
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it good
美术好
畫風精美,即便選困難個人還是覺得也還是很簡單,也沒有甚麼惱人設計,整體體驗下來可以說是相當優秀,唯一美中不足的就是結局並不算完美,推
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩
我觉得游戏是不错的相比死亡细胞,这个的环境渲染方面更加美
好玩
24小时普通难度一周目,整体质量确实很优秀,可惜那该死的引导,还是改成推荐吧,不应该局部差评影响整体评分,但对新手来说评价中上更符合,因为解密想到了很简单,想不到直接挠破头怒气蹭蹭往上涨= = ———————— 要是我懂得石头乐谱就好了。 差评是给这该死的弱引导和严格卡时机的竞速/机关/路线,音乐和美术无需多言非常美味,剧情就一般般最后还拉了一坨,关卡跳跳乐(不涉及卡时机的)由于给了各种能力实际难度不高。 引导方面,石头乐谱解密那关,我把靠近的LB黄光提示看成机关触发提示,在那平A了半天没反应,还以为解错了,结果查攻略才发现要按LB触发,真特么屎啊。还有那个紫色门的,要借用怪的攻击破坏,引导里就轻飘飘一句“能把攻击反转方向、玩家朝所指方向移动以及破坏”后再也查不到了,未到主线那个紫色门之前地图关卡尽是引导你使用前2种,还以为紫色门要新技能才能解锁,等到该门时却一点都不提示,还有只不断刷新的小怪一直打我,害的我还跑了一遍地图看是不是哪漏了导致卡关了,最后搜攻略才解决,真是浪费时间!!! 卡时机方面,如果我选困难难度不会说什么,但我选的是推荐难度!完全没想到地图设计上还会卡我收集和成长。 1.竞速成功时每次就快ai1-2秒,其中光之池那个吐泡泡阶段还是随机的,能不能上去全看运气,还特么限时26.89s(具体忘了,差不多这个数,当时第一感觉就是居然不是整数还小数点后两位···)。还有一个竞速需要用到后面一个能力才能更快上,我在那死活跳个不停,服了; 2.机关的话也是光之池那个水下石头,一碰就死,正常应该先拿水中冲刺技能再处理机关,但其中一个金币点有2个石头,在水中按A加速有概率直接冲进去拿到金币,但出去百分百失败。当时我还不知道有水中冲刺技能,以为是石头落下后的水花给我加速了,害得我在那试了半个多小时一直死死死死,设计出这种机关的真该死; 3.部分路线要你使用技能移动机关产物才能走得通,是的还是光之池那图,煽风吹泡泡还要跳到泡泡上才能抵达的路线到底是哪个傻逼想出来的,简单点尝个新鲜就算了,怎么还有卡时机又扇又跳又冲的,最佳体验难度给我手柄按出火星了。
非常好的游戏1,使我滨州旋转 画风和剧情都很顶!!!
难以入门,买了玩了20分钟丢一边了,买游戏追求爽感,不是为了加班
10/10 one of the best platformers I have ever played. Works flawlessly on steam deck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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