
In this 16-bit style RPG, Gallow and Liza are two teenagers gifted with great powers, and that destiny seems to persist in keeping away from each other, however their feelings drive them close. Can the two of them have what it takes to preserve the world from the rise of the Blight?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a major disappointment! I bought this game for 0,49 euros while it was on sale, and that is the only good thing I have to say about it. The story had so much potential but it wasn't developed at all. The characters were poorly written and they were flat. The relationships between them or their backgrounds weren't even a tiny bit explored. They were just there. The game's visual design just screams 0 effort. The maps and levels were way too simple. There was also a lack of a journal so good luck with knowing what quests you have to do or are in the process of doing. For the majority of the game you just have to blindly go wherever in hopes that you're progressing with your quests. The gameplay is repetitive and boring. Nothing else to do except fight monsters all the time. PROS: - got the game for 0,49 euros CONS: - no character development - badly written dialogue - no journal - simple maps and levels - bad visual design - repetitive gameplay
Short and sweet. Didn't think I'd enjoy this one nearly as much as I did from the other reviews and far it's not purely developed by Aldorlea - co production with Warfare. But the credits say he handled the gameplay and it shows, it's well balanced and has lots of very cool loot, an aldorlea signature. Also quite a lot of fun hidden areas for such a small game, so they feel pretty frequent. Didn't really rush it, looked for most side quests but seems many of the ones in this game need a lot of backtracking and obscure seeking around so missed a lot, but i found most secret rooms: Win screen shows: 9/16 side quests done. 24/28 secret rooms. Completed on hard in under 8 hours. Challenge was decent though looking at the game I'm not sure what hard does at all, not really explained/obvious like other aldorlea games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I've been careful about finding the proper RPGMaker games worth my time for experience. But sometimes the buzzwords and the price gets the best of me and Opaline is one of those that could have been something decent if it has been left to mature some more in terms of writing and combat in the later end of the game. Opaline is hard to recommend when it's derivative and below average overall. At least I bought it on a sale and should be as that. Summary notes by positives and negatives. + Character growth throughout the story progression. + Story splits between two parties and allows you to form your own near the end. + Some epic soundtracks stand out well quality-wise. + Secret rooms and hidden items encourage exploration... - ... albeit some make for a grindy searching. - Forgettable storyline. - Villains get silly to a childish extent, even though it's done with a wink. - Final boss fight taking more time than it's bearable (lost twice before I called quits) - Could have added in achievements to further incentivize the side contents and the overall playthrough.
I already knew this game will be bad, to be honest the only reason why I brought this game is because I got a 75% discount for it and wanted to play it to review it for anyone looking into this game for whatever reason. At first glance the overall gameplay is terribly bad: the story lacks context so I been mostly confused while playing, the controls feels a bit awkward (wasd doesn't work, you will have to use arrow key), the music and artwork is very lazy for a RPG game, and for whatever reason if you want to take a screenshot using f12 it doesn't work and the games bugs. As if the time of this post I played this game for about 2 hours so I'm probably nowhere near the end of the game. The game might be better as you play thorough it but I doubt it. I don't recommend this game.
It's a cute little game. The Story is an interesting premise. There are some obvious writing errors and it's not a very deep story. But it's one that you can take at surface level and just enjoy, Nothing too emotionally deep to get into so a casual story you can play through. "Great! So just call me the Janitor, Jerk because I'm about the wipe the floor with you!" The best line 10/10 made my night. The maps were pretty and the music was nice. There were a few glitches I found, mostly just in that one mountain map where I found a way to walk around in the sky. But otherwise, I really enjoyed it and the secret rooms were a real surprise for me! I didn't get them all but when I found the first one I really tried! Overall, if you're looking for deep lore, and deep emotion in a grand story. Probably not what you're looking for. But if you just want something to entertain you for a day or so with a casual story premise then this should do just fine!
Opaline, developed by Warfare Studios and published by Aldorlea Games, is a fantasy RPG that proudly embraces the traditions of classic Japanese role-playing games. Built using RPG Maker, the title presents an adventure that values storytelling, character relationships, and exploration over mechanical complexity. From the outset, it establishes a familiar setup: a peaceful life interrupted by forces beyond human understanding. While the premise may not immediately distinguish itself from countless fantasy RPGs before it, the game gradually reveals that its greatest strength lies in the journey shared by its central characters rather than in its overarching conflict. The story revolves around Gallow and Liza, two young companions whose lives are forever altered when Gallow is summoned to pursue the prestigious path of becoming a True Knight. What begins as a simple coming-of-age tale evolves into a larger struggle involving ancient corruption known as the Blight. Rather than focusing solely on heroic deeds and epic battles, Opaline spends considerable time exploring the bond between its protagonists. Their separate experiences and eventual reunions provide the narrative with an emotional core that helps distinguish it from more generic fantasy adventures. Although some plot developments are predictable, the sincerity of the writing keeps the experience engaging throughout its lengthy campaign. A notable aspect of the game is its use of dual protagonists. Players regularly switch between Gallow and Liza, each leading their own party and experiencing different parts of the world. This structure adds welcome variety and gives players multiple perspectives on the unfolding events. It also allows supporting characters to receive more attention, creating a broader sense of scale than one might expect from an RPG Maker title. The alternating storylines are handled effectively and help maintain interest during quieter stretches of the narrative. Gameplay remains firmly rooted in traditional turn-based RPG design. Battles are straightforward, relying on standard attacks, skills, and party management rather than innovative mechanics. Enemy encounters are visible on the map, which gives players more control over exploration and removes the frustration associated with random encounters. The game also includes multiple difficulty settings, making it accessible to newcomers while still offering a reasonable challenge for veterans. Hidden areas, optional quests, and collectible relics encourage thorough exploration, rewarding players who take the time to investigate every town, dungeon, and side path. Visually, Opaline captures the atmosphere of retro console RPGs with colorful environments and sprite-based characters. Its presentation is modest, but it succeeds in delivering a nostalgic charm that aligns perfectly with its design philosophy. Character portraits add personality during conversations, while the soundtrack complements both the lighter moments and the more dramatic scenes. However, limitations associated with RPG Maker are evident throughout the adventure. Environmental assets occasionally feel repetitive, and dungeon layouts can become formulaic over time. These shortcomings do not ruin the experience, but they do reinforce the game's identity as a smaller-scale production. What ultimately makes Opaline memorable is its commitment to delivering a heartfelt adventure without overextending its ambitions. It does not attempt to revolutionize the genre or impress players with technical spectacle. Instead, it offers a comfortable and familiar experience built around friendship, romance, and heroism. Fans of retro-inspired RPGs will appreciate its emphasis on exploration and narrative, while players seeking deeper combat systems or groundbreaking ideas may find it somewhat conventional. Despite its occasional pacing issues and reliance on established fantasy tropes, Opaline remains an enjoyable and sincere role-playing experience. Warfare Studios and Aldorlea Games have crafted a title that understands exactly what it wants to be: a nostalgic journey that recalls the era of classic JRPGs while adding enough personality to stand on its own. For players looking for an old-school adventure filled with charming characters and a sense of discovery, Opaline offers many hours of satisfying entertainment. Rating: 6/10
Keeps shutting off after 2-3 minutes. Can't even harvest trading cards easily because of it.
Не интересно и затянуто
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $3.2K | 172 | 91% | $0.99 | |
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| $8.4K | 237 | 85% | $1.49 | |
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| $15.5K | 63 | 84% | $9.99 | |
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| $16.2K | 54 | 93% | $14.99 | |
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