
Orbital Bullet is a fast paced 360° action-platformer with rogue-lite elements, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting and heavy weaponry. Kill. Die. Modify.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Save the World Edition includes Orbital Bullet and the game’s official booming soundtrack. In addition, Assemble Entertainment donates 10% of the revenues of this edition to the non-profit organization Ocean Cleanup which develops advanced technologies to rid the oceans of plastic. This is the best option for all those who would like to support the work of the developer of Orbital Bullet even more and do something good at the same time.

Orbital Bullet is a fast paced 360° action-platformer with rogue-lite elements, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting, upgrades and heavy weaponry.
360° hard-boiled gunplay: Projectiles traverse in a 360°-degree pattern allowing for a new unrivaled gunplay feeling.
“Just one-more-run”: Procedurally generated planets, mean enemies, bad-ass bosses, a diverse weaponry and game changing upgrades guarantee addictive gameplay.
Make the most satisfying long-range curved snipes you have ever done or blast and shred enemies with a load of your hyper shotgun. Or are you more of a rocket launcher fella?
Fast paced unrelenting pixel style-action: each death is permanent, but let’s be honest, dying is part of the fun.
Having a hard time making progress? Don’t worry, we got you covered! After each death you will be able to spend Nanobytes to receive permanent upgrades and skills.
How about a bigger Medi-Backpack or extra Shield to last a little bit longer?
Or activate the Combo System, to tremendously increase the pacing of the game and receive certain multipliers to currency drops and EXP.
Don’t like your starting weapon? Unlock a new more powerful one right from the start and get your revenge.
Build your own custom skill tree with our Dynamic Skill Trees! Make clever decisions to empower skills and reach new power spikes while the tree changes every time you play.
“We need guns, lots of guns.” Unlock, find, or buy more than 42 different guns, weapon upgrades and various power-enhancing perks that will change the way you’ll play.
Unlock four different classes to choose from, like the turret-carrying Engineer or the fire-fueled Hellion, each with a different skill tree.
Are you the type of person who enjoys some good ol’ pain? Good, because we got a Streak System that will make the game considerably more difficult (coupled with a few other surprises) with each completed run, until your streak ends. Don’t worry though, you will have plenty opportunity to die.
Orbital Bullet features a pounding electronica soundtrack composed by Juha Korpelainen & Niilo Takalainen. If you die a lot, at least you can listen to some catchy tunes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 602reviews | 82% | — | $220K |
| $1.35−92% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
円柱システムにより視界外や手前奥から攻撃が来るのが中々新鮮 敵の攻撃が結構早くてあちこちから来て、ステージが狭いので最初は難しいけど、一つ一つはそこまで複雑な動きじゃないので慣れ。触れると駄目だけどローリングですり抜けはありだし、無敵時間も長めでローリング繰り返してればずっとノーダメ可能。 じゃあなんで被弾するのかというと、9割不意打ち。見てから回避不可能でした。敵の視認性が悪いのもわざとだろうなぁ そうやって上手くなってもクリアタイムやノーダメ撃破数に応じて更に特典があるので、いつまでも緊張感はある。勿論難易度+要素もある。難しい程報酬も上がる。 上下への攻撃手段が乏しいけど、敵を踏みつけて倒しても良いのがマリオっぽくて好き 日本語だと一部の説明が□文字化けしてる。英語で起動すれば読める。
Брать только ради необычного гемплея на 1-2 дня. Интересная прогрессия, не только шмотки и цифры, но и новые механики появляются. И в хабе интересности можно открыть с помощью неких действий в забегах - прикольно. И идея с закольцованностью уровней выглядит необычно и интересно. Из минусов: Все объекты плохо считываются, все они одного цвета: стены, ящики, враги. Постоянно приходится искать недобитышей нарезая круги по арене, пока случайно не наступишь на голову последнего ползающего. Дизайн врагов скучный, не выразительный какие-то круги, квадраты. Для меня меняется лишь цвет. Плохой перевод, почему то оверчардж перевели как перезарядка, а не перегрузка. Описание предметов на английском языке. Механика прыжков на врагах слегка раздражает, когда узкий вертикальный проход занимает враг, приходится долго прыгать на него, чтоб убить. Что отнимает время. Не хватает возможности либо стрельнуть под себя, либо пройти сквозь врага.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Russian, French, Italian, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Traditional Chinese +1 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
интересная игра
Digging this very much so far. I only recently beat the first boss for the second time, and while I feel like I've seen a lot of what there is in the gameplay department, the movement, jumping, and flow of the game is very addicting. I happen to love games where acrobatics and dodging let you extend a movement combo, and this has that in spades. If you're someone who values gameplay over anything else, I think this is the one, especially on a sale. For what it's worth, I got near to the end of Hades and ended up throwing the towel in on that game, and I believe I'm already enjoying this one more than that. If you're in the same boat, at least give this one a check. I expected to play this for 5 minutes and delete it.
хорошо
ゲーム自体は面白いが、バグが多すぎる 特に最終ステージで進行不能になるバグとエタニティタワーで何も映らなくなるバグのせいでまともに遊べない 進行不能バグは一度メニューに戻ればステージ最初から再開出来るが、それまでに取得したスキルやオーバースキルがグチャグチャになるので、最終ステージでビルドが崩れてまともに火力が出せなくなる エタニティタワーに関しては他に報告がないのでおま環かもしれない
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This game is incredible. Perfectly executed 360 rogue-like
love it. the curve of the level makes it even better + unique
Jogo simples e divertido, apesar de repetitivo. Dá pra contornar a questão da repetição usando loadouts diferentes. Com 13 horas de jogo, estou longe de completar 100%.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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