
Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохой рогалик, но хитбоксы не самые точные и на харде не слишком много рабочих билдов.
I have more hours in the game than my steam playtime suggests, due to me playing offline at times. The first time I heard about ODP was through the review in Game Informer magazine, and even though I'm not a huge fan of this genre I decided to give it a chance. The closest comparison would be to something like The Binding Of Isaac, but having played both games I can confidently say that I enjoyed ODP a lot more. It's not quite as difficult, you feel like you have more agency over the flow of the game, and I personally prefer the artstyle and presentation. If I had to change anything about ODP, it would really just be the lack of a points shop. Why add trading cards and then not give people a way to buy the items they're missing?
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I the beginning the game had promise but the devs gave up on pretty quickly, shame really
I was just remembering this game, hadn't played in a while, but wanted to give a review. I really like this game. the aesthetic is really unique, and THERES A DODGE ROOOOLLLL. I play a lot of binding of isaac, and yah isaac is definitely more varied and crazy, but it is hard to compare anything to isaac. our darker purpose is it's own thing, there is a dodge roll mechanic that already sets it apart, and less variance in the items makes the game a bit more streamlined, but still very fun. the story and ambiance is also great. I highly recommend to anyone who likes the concept of isaac but wants somethin a lil different. I recently came looking at this game again cause i was wondering if the devs are working on anything else in recent years. doesn't look like it but I wish them well in all their pursuits.
An action rogue-like that is similar to Binding of Isaac but has a style both gameplay, story, and visually all it's own. Our Darker Purpose is a complex game in more ways then one that involves plenty of darkness, rolling, levelling up, item gathering, and secret finding. You fight your way up a school where danger and darkness are ever present, And the further up you get the odder the place and things you find get.
L'idea era carina, la grafica musica e atmosfera non sono da gridare al miracolo ma fanno il loro dovere...ma è dannatamente difficile e ripetitivo. La curva di difficoltà è eccessiva e per giunta i potenziamenti sono ottenibili solo a condizione di sfidare alcuni boss, che spuntano a random e in un preciso modo, di norma il più difficile possibile. Gli slot di vantaggio sono anch'essi limitati, il grinding non da praticamente ricompense...come sfida hardcore va bene per chi vuole infognarsi, ma non lo consiglierei a nessun'altro.
A very fun rouge like game with a nice dark shading to it.
Full review: https://thegamehoard.com/2026/05/08/picking-up-steam-our-darker-purpose-pc/ Our Darker Purpose has a stylish dark look and a soundtrack that suits its twisted school setting, but the rogue-like action isn’t quite fleshed out enough to make the required repeat runs that interesting. At its heart is a simple fighting system that involves smart movement and learning enemy patterns to survive, but the upgrade system, even when in your hands when it comes to leveling up, is mostly about straightforward improvement which means it’s rewarding to get what you can but also makes runs mostly differentiated by your power level rather than new approaches to the action. Effective boss design and the feeling you can always be working towards useful upgrades through combat and exploration make it work even though the climbs through Edgewood become a bit tedious, the game stretching its pool of content a bit thin with the enforced repetition.
I really like this game the story and gameplay are fun
I saw Edward Gorey perform a 15-minute-long finger puppet version of Hamlet in the late 90s. Rosencrantz and Guildenstern were two heads facing different directions on the same body. Our Darker Purpose scratches a lot of itches for me. The art and music are good, and I like the dry, morbid sense of humor in the flavor text, but it plays like a less fun version of Blinding of Isaac. The items and level-up perks mostly give straight stat upgrades, and there's none of the item synergies that make BOI so interesting from one run to the next. Our Darker Purpose gets a (very) soft recommendation from me. The devs nailed the aesthetic they were going for, but the gameplay isn't quite good enough for me to want to 100% it.
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