
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Perfect game needs abit better optimization tho
Very good game to play with friends. Also great for solo gaming. Its so good its scary. 10 out of 10. Would buy a 2nd game if they ever made one!
复刻现实的模拟游戏,就是模式少了点,还要解锁新地图麻烦。硬核好游戏。战术老玩家最爱
400 hours on this game and I do not regret a single one. Pros: 1. The gunfights are stressful. One or two bullets decides if you live another day, or don't wake up at all. 2. The gun customization is... quite deep. If you're a gun nut, you might enjoy the customization here. 3. The animations feel quite smooth, at least, for me. Check other reviews. 4. A whole lot of Operator customization. Meaning, if you don't like that brain bucket (helmet) on your head, go and change it with one of the the 30 others lying around. Some of the customization does have an affect in game, such as equipping yourself with a plate carrier with an ATAK on (basically a CoD minimap mounted on your chest), or changing your night vision goggles for, say, ECOTIs, dual tube NODs, panos, all sorts of things to play around with and find out yourself. Cons: 1. The AI is.. finnicky. It can either headshot you with full auto at 100 yards, or completely miss you at 5 feet. You either get the Terminator, or the guy who doesn't know what he's doing. 2. There's not a whole lot of maps. It can start to feel same-y, after a hundred hours or two. There are a total of around 11 maps, I think? 3. This is not a solo game. This was not designed to be a solo game. If you come into this game wanting a good solo experience, then you're going to be disappointed. Solo CQB is pain and you will die 50% of the time. 4. Optimization (again, from my experience). I'd say I have a pretty powerful PC. I can run full Ultra settings on Cyberpunk 2077 without any issue or lag whatsoever. But I cannot do the same with Operator without some massive FPS drops. I could be doing something wrong, but if I were you, and I had a potato for a PC, I would check other reviews before you buy this game. I, myself, have a group of friends to play with, and I have never really played with randos. I cannot guarantee you will have a good time if you do play with them, so be cautious. If you: Are willing to overlook these cons, enjoy tac-shooters, and have some friends willing to play (or are willing to play with randos), then I can recommend this experience for you.
only played few hours cos got 4 kids i think its going to be mint similiar to gray zone with weapon mechanics but its class how you can sup up your weapons to the max without needing to spend money for attachments this game is currently keeping me off msfs2024 at the min enough said !!! P.S its a cross between gray zone and ready or not like them games give this a go cheap enough aswell
jogo vem sempre recebendo atualização, o que é bom... tem lá seus bugs mas de resto esse jogo é perfeito e o o pouco do sadbox te permite jogar muito realista ou algo mais generico
Jogo fantástico, para quem curte realismo.
[h1] 모딩딸만 집중한 게임 [/h1] 지금 당장 구매할 정도는 아니다. 총기 모딩 시스템은 굉장히 훌륭하다. 어쩌면 이 게임이 타르코프보다 더 좋은 총기 모딩 시스템을 갖췄다고 볼 수 있다. 특히 접안거리를 유저가 설정할 수 있었던 건 굉장히 신선했다. 근데 정작 내실은 엉망이다. 개발자들은 택티컬 슈팅 게임에선 총기 커스터마이징만 중요하다 생각한 모양이다. 사운드가 시발 오천원짜리 로우폴리 공포 똥겜보다 엉망이다. 이 게임에서 유저가 들을 수 있는 건 폭음이 전부다. 발걸음, 적의 상호작용 대사와 같은 사운드로 적의 위치를 가늠할 수 없다. 있는지 없는지 좆도 안 들리는 발걸음으로 클리어한 구역까지 몰래 들어와서 도모 닌자데스하고 뚝배기에 총알 꽂는데 시발롬들이 테스트 했는지 존나게 궁금하다. 그리고 문 열때 시발 스크롤도 좆같다. 문을 얼마나 열 수 있는지 조절할 수 있는 건 좋은데 스크롤 다 땡겼으면 걍 열려야지 왜 몸에 막혀서 다시 닫힘? 문이 몸에 막히면 안 열리는게 맞긴한데 이런 불편한 걸 남겨두는 이유가 뭔지 모르겠다. 기대되는 게임인데 지금 돈 주고 업뎃 존버하라기엔 좆같은게 한, 두 개가 아니다. 타르코프를 굉장히 많이 벤치마킹한 거 같은데 탈콥에서 가장 중요한게 뭔지 다시 생각해봐야 할 개발자들이다. 모딩딸딸이메챠쿠챠난교섹스할거면 걍 건스트럭션하지 왜 택티컬 슈팅 게임함? 얼엑 좆까라. 3년 동안 개발하면서 사운드는 왜 신경을 1도 안 씀?
peak
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