if you mixed titanfall with r6 and added a bunch of abilities that the dev picked not because it would fit in the game but because he just felt like it. The movement is non existent even tho it looks like your moving fast because of the speed line pngs you're not, because the character moves like it has a 100kg hemorrhoid weighing him down plus 2x gravity at all times and for some damn reason there isn't a sprint option but instead you have a roll and a dive that that doesn't feel good to use because again you're a tank reborn as a cyberpunk human unlike max payne for example. Every time you move your gun from left to right it feels like you're pulling it with a rope making it feel as there is a bit of a delay every time you move your mouse around the worst is when your zoomed in with a sniper. Enemies blend in with the environment way too much making it very hard to spot them if you don't have the wallhack abilities or whatever they are which means that you die a bunch without even seeing where the person that killed you is also making you fully rely on the wallhack abilites which you can only get the good ones by getting matrix points and unlocking them. I also don't mind playing against tryhards which this game is only made up of, problem is how the ♥♥♥♥ am i supposed to do that when every customizable ability and weapon is hidden behind the matrix points system and the only way to get points from what i understand is to kill people and win games but again how am i supposed to do that when i keep getting killed because i don't have the hundreds of hours in the game to be able to unlock the actual good guns, attachments and abilities to make a actually usable character build. Game runs good tho so that's nice, also ♥♥♥♥ the knock down mechanic and all of the gamemodes except tdm and ffa suck
Brauchte am Anfang bisschen Zeit um mich an das movement und an das bewegende crosshair zu gewöhnen, ansonsten wirklich 10/10, macht schon ziemlich süchtig :)
♥♥♥♥♥♥♥♥♥. i didn't pick this up because i thought the skill ceiling would be too high, jumped into a server with some people from the games discord and played for a couple hours already, from a new player perspective it's a lot to take in but a lot of options and customization which i highly appreciate. it needs more players bad but if you like fast shooters it's refreshingly new and unique. gonna play a lot more of this.
Good foundation for a standout arena fps, but fairly rough around the edges and currently lacks any sort of in game meta information let alone a tutorial. Normally not a problem for an arena shooter but this game has some unique and esoteric systems with an absolute mess of loadout options. Very few players at the moment but lobbies are only 12 capacity anyway - probably enough in your region. There are some real head scratching decisions such as including an OVERARCHING UPGRADE SYSTEM into a multiplayer shooter? Simply play the game more than your opponents and become statistically better than new players on top of access to all of your fancy new options! The idea of making a system to customise your stats to accommodate a gameplay style is interesting, but I don't think granular control of 200 odd stat points (you start with 25, why?) between 3 options is needed, and could be easily be divided into 4 or 8 point blocks. Weapon selection is pretty good for the most part with TTK long enough to give you time to react, but mysteriously includes high damage explosive weapons which deal half an opponent's health per shot and inflict directional knockback quake style on airborne enemies (movement system demands you jump a LOT) for easy kills. There are stun mechanics which you can abuse for guaranteed kills if you know how to set it up, but this is a very high attrition game with little punishment for deaths so it doesn't matter too much. There are counter perks for each type somewhere in the gigantic list of augments, but that doesn't seem very healthy design wise. Maps seem okay. I only managed to play the intel mode - 2 teams fight over a box which gives them points if they're the majority in the surrounding area. You can carry the box around to hide it from the enemy team or to get to a better position. The objective is not always marked on your HUD, but will appear if a teammate gets eyes-on or controls the area. There is absolutely no explanation for any of this in game. It's pretty fun on the simpler maps but gets irritating if a player figures out they can run away with it on the more maze like maps. Maps are definitely big enough to suit free for all. All that said, the combat is pretty good when you start to understand the movement systems, although they're a little too needlessly complicated, and inertia can often lead you to get stuck in place when wanting to do small maneuvers. Best I can describe is that it ends up feeling a little floaty. Technically performs well with no visible bugs, but is pretty WIP. Might get better with more development.
Very tentative recommend. By sheer luck the dev made a significant improvement to the progression system (aka removing it almost entirely) less than two days after I got the game, otherwise this would be a thumbs down. The game does still put a huge playtime gate on reaching the ceiling of build customization, which accomplishes absolutely nothing other than giving experienced players an objective stat advantage, but new players can at least meaningfully interact with the customization system (which is the most interesting thing about the game imo) from the start. There's definitely something here; the game is very polished for a one-dev project and it's surprisingly fun considering there are only a couple of maps and one enjoyable gamemode.
great game fun hard core shoot outs challenging constantly updated about 12 die hard players online at a time growing player base come join us for some fun
Players by region
Where this game's players are, estimated from review languages.
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