
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do NOT buy Ground Branch buy this game
Don't know why I even bought this game! Why? because I love these types -- but my God right from the start it was irritating...the reloading mechanics are just a joke -- and the lack of ammo or having to get all initially in the shop is ridiculous -- the aiming with so many of the guns, also a joke; running is a joke! I thought ok, maybe this will be like the old Rainbox Six games which were great -- but SINGLE PLAY, the game is TRASH -- with others probably a different story -- regardless, I did an IMMEDIATE REFUND!
Another FPS shooter lacking ability to change aim down sight sensitivity
This is just a clunky autistic ready or not with a terrible UI and even worse controls
-I get into the game -I grab weapons and mod them for half an hour -I die in my first encounter because I didn't chamber a round 10/10 satisfying when I actually manage to kill someone
There comes a point where a game tries to be so complex it becomes utterly unplayable and dreary. Operator managed to find that mark and still push for more complexity.
so i get killed in pitch black darkness , suppresor on and going super tactical mode clear before move but when i shoot the first guard then BOOM all AI knows how to see me in the dark and knows where i am. can devs plz fix this ♥♥♥♥ ?
[h1]THIS IS HOW YOU DO EARLY ACCESS[/h1] [i](yes, Ready or Not, I'm looking at you)[/i] [h2]General[/h2] "Operator" is amazing in terms of [b]tactical features, missions design, operator's body control and movement and gunplay[/b]. You need to manually rack the slide (separate button), that is badass every single time you do it. Some might argue it is annoying, I find it fitting and grounded. Think of it like driving a "manual" instead of "automatic". [h2]Guns[/h2] The gun count feels like plenty, mostly because of how deep the customization goes per weapon — and I reckon more platforms are still coming. Arsenal covers pretty much all the modern well-known names milsim fans will really appreciate: [list] [*] Noveske [*] Daniel Defense parts [*] HK, M4 platforms (moddable into anything you'd want) [*] MCX, SPEAR and SIG platforms (both rifle and pistol) [*] multiple Glocks and other very famous pistols [/list] *Big guns are also here, few cool LMGs, 2 Shotguns, 2 Sniper-s, also few AKs, and some other stuff I'll leave as a surprise for you [h2]Operator Customization[/h2] Sits somewhere between Squad/Arma and Ready or Not, but leans toward the former in terms of freedom and options. You can build almost any kit you want (unless you're going for something ultra-specific). No pouch cusomization tho. [h2]Missions[/h2] Many missions with iconic scenarios like "clean house (no capture)", "secure assets", "recon & eliminate", I haven't tried them all yet. There are unique ones too like clearing a yacht taken by Somali pirates or a mission set in Ukraine. [h2]Downsides[/h2] Obvious but has to be said: it still needs more polish — in sound design, door kicking, and grenade throwing specifically (trajectory isn't clear, throws are inconsistent). Control/keybind settings also need work, some button combinations just don't work properly or atall. [b]With all that said -- none of that stops "Operator" from being completely playable right now and I am enjoying the hell out of it even solo.[/b]
If your PC can play GTA 5 and Ready or Not, it can / should be able to handle this game too. It's not (yet?) fully optimized and most of my settings for my old PC are set on low, but it does not reduce the overall gameplay, If this thing gets an editor, it could be very quickly one on one with Arma 3, at least in my opinion. The missions are not at all perfect but playable and gives a great hint for the future features. NVG with ECOTI, awesome and FINALLY an easy to change offsetting for the weapons when not aiming, because of that sometimes I even dont use the aim-key but just raise the rifle from low-ready and I see my reticule - this feels very natural and enables me to react much faster . I wrote to the developer, especially about this long wanted feature: make it adjustable and savable for each weapon (easy for canted sights) not just a general setting (some weapons are just to different). I just love it. If you did not yet, try it now! Help the developers and if you have not done it yet, write to them to give every weapon the X, Y offset PLUS rotation. <3
крутая игра тока американцам не нравица что я стреляю на cqb сервре в дом с гранатомета а ак приколно