
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
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About
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
It features:
A simple, yet engaging spell-casting system. How you setup and cast your spells will greatly impact the end result.
A vast sandbox of magic, artifacts and alchemy that synergize and create endless opportunities for exploration.
Incremental puzzle-solving. You're given an abundant amount of options, and its up to you to figure out how you want to earn them and use them.
Constantly expanding gameplay, where every new layer intertwines with the last.
Play how you want to. You can take your time and reforge the world at your leisure. Or aim for efficiency and speed by optimizing your strategies. Or tinker with explosive combinations and complete goals instantly.
No hand holding. Discover the orb's complexity and depth at your own pace.
Enjoy a beautiful soundtrack as you weave your magic and recreate the old world.
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Its been an absolute joy building Orb of Creation. It embodies almost everything I love about video games: discovery, adventure, exploration... Its truly a blessing there is a medium in which I can express myself so well. If you are a fan of incremental games, give this a try. It won't disappoint.
-Marple
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some of the best presentation in any incremental game I've played, and the constant dopamine and steady progression are more than enough to hook you. My first playthrough was 50 hours and I didn't mind it a bit. However...I think Orb of Creation has a fatal mistake - it's kind of braindead. There are no real decisions to make in OOC. Upgrade all attributes, all the time. Occasionally go through all your spells, artifacts and concepts to upgrade them as far as you can. Work towards the next major unlock, rinse, repeat. Check your plants. It's a lot of dopamine-infused tedium, if that makes sense. There is randomization in what spells and alchemy you get access to, but you're guaranteed to get the important ones and the rest don't matter too much. Even its version of NG+ doesn't really end up being any different than your first playthrough. If you want to turn your brain off for 50 hours and watch numbers go up with pretty visuals and good music - buy this. If you want something with more depth, go elsewhere.
Its an amazing game, but definitely not for everyone. Addictive and complex, if you dedicate enough time.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $901.9K | 1.6K | 94% | $19.99 | |
| $902.1K | 1.4K | 79% | $19.99 | |
| $901.7K | 1K | 88% | $29.99 | |
| $902.4K | 2.9K | 94% | $14.99 | |
| $902.5K | 2.8K | 92% | $9.99 | |
| $903K | 1.9K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $95.5K | 339 | 71% | $6.79 | |
| $75.2K | 237 | 80% | $9.99 | |
| $3.4K | 32 | 72% | $3.99 | |
| $2.1K | 12 | 42% | $4.99 | |
| $503 | 26 | 35% | $0.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is good
Much preferred the early access version of the game. 1.0 feels overwhelming with mechanics just there to make you wait such as the garden, even though it's an active incremental game rather than an idle one.
spke
Давненько пробовал играть... Попробовал сейчас снова и вспомнил почему забросил Игра сильно на любителя 1. Игра не определилась с жанром. Пытается влезть в несколько разных жанров (идл, кликер и что - то вроде паззла) но у нее это плохо выходит. Как идл дает смешное количество ресурсов для более менее быстрого развития, как кликер нет репетативности, куча щелчков, кулдауны и вынужденное ожидание идл маны и наконец как паззл где все в целом очевидно и надо больше кликать по разным кнопкам чем думать, составлять сложносвязанные билды и считать тонкие механики 2. Сильно перегружена механиками 3. Даже если дополз до одной автоматизации, обнаружишь что автоматизировалось далеко не все 4. Даже если поверишь автоматизации и оставишь игру работать... Развитие будет идти очень медленно. Пассивная генерация играет очень маленькую роль относительно активной В итоге игра превращается в ползанье по менюшкам с поиском того, что может ускорить прогресс и что ты забыл прокачать
Why the ♥♥♥♥ do you change up everything and delete the progress people made in the previous version?? I have to relearn everything bec I can't even remember where stuff used to be.
didnt really find any flow in it & was always confused
Didn't like it at all. Not what I expected or it took too long to get there.
On its shiny and slightly reflective face, Orb of Creation is about making a number go up, with pleasing sound design and a grooving soundtrack. Eventually it becomes about making ALL of the numbers go up. But equally importantly, Orb of Creation is an unfolding game, where the player needs to keep digging a little deeper to find the next complication, whether that is a new resource, a new spell, or an entirely new school of magic. It's a game that wants to entice seemingly endless amount of new thematic (thaumetic?) discoveries. The orb is not without its flaws. The gameplay is mostly menu navigation, and these nested menus are quite dense. If you want to understand what is going on, this game is going to require you to read, then experiment. You can muddle your way through a lot of it by simply clicking what's lit up, but combining spells, artifacts, alchemy processes and more will drastically multiply your ability to progress. The robust tooltip and keywording system provides a lot of detail, and allows simple text have broad and complicated impacts. The tooltips can be a little overwhelming, taking up most of the screen. Effect notifications can be muted when you no longer need the reminder. The full release brought a designated end point that I found satisfying, and a new game plus mode that has kept my interest. A 'run' of Orb of Creation seems too long for a roguelike, but replaying it with new conditions and modifiers has provided both a fun challenge and a reason to re-use the knowledge from my first run. While this gives it much more replay value, I recommend this game based on its first run through, not as something to retry dozens of times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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