
Organ Quarter is a VR survival horror game built from the ground-up for hand-tracked virtual reality. Explore labyrinthine environments, engage in tense combat, carefully manage your resources and solve horrifying puzzles in this homage to the slow, methodical survival horror experiences of the '90s
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
underrated tight gameplay
Шедевр. Буквально непрерывно ощутимая атмосфера. Очень много талантливых соединений смешного и страшного (ещё Чак Вендиг, один из авторов Мира Тьмы, писал, что юмор и хоррор - два неразлучных приятеля) вроде моментов, когда для сохранения нужно засунуть голову именно в самое мерзкое кровоточащее место в игре. Общее чувство покинутости, неподвижности и незыблемости этого города-призрака меня вернуло именно в первые дни ознакомления с Сайлент-Хиллом. Вот даже не к первой части, а именно к первым эмоциям. Очень талантливо вписаны подсказки (подходишь к лестнице, не знаешь, как спуститься - а на стене значок: "Будьте осторожны, используйте поручни") Я правда с грустью смотрю на виар-направление из-за того, что вот такие шедевры существуют годами (7 лет на момент написания этих строк), а про них знают человек 200.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely Great game . If you love horror, management resource puzzle games, then this game is for you. And it's dreamcast PS2 GameCube Xbox era graphics only adds to its charm.
Gra jak to opisują sami twórcy jest wzorowana na survival horrorach z lat 90'. Niestety za bardzo wzięli to sobie do serca, bo niska jakość animacji i wygląd NPC, czy obiektów często przywołuje skojarzenia z tamtymi czasami. ;-) Ale na szczęście to chyba jedyny minus. Sama mechanika, czy klimat to mocne strony tego tytułu. Co do mechaniki to mamy swój "plecak", gdzie możemy przechowywać i nosić ze sobą przedmioty. Mamy również system oparty o kufer jak w serii Resident Evil. Prócz zdobywania i używania kluczy mamy też kilka całkiem ciekawych i (co ważniejsze) logicznych zagadek. W przypadku zdobywanych map świetne jest to, że sami oznaczamy znacznikami, gdzie można się dostać, gdzie znajduje się np. zagadka, lub punkt zapisu. W grze nie jesteśmy bezbronni, do walki z przeciwnikami używamy broni palnej. Tu również trzeba przyznać, że strzela się całkiem przyjemnie. Oczywiście nie jest to żaden Contractors, czy Half-Life Alyx pod tym względem, ale wciąż jest przyzwoicie. Co do fabuły i klimatu to chyba najmocniejsza strona gry. W fabule są nawiązania do chorób psychicznych jak np. depresja, do eksperymentów psychologicznych i nie tylko. Nie będę wchodzić w szczegóły, warto poznać ją samemu. Klimat jest ciężki i posępny. I tu trzeba przyznać, że faktycznie czuć tu ducha zwłaszcza pierwszego Silent Hilla. Gra przepełniona jest surrealizmem, dziwnymi scenami. Zaryzykowałbym nawet, że gra ma całkiem sporo z bizarro fiction, czy body horroru. Polecam gorąco!
a good kick how silent hill is kinda backrooms logic except that that way as it is is even better
♥♥♥♥♥♥♥♥ end boss
I only played it for a few minutes, but the game is just too outdated in 2024. Maybe that was ok in 2017, but I cannot play this in 2024.
Атмосферная игра.
Burger Shop 3, developed and published by GoBit Games, represents the long-awaited continuation of one of the most recognizable time-management series in casual gaming. Building on the formula that made its predecessors addictive staples, this installment significantly expands the scale, variety, and replayability of the franchise while preserving the straightforward, high-energy gameplay loop that defines it. Even in its Early Access state, the game delivers a dense package of content that feels both nostalgic and ambitious, clearly aimed at longtime fans while remaining welcoming to new players. At its foundation, Burger Shop 3 revolves around rapid-fire food preparation under escalating time pressure. Players assemble menu items by selecting ingredients in the correct order and serving them to customers before their patience runs out. The core mechanic remains simple and intuitive, but the pacing and complexity increase steadily as new ingredients, appliances, and customer types are introduced. Early levels function as tutorials, easing players into the rhythm of multitasking, while later stages demand quick prioritization and near-constant attention. The escalating tempo creates a satisfying sense of mastery as players transition from cautious beginners to efficient kitchen managers capable of handling chaotic rush hours. One of the game’s strongest features is its impressive range of restaurants and menus. Rather than limiting players to a single burger-focused theme, Burger Shop 3 introduces a wide variety of dining environments, each with unique food items and preparation flows. From traditional diners and fast-food joints to international cuisines and dessert counters, each setting introduces new ingredient combinations and workflow adjustments. This constant introduction of new mechanics prevents stagnation and keeps the experience fresh over extended play sessions. Each restaurant effectively feels like its own mini-game layered within the larger progression structure. The variety extends beyond restaurant themes into the game modes themselves. Story Mode provides the structured backbone of progression, gradually unlocking new levels and mechanics. Expert and Extreme modes ramp up the difficulty for players seeking more intense challenges, while Relax mode removes time pressure entirely for those who prefer a calmer experience. Additional modes such as Challenge, Blitz, and Puzzle alter the rules or objectives, forcing players to adapt their strategies. This extensive mode selection ensures that the gameplay loop rarely feels repetitive, offering something for both casual players and high-score chasers. Progression is structured around achieving performance benchmarks and mastering increasingly complex kitchens. As customers arrive in waves, players must anticipate ingredient chains, manage cooking stations efficiently, and avoid bottlenecks. Later levels often require strategic planning—preparing popular items in advance or sequencing orders to maximize efficiency. The satisfaction comes not only from surviving hectic shifts but from optimizing routes and improving performance over repeated attempts. The gradual introduction of more demanding customer types adds another layer of strategic consideration, as some may require faster service or more complex orders. Visually, Burger Shop 3 maintains the bright, cartoon-like aesthetic that has long characterized the series. Characters and food items are presented in a colorful, easily readable style that complements the fast-paced gameplay. While some elements reflect its ongoing development, the overall presentation remains clear and functional. The art direction prioritizes clarity and accessibility, ensuring that players can quickly identify ingredients and orders even during high-intensity sequences. The sound design supports the gameplay with lighthearted effects that reinforce the frenetic rhythm without overwhelming it. Despite its strengths, the Early Access nature of the game means that certain features and polish elements are still evolving. Some art assets may feel transitional, and additional narrative elements or refinements are expected in future updates. However, the existing content already feels substantial, and the core mechanics are solid and well-established. The developers’ active engagement with the community suggests ongoing improvements that will further refine and expand the experience. Ultimately, Burger Shop 3 succeeds by expanding its franchise formula without losing its identity. It offers a robust time-management experience filled with variety, escalating challenge, and replayable modes. Whether players are chasing perfect scores in Extreme mode or simply enjoying a relaxed session in a dessert café, the game captures the addictive charm that has defined the series for years. With its blend of accessible mechanics and deep content, Burger Shop 3 stands as a strong continuation of the franchise and a satisfying entry in the casual simulation genre. Rating: 8/10
Love this game so much. Wish I could find more games like it. Such a VR treasure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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