
Bounce your pickaxe and smash through asteroids in this futuristic mining incremental! Explore a roguelite tech tree, discover gravitational anomalies, and deliver resources back to Earth. Upgrade and explore space to discover what secrets it holds!
Modeled estimate, not a reported figure. How we estimate →
About
Bounce your pickaxe and smash through asteroids in this futuristic mining incremental! Explore a roguelite tech tree, discover gravitational anomalies, and deliver resources back to Earth. Upgrade and explore space to discover what secrets it holds!

Mine asteroids to extract valuable resources using your trusty Clickaxe, Laser, and other mining gear.
Explore different mining sites, each with its own anomalies and rare artifacts.
Hire help before missions to multiply your resources and reach deeper and deeper into the asteroid.

Unlock new mining gear, invest in upgrades and discover rare skills.
Deliver resources back to earth to earn permanent research points.
Strategize and pick the best synergies in a massive roguelite tech tree.

Smash through asteroids with ease and one-shot anything in your way.
Clear uncountable extraction points, and discover what secrets the universe holds.
Become an asteroid-destroying, unstoppable mining force.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]《镐定星矿》:肉鸽的“再来一局”撞上增量游戏的“再大一点”,在群星矿点中挖无止境[/b][/h1] [hr][/hr] 一改往日[b]增量[/b]与[b]放置[/b]的珠联璧合,《镐定星矿》则是将闯关制肉鸽与增量进行糅合,因此肉鸽讲究局内外的搭配成长,增量的首字代表了一切,游戏[b]的设计理念自当是养成后带来挖矿爽感,轻松挖矿后带来更速养成[/b],玩家通过自/手动点击,配合自动开采的辅助配件以及主动仅能,完成一局局rougelite关卡的采矿深度目标,次次返航后通过[b]完成目标、科研养成,将能力解锁/永久提升。[/b] [h2][b]肉鸽与增量的何以融合?[/b][/h2] 在玩这款游戏中,或者说玩一款肉鸽时,我一直在想这类游戏已具有定式,一定得有一些别样的点,才能让玩家意识到“这款游戏虽然是这类游戏之一,但其也有闪光点”。 本作至少就通过[b]磨合好肉鸽和增量互斥的设计理念[/b],从而让玩家心甘情愿地滚入数值膨胀的无限挖矿轮次中。①肉鸽的一大要素就是随机性,这种不确定性需要让玩家进行临场构筑,有限的单轮资源应该投资在[b]收益最大化[/b]的地方,比如说本作的开局之前,玩家可以消耗一定矿石选择开局的增益,当然也可以不选,但是如果选定的增益得当,那么原本还差一丝就能通过的关卡会直接通过,本来收益一般的矿点也会在合宜的前期融资下给出更多的矿石回报,[b]前手的决策构筑可能会带动一局下来的海量资源回报,在随机性中讲究策略,这就是肉鸽的魅力之一[/b];②增量会稍相反,其追求确定的增长,这一轮应当比上一轮更有精进,这类游戏是不需要攻略的,因为随着玩家花时间养成,通关是板上钉钉的事情,本作中,右侧面板中的工具升级就是这样的元素,[b]玩家随挖掘可以获取相应的矿石,然后基础的矿石可以转换为金币,金币可以升级基础的各类工具,工具会随着升级而更高效的挖掘,[/b]玩家自然能在增量成长的良性循环中感受到稳稳的幸福。 两种存在一定龃龉的核心标签如果要熔缀在一个游戏里,需要找寻中间物,本作找到的中间物叫做目标,具体一点就是[b]挖掘深度[/b],在有限时间内玩家需要让自己在各处矿点中完成目标深度,一来需要对每一关都相应的布局与随机道具的选取(肉鸽),二来本来刮痧的岩层可能会在稳步的数值成长中最终一镐击穿,[b]关卡制会给每一个矿区带来不一样的增减益特性,岩区的硬度本身就能构成增量游戏中一截一截的数值门槛。[/b] 可说的是,[b]挖矿[/b]真的是将两块名为肉鸽lite与增量的皮布最有效融合的缝针,甚至没有之一。 [h2][b]上下“球”索:即便增量,也需要操作感[/b][/h2] 玩家可以享受自动挖矿(以及其辅助增益)带来的矿点连爆,但本作也有动手动脑的空间,基础的鼠标点击在玩家的主动快速连击,通常会有更加高效的秒伤,同时鼠标主动也会产生过热,玩家需要控制好点击间奏以及目标。 自动下落的矿镐也留下了主动操作的空间,一方面其储能有限,耗尽时不得不返航,因此一面可能得看它物理碰撞下的自由落体而稍微矫正其[b]可能存在的无效碰撞(干耗耐久)的路径[/b],一面还可以通过[b]成长获得的主动技能[/b]让其续航持久,比如说开盾可以让单次远征中一段时间免伤。 除此之外,游戏还给玩家尾刀的操作感,因为辅助工具的耐久耗尽后,还会有一定倒计时,玩家在此时可以对于矿区内的特殊矿石进行疯狂点击,完成最后一轮收割。因此,自动化有助于[b]平稳过渡[/b],但若想要超发育,[b]还需要玩家主动的操作与动脑。技能主动部署,采矿工具被动地在场内运动且持续穿凿岩层[/b],弹射和数值提升带来的爽感,搭配跨越不同大小矿区的略新意,玩家可以感受到一种轻松直白的游戏正反馈。 [h2][b]每“矿”日下:肉鸽三选一成长,也带来骤变的增值[/b][/h2] 本作除了局内升级带来的策略感,技能树上不同稀有度技能的解锁会让游戏成长突然临界突破,这些技能树的解锁与升级依靠的是挖矿时候获得的特殊资源,每一个矿区的资源分布都是不均的,因此一般是缺什么矿到什么特产区。在技能升级与选取中,本作未必有纯肉鸽lite的构筑深度,但是带着随机升级元素的技能链条[b]也能让每一环的升级修改以前的挖矿逻辑,比如说,我原本笃信手动挖矿带来的效率极高,但当我解锁了一项技能(每五下自动挖矿会对周围的矿石产生伤害),便扰动了我既有的思路,[/b]因此我会开始变得追求自动。 除此之外,大部分的升级会让玩家的挖矿直接取得数值上的提升,飘屏的自动高伤害便是增量的爽感,而增量会在不同交叠的成长路线中最终汇向同一个目标,即挖穿所有行星。比如说玩家到了一个全新的行星,参与如同抓娃娃的特殊玩法,此时玩家可以获得研究点,这些点数可以投入数值成长的另一技能树上。而且随着解锁片区的增加,增长点也会变多,比如说解锁了[b]目标[/b]这一模块,玩家随着远征完成任务,可以获得更多的金币等资源,从而连轴出更多升级,因为[b]增量只要开始加速成长,就几乎没有办法减速了,因为玩家的成长心总是在膨胀,本作有意对此做出了适配。[/b] 因此,为了防止新鲜感的快速流逝,[b]镐定星矿就像是修盆栽边幅一样[/b],尽可能带来更多成长/点击节奏的剪枝,不同区块的小玩法,让矿工在变强的同时保留无限跑环成长的乐趣。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Simplified Chinese, Korean, Dutch, Japanese, Traditional Chinese, German*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not bad by any means - if anything I'm giving it a positive review because of the mac os support from the get go. Otherwise it would be a neutral, 5.5/10 review. In general it's fun for the first hour or so, then it gets repetitive, you are just sitting and watching your instruments falling into the pit. There's not much more to it (well, just a tiny bit more when it comes to research, and the plot) unfortunately. It's missing some QoL features - e.g. I'd love to reroll help, instead I have to buy it, then go to the orbit, and come back. I'd love tiers to be randomized on reroll so I could reroll to tier 4's. All in all - not bad, I finished the campaign, but it was a tad boring. Just to compare - Balatro costs just a couple bucks more, but gives a million times more replayability and fun. I probably won't come back to this one unfortunately
Idle games being somewhat less daunting to make seem to be often early adopters for new trends. Lately a lot of them were A.I. slop. Your message at the end of the page made me buy this: Made on Earth, by two humans, with love. Thank you, much enjoyed so far!
成就太恶心了,后面很无聊,前期剧情包括各种小机制很有趣,但是数值填的一般,成长曲线太平缓,玩着太累了
This is really a well made incremental , really like the bombs and lasers :)
面白い。採掘時の効果音やエフェクト等も良く爽快。 ただ1点、アノマリー回収のクレーンを降下させて障害を避けながら、一番底の?の箱を回収するミニゲーム、あれはいらないかな。インクリメンタルにアクション要素のミニゲームは相性悪いのでは? 地球に戻らなくても研究ポイントがもらえるからスルーするわけにもいかないし。 あれが楽しいて言う人にはやらせてあげればいいけど、やりたくない人間の為に自動で回収できる設定が欲しい所。
Very very satisfying incremental
还可以,剧情有点意思,就是玩法比较重复,还好能挂
I really like Orebits. It's one of those “just one more run” kind of incrementals. I really enjoyed the upgrade paths, especially having to choose between three different upgrades. On Asteroid 2, I got a particularly powerful upgrade that gave me a huge spike in power for a few runs, until I reached the next asteroid and the difficulty ramped back up again. I think they’ve done a really great job with the balance and fun factor across the first three asteroids. I definitely need to get back in there. I yearn for the mines. I’ll update my review as I play more!
The graphics are fantastic and the animation is quite detailed. The storyline is enjoyable and addictive. Great game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 93 | 78% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455.5K | 3.5K | 88% | $6.99 | |
| $203.5K | 806 | 70% | $6.99 | |
| $5.1K | 24 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9K | 112 | 94% | $4.99 | |
| $14.9K | 233 | 44% | $1.99 | |
| $14.9K | 59 | 69% | $7.99 | |
| $14.9K | 154 | 78% | $5.99 | |
| $14.9K | 65 | 48% | $6.99 | |
| $14.9K | 103 | 89% | $9.99 |