
Ostriv is a city-building game that puts you in a role of a governor of an 18th century Ukrainian town to challenge your creative skills and management abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 17 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.7Kreviews | 95% | — | $3.8M |
| $19.99−20% | 134ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чудова атмосферна економічна стратегія. Дуже подобається відсутність в ній війни та росіян, на час гри ти можеш забути про них. Окремо відмічу знання авторів виробничих ланцюжків українського села (щиро кажучи, не знав, що вони досить складні). Плюс тепер я знаю, хто такий, наприклад, стельмах, і чим займається гуральня (не гуріями). Гра постійно обновлюється, та удосконалюється: додаються нові юніти та процеси. І взагалі в неї приємно грати, я отримую море задоволення!
I hate to say it, but in the crowded field of city builders, Ostriv is a toss up with a slight thumbs up. But, there are four unforgivable sins that Ostriv commits. 1) No roads. It's cute that the little people make their own paths, but a lack of roads is just stupid. It prevents you from making the town you want as you have to guess at lines matching up. Straight streets are next to impossible unless you have a good eye. And what's the purpose of no roads? It doesn't make sense and no road uniqueness is NOT a good idea at any level, regardless of reason. 2) No random map generator. This is 2026. Banished came out a dozen years ago with a random map generator with toggles to set to make your life hell or easy. Nothing like that exists in Ostriv. You play it's game of 9 maps, with only two having the three main resources of stone, limestone, and iron ore. Thus, if you want to play on one of the other maps, you have to iimport it. Which leads to number three. 3) While the idea of a trading centered game is unique in city builders, it falls flat in Ostriv. You have to import stuff which means you have to make money to play the game. This is constant and requires serious observation skills. While some may enjoy this constant monitoring, it means once again you have to play Ostriv's game instead of the game you want to play. Fixing this is as easy as allowing a toggle in the beginning of how much money you start with. 4) While I appreciate the early tutorial hints, they really are more than that-they are absolutes. You have to build 9 houses followed by a sandpit, thatcher, cartwright, smithy, farm, town hall, and trading post. You have no choice, you have to build the buildings in that order because the tolerances for screwing up are so tight. Don't build 9 houses, than people leave. Don't build a cartwright right away, your carts break down. This is unforgiving for a new player and could easily be solved by having a toggle in the map generator for how many supplies you start with. These sins overshadow a great game waiting to be unleashed. Graphically, I can't think of a prettier city builder. The uniqueness of placing your houses with yards never gets old. Yards are good as your little people use it for gardens to help feed themselves, which is very helpful. The AI for the sims is really good as well. So, I give Ostriv a tepid thumbs up as it does keep me interested, even after 100 plus hours. But, I'm not the guy who Ostriv needs to appeal to. Instead, it's the average city builder who is going to pass up Ostriv and return the game because it is so unforgiving, especially starting out. All of this could be solved with a beginning random map and toggleable difficulty settings.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing this game since its early development, but unfortunately the latest updates have made it noticeably worse, and I can no longer recommend it in its current state. First of all, the UI is extremely unfriendly, to the point where it’s hard to tell what you are even setting. For example, since tax income alone isn’t enough to sustain the town, you build a trading post to earn money through trade. However, even if you enter the amount of items you want workers to bring into storage, no one delivers anything. Then a buyer arrives and the merchant’s cart comes to pick up the goods—but since there’s nothing in stock, they purchase nothing and immediately leave. There is no explanation as to why the two assigned workers refuse to transport items. There’s no indication whether this behavior is intended or simply a bug. On top of that, after constructing buildings you suddenly find out you need additional production items, the maintenance costs are absurdly high, and the game is full of “learn by failing” mechanics. It used to be far more approachable, but now the system has become unnecessarily complicated and the entire economy collapses under its own design. It’s genuinely disappointing. This situation repeats endlessly, causing you to miss every trading opportunity. Costs keep piling up, and you eventually fall into debt and go bankrupt—a constant downward spiral. As a long-time player, it’s really unfortunate to say this, but the current version is simply not enjoyable to play.
A fun game to play. Regularly updated. Relaxing and complex enough to be entertaining, but not overwhelming.
хотів построїти фастів,але у грі немає козятінскіх бабок,прошу виправити якомога швидше
Been playing this game non-stop for two weeks now. Recommended to my family too. All of us are extremely delighted: this is literally the most beautiful city builder I have ever played. Detailed graphics, slow mode (but you can choose your own speed of course out of 3 options available), freedom with allotment sizes and forms (never seen this before), many versions of gardens (and produce) in farm houses built, clever economic model, excellent illustration of how supply chains work and what actually things we use for farming and industry are made from. And yes, the process of construction is shown in impeccable detail, and all that beauty virtually everywhere - in buildings, in trees, in embroidered people's clothes and market stalls, and when you zoom in these details are not blurred, it's just a great pleasure to play this game, I am very very happy to have found it. I'm of Ukrainian descent, so this creation is a cultural treat for me, and I see it has been developed with big love for the country you come from. 10/10. Highly recommended!
this game has a lot of realism and it's fun. However. Very long development time.
Ostriv is a town building game set in the 1700s in Eastern Europe, This game is still in development but I enjoy it a great deal. I love that you see the building parts come together to create a building. I love the organic way that roads develop. I love that each person develops a family tree so you can see who is related to who and how. I imagine that there will be many changes before this game is considered to be ready by its developers and I look forward to working with it,
had something at start, a unique way of handling city builders. in the end didnt pan out to be fun as is unoptimised between the production chains and the same general problems in ai behaviour keep cropping up. also maps now considerably more ♥♥♥♥ with no real sandbox option of any really good map to work with tbh. this game had lofty goals but the devs or the dev lost himself in detail and slowly but steadily moved the goalpost towards no fun. start a new game now. any map has next to no good build space and for no reason unbuildable elevations in it. why? t was a nice starting idea but sad it wasnt built upon but got diluded into nothingness. earlier versions of this game have been actually better than this. not a good sign. cant recommend anymore.
Гарна гра. дуже затягує хоч і альфа. багато ще треба зробити, але і на даному етапі гра відчувається живою. сил та наснаги розробникам!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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