
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best shooters out there in principle. There is a lot to love about this game. Well worth the $20 normal price, and even more so on sale. The mechanics are solid and the weapon customization is in-depth. The equipment, weight, stamina, and medical systems in the game are a work in progress but have improved through development. Unfortunately the server instability and connectivity absolutely ruin the game. If the entire game doesn't crash or you don't get disconnected as soon as more than 4 teammates or 30 enemies are loaded, you still have to contend with normal pre-alpha developments: toxic lobbies, broken missions, getting kicked for an undisclosed reason, modded players breaking game physics (as there is no anti-cheat in use that I can tell), or getting immediately friendly fired by a teammate as soon as the mission starts. Those stacking tolerance issues result in long sessions of spectating or server hopping, which you hope also doesn't crash, just to find a match. Coupled with the instability, it becomes difficult to recommend this until those issues are fixed by the admittedly small developer.
Game would be a lot better if the AI didn't constantly try to shoot you through walls, bushes, rocks, etc.
If you played this game you can legally tell people at the supermarket line that you are former navy seal shadow clan cag operator
Great game for if you are looking for that bridge between the masisve unit scale operations of ARMA, and the tight CQB style gameplay of ready or not. Even in Alpha, the developers have shown the vision that they have in mind, and have shown to commit to that vision of realism and cqb tactics at the forefront. If you are looking for a solid, tactical barbie style game, with small unit raid tactics in a realistic setting, OPERATOR is a solid, no nonsense pick up.
So while this game has potential I would say there are a couple of things majorly holding it back at the time of writing: 1. The maps - they are very basic without any really environmental storytelling, it's a mish mash of clean UE5 assets just placed randomly on a map. Now I will accept for some people that may be fine but in my opinion a lot of them would be something you find in a really early build alpha. They could be placeholders and I hope they are as better maps means a better more immersive game. Kabul streets for example, every building has the same texture, there's no differentiation. They could add some partial collapses, bullet holes, smoke damage and fires etc. The same goes for the roads and the random same few cars with their doors open just placed on the road. Why not have them look damaged? Why not have one or two on fire? Something to make it look more like there has been some kind of firefight. Perhaps some craters from explosions in the road? It would really benefit the immersion if it looked more realistic. Another example would be the boat map which is just an empty boat that has some sizing issues IMO. It's too narrow (yes I get CQB) but the character gets stuck and collides at multiple points on the map. Also enemies just hiding in empty rooms is a bit odd. It could be a yacht with some different enemies on, maybe cartel with private security. Make it slightly larger and place some furniture down to create angles and lines of sight. There are other examples but these were the quickest to explain and worst offenders. 2. The UI - gun customisation is good but the UI for it (and in general) does detract from it. It needs a real tidy up rather than the long list with drop downs it currently has. Again this is something that could easily be polished before it gets to full release and would improve the experience vastly. 3. The cult like following that attack you if you say anything remotely negative about the game. I was accused of lying and misrepresentation by someone in the comments section of a video (which was covering a different game) because I expressed the above areas where I think it could improve. This was in response to the suspicious spam of comments saying "don't play this game get operator instead". Apparently gaming isn't subjective and because they think the maps are fine that makes me wrong and I am being disingenuous? It's just opinion and we can all have different ones. Again, this was after they had commented on coverage of another game dumping on that and promoting Operator instead. This is happening on a co-ordinated level on every video by the looks of it. Which is a major red flag. The community are entitled to their opinion but they should not need to tear down another game to promote this instead. So ultimately yes this game has potential but there are core parts of the experience which are a long way behind the competitors. There are also areas and features it has which are ahead of it's competition. The gun customisation is great (not the UI), the manual chambering is a cool feature, the gunplay feels good for the most part (maybe lacks a bit of recoil?), the animations are really good and it certainly offers lots of different ways to approach an objective. It's also some achievement from what I believe is a solo dev. My point is it wouldn't harm to have an actual level designer give all the maps a once over, some parts of game dev need specialists in my opinion. The rest can just be fixed on the road to full release. If you like tactical shooters then this game will appeal to you but it does have room for growth. I hope this is seen as constructive feedback. I won't mention the AI as I can't think of any game which has completely nailed it in this genre, it's an issue in all of the games. Game runs well and looks nice on my setup.
Been following this game for years. Finally got a pc to play it one of the best FPS's I've played in a long time. It's what my military tism's has been looking for all these years after my time in. when it comes to gear and weapons and mechanics. Developer has done an amazing job and i cant wait to play this even more and be along for the journey.
Game is amazing. Handling is great. Running and animations are a little slow. But holy is the AI a joke. Shooting at you across the map one shot headshot. Shooting at you through walls. You fart and they will start shooting at you with smart bullets that defy physics, gravity, logic and reason. AI will not even look at you and still shoot AT you. You sneeze and the whole map will know exactly where you are at all times, shoot at you through walls with no clear line of sight, and yes, their bullets do travel through multiple layers of walls and rooms, while yours have issues penetrating glass and wooden frame windows.
Apparently we have found the lost WW2 German plans to create super soldier and that being the AI in this ♥♥♥♥♥♥♥ game. I spawn in, ready to LARP as a Navy SEAL cuz my chud ass in real life can only afford a nerf gun, and this random Ivan Gregory Muhammad Shawarma MacNCheesewithBangBang Sauce Syed Al Ahmad takes his rusted ass AK and shaves my head clean off my body with a SINGLE ♥♥♥♥♥♥♥ ROUND from 700m away. Meanwhile I'm here tryna figure out where the shot came from, frantically fiddling around like a kid who just walked into his parent's bedroom while they were eating each other out. Oh, did I mention the NVGs in the game? Yeah good luck seeing anything without the ECOTI buddy, but fret not because the enemy has NVG built into their retinas, can I see the enemy? Hell no! Can they see me? Hell yeah! Have I mentioned the headphones? Oh well they don't work either, the enemy can be having the maddest rave party of their lives and you wouldn't hear a single ♥♥♥♥, yet the moment you make even a smell the whole map gets alerted of your position like a ♥♥♥♥♥♥♥ amber alert. CIA can use this game as a form of torture and any person would probably give in after the second round.
I got this game for free from a goated friend, I can play this game at 60 Frames per maybe at 720p very amazing experience I must say very recommended.
somehow has fresh new mechanics in a stagnant genre! first fps ive ever seen have fused night vision thermal integrators, and ones that looks exactly like irl too, good game