
OSK is a stylishly brutal platformer in which you climb an enormous tree, up towards the sky as a squirrel escaping the chaotic apocalypse down below.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]даже не думай её купить..[/h1] этот [b]2D кал[/b] [i]никак не оправдывает[/i] свои деньги! только крашится и багует [u]мимо, for sure[/u] [spoiler]<3 by sep0x[/spoiler]
beautiful art
A wonderful and atmospheric little game, but currently too frustrating for me personally. However, the developer has promised to release an update soon which will add checkpoints/saving, and I'll change to 'recommended' when that happens. If you're up for a challenge, you can already try beating it though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek, Indonesian +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nej tack
Tolle Atmosphäre, trotzdem echt nervtötend Wenn man so drinnen ist in einem Spiel und dann ist das Eichhörnchen konstant am Abrutschen ... Dann ist da diese dämliche Schaukel, die, wenn man darunter ist, einem festhält, weil man nicht durchspringen kann, und dann vom Keiler gekillt wird, die wahrscheinlich vom Keiler angeschubst gehört - aber bis ich das raus habe, wäre zu Lebenszeit verloren und das kostet nur die Nerven. Bitte nochmal ein paar Mechaniken überdenken - vorallem das ständige Abrutschen vom Eichhörnchen ist am Ende nur nervig. Prinzipiell gutes, schönes Spiel, aber gehört nochmal überarbeitet
The overall art style of the game is quite beautiful and visually appealing, which I genuinely appreciate. However, I found the gameplay mechanics reminiscent of Doodle Jump, yet it seemed challenging to predict the stability of branches, which added an unexpected layer of difficulty. Additionally, I noticed a few assets that seemed out of place with the cohesive theme of the game. I believe that the game's striking graphics would shine even brighter in a more refined gaming experience. Enhancing the game with additional mechanics, challenges, and improved level design could elevate the overall enjoyment and engagement for players. I look forward to seeing how this game could evolve with these considerations in mind.
дерьмище полное у разраба самая нормальная игра это karen sees думал что это хотя бы нормальная игра думал что будем играть за оленя или волка игра будет чиловым платформингом ♥♥♥♥♥ играем за белку которая в какой то момент может стрелять молнией как из автомата можем убить ЛЮБОЕ враждебное существо от паука до оленя, и почему то некоторые зайцы тоже были враждебны так же сразу из этой игры понятно что разраб вообще не умеет делать свет в играх вырвиглазная помойка и ладно если белка была ладно спизженные ассеты и модельки неподходящие вообще под стиль игры а больше похожее на пиксель арт геймплей заключается в том что вы прыгаете по дереву длинной с Иггдрасиль которое пипец какое тонкое при то что на нем есть вся живность в этой игре а прыжки по облакам.... просто полное говно прошел на 100% с желанием того чтобы разраб сначала научился делать игры, или хотя бы нормально красть идеи и нормально реализовывать
I bought this game on a steep discount for about $1.15 AUD. At least that that price I got my money's worth. It had some nice music and aesthetics, and was a decent ~40 minute distraction for me to finish it. However at full price I wouldn't buy it. - I had a few design gripes with it: 1. There didn't seem to be a good reason to introduce combat and the 'shoot lightning' power. I was streaming the game to some friends and we all laughed at how utterly ridiculous and tonally inconsistent that was, given that I was a squirrel. 2. The combat was difficult since your attack animation is so large and bright that you can't tell if you are hitting, or if the animal mauling you at melee range still exists or not. 3. The ending didn't seem to make any sense. It is unclear if what I found at the top of the tree even existed, let alone if it did any good, and if my character survived the end of the world. I had a couple technical issues too: 1. The game window didn't fit on my screen, and turing on/of full screen didn't address this. This meant that the tutorial text (like "used W A S D to move"), so I only saw about half of it, meaning that I could read approximately none of it (so I didn't know I had a *quadruple jump* until I accidentally discovered it by pressing jump more than I meant to. 2. When we get the 'lightning' ability, I found it could easily cause a lot of lag.
Guess it's ok if you like it short and some platforming challenge. Personally I just couldn't enjoy it, I found the platforming mechanism a bit inconsistent in terms of what I can and can't actually stand on and rely on to be "solid ground". Also I didn't really get how checkpoints are determined and in the two times I died it just sent me waaaaaaay back down and I didn't have the patience to go through it all again for a third time. At some point you get the ability to shoot but I really didn't manage to make out what's going on with it and how it works, so boars killed me twice. Didn't click for me
ağaca tırmanmaktan ibaret allah katına da çıksan oyun aynı hiçbişey yok oyunda 1 lira bile verilmez çok sıkıcı nolur almayın
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $9K | 92 | 87% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3M | 71.5K | 95% | $19.99 | |
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| $183.4K |
| 465 |
| 94% |
| $19.99 |
| $19.8K | 62 | 85% | $19.99 |
| $3.8K | 45 | 89% | $4.99 |
| $222 | 3 | 67% | $2.99 |