
A "blood-pumping, face-bashing" roguelike brawler. Master heroes of your choice, craft uniquely broken builds, and hack & pummel through a myriad of dungeons in a thrilling rampage.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.7Kreviews | 67% | — | $0 |
| Free | 203.5Kratings | 93% | — | $23.8M |
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game feels...off. idk if it's because it gets a bit repeatative or that at some point it gets soo easy that i don't even have to do anything but sit back and let the minons fight, the minons also crowd the screen i can't see anything most of the time with them around.
☀️
"Kan pompalayan, surat patlatan" bir roguelike dövüş oyunu. Seçtiğiniz kahramanlarda ustalaşın, benzersiz şekilde yapılar oluşturun ve heyecan verici bir çılgınlıkla sayısız zindanda saldırın ve liderliği alın.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English, French, German, Japanese, Thai, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Vietnamese, Korean, Russian
| Free | 9.7Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多人联机各种数据异步,,,,
gg
谁能告诉我每天每日打完了还能干点啥?付费英雄不付费得一个很费劲,每日任务不是固定给你涨进度,每日挑战的内容是奇怪的,描述和应该得到的奖励根本不一样。满级后几乎没有什么内容玩了。但是开始还是很好玩的。作为一个单机可以玩一下,但是很快会腻了,我坚持了一下发现也开始腻了,流程也就3-4个小时,之后我几乎都是挂机等组队挂的时常。这游戏联机是没有野人的。我几乎尝试了所有的时间段。根本没人。但是确实可以玩一下,还挺好玩的。就是流程太短了。
muito bom e divertido. recomendo
Даже одного персика купил, забавный рогалик.
I have already played this on my phone, its still good.
Love the fluid gameplay and challenges in this game. The pixel art it's amazing! Fun to play with a friend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 37 | 65% | $10.99 | |
| $4.9K | 18 | 89% | $9.99 | |
| — | 0 | — | — | |
| $10.2M | 16.9K | 80% | $24.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $16.3K | 186 | 66% | $4.99 |