
Orten Was The Case - A free movement puzzle/adventure game where you play as a youngster stuck in a time loop with the simple task of saving the world from literal destruction.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 172reviews | 95% | — | $39.3K |
| $14.99 | 43ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very buggy and feels awful to control.
One of the best puzzle games I've played. There's more than meets the eye with this one. The game is a loop based metroidbrainia (you don't get new abilities with each run but instead you get more knowledge) so it is best to play it as blind as possible.
Als erstes: Ich habe dieses Spiel kostenlos erhalten, wodurch ich es überhaupt gespielt habe. Rezension: Der Grafische Stil ist sicher nicht für jeden was, ich ABER liebe ihn. Er ist einfach so anders, erfrischend anders und passt sich mega gut in die Welt und das Setting ein. Die Rätsel reichen von total simple bis sehr knifflig. Ebenfalls reichen sie von Zeitunabhängig bis zu du musst genau timen. Es ist innerhalb des Games sehr abwechslungsreich dadurch. Sehr liebevoll gemacht alles. Für so manche Aufgabe habe ich etliche Anläufe gebraucht. Klare Empfehlung wenn man gerne Rätselt auf anders
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Swedish*, French*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $14.99 |
| 11ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clever puzzle game about a dude stuck in a time loop! The art style is great, the events are whacko, and the characters are great. Only 2,5 minuses: - Occasionally not so intuitive puzzles, but there are guides out there. - There are checkpoints, but only in some cases. Repeating some of the end game loops can be a bit tedious. - Half minus: A lot of the humor is based on Swedish culture, so you should definitely play it if you're Swedish! Not sure if you would get everything if you are not.
时间循环和爆炸的设定很明显在模仿星际拓荒,但是引导比星际拓荒还差,接近于0,而且在一次爆炸都还没触发之前直接给出了restart的功能,我猜大多数人可能刚刚从自行车棚出来或者送完毒品就restart了,我更是打完大蜘蛛哼唱之后才第一次触发爆炸结局。(也许我不应该说任何一款时间循环为核心机制的游戏在模仿outer wilds,但如果作者能在第一次爆炸之前加入足够多的事件链来确保玩家可以尽可能早地体验一次爆炸也许会更好) 就游戏剧情和设定而言,目前游玩了大概九十分钟,体验很好(除了没中文),是很能令人身临其境的rpg游戏 但是狗屎一样的位移体验和神秘的动物战斗有点太愚蠢了吧,哪怕把战斗改成qte也会好很多吧,, btw对于这样一款游戏而言,有没有中文其实是很影响在中国大陆市场的推广的,希望作者能早日追加中文,就算是ai翻译的也没关系
Cool game
Went into this expecting the game to be a joke because of the low price tag and name ("Orten" is Swedish slang associated with badly integrated adidas wearing immigrants). While the game jokingly has a lot of those elements in it, I was surprised to find a solid well thought out experience that kept me engaged to the end. Strong points: The story is very well written and everytime you uncover something new you want to learn more. The setting and characters are really what makes this game stand out, even if they are heavily satirical. Huge plus if you understand Swedish here, I laughed out loud at times hearing what characters are actually saying. The overarching mechanic of time looping is cool and well executed. The game really nails the idea of how small changes in the present can lead to huge consequences later on, and it makes you think about what you are doing and what to try on your next run. The time window is the perfect size and allows for steady progression while still providing a challenge. Especially when you go for some of the harder endings. Also, having "hesa Fredrik" as the loop end signal is genius. Though this game doesn't emphasize combat, it has to be said that the combat was good considering the genre and price. It's not amazing or anything, but I expected it to be way worse. I didn't use weapons because I didn't pick one up and it got pretty challenging. Weak points: The gameplay is a bit janky. Especially when climbing and moving on the axis away/towards the screen. You will eventually fall to your death 7 minutes into your run at a critical point and go FUUUUU!!! There are checkpoints to remedy this, but in some places you have to move for quite some time to get to one. Again, considering the budget it's still very well made IMO. You could also see this as a feature in a masochistic dark soulds kinda way I guess. All in all 9/10. Definitely recommend it.
It's a very unique animated adventure game crossed with the time loop mechanics ala Outer Wilds (though The Sexy Brutale is probably a better comparison.) I've heard it called a "metroidbrainia" in that your progress is linked to knowledge you gain and not items/abilities that your character is getting. The gameplay is satisfying and the "ah ha" moments continue at a good rate without you getting stuck. Each loop gives you more insight into all the weird stuff going on, ways to get around, and interactions you can do to try and save the world. The other main unique aspect worth mentioning is the highly detailed 2D hand-drawn style. It's kind of weird and gritty at first but the charm grows on you. Your character does move in 3D across the 2D background, which can be frustrating during some light platforming moments.
This game is the definition of an unpolished hidden gem. It has a ton of personality and style, and it is built around a Groundhog Day style time loop narrative that is not only rarely seen, but also extremely well executed. The game has [b]serious swag[/b]. The art style is not going to be everyone’s cup of tea, but it is incredibly unique. The character design is great, the soundtrack is limited but consistently good, and the overall vibe is excellent. Everything works together to create a strong atmosphere, and the time loop mechanic just feels great. I had to go through around 80 loops to 100% the game, and most of those loops taught me something new. Sometimes you get a new piece of lore, other times you learn how to optimize a route between two places. It’s hard to get into details without spoiling the game, so I’ll just leave it at that. That said, the rough edges are very real. Movement is easily the weakest part of the game. It feels awkward and unpleasant, and I am sure it will push some people away early on. You can get used to it, but it never really feels good. There are also other mechanics that are simply not well executed, like combat. It is abundantly clear that programming is not the creator’s strongest suit, and I honestly think the game might have been better if those elements had been replaced entirely with simpler, narrative alternatives. The process of getting the good ending was also frustrating without outside help. You are locked out of it early on in your playthrough, and unless I missed something, there does not seem to be any hint in the game that informs the player of this. I will hide the condition with spoiler tags, but I recommend you read it. [spoiler]You need to be in a fresh save file, you can’t load checkpoints, and you can’t restart the loop.[/spoiler] This might just be my subjective opinion, but I really think this was bad game design and could have been handled differently. Even with these issues, I am glad I played it. I stuck with it because of its ideas, mood, and ambition. If you enjoy time loop narratives and can tolerate some jank, it is absolutely worth your time.
fun
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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