
Boot up your 486 and launch olcst.exe for this retro fps from an alternate 1990's. Descend into the madness of the Spanish Civil War fighting vicious fascist forces and supernatural monsters. Conquer three action packed episodes wielding machine guns, rifles, flamethrowers and explosives.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 161reviews | 80% | — | $37.9K |
| $6.29−37% | 60ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So close, almost good, but with a pervasive feeling of "eh, good enough" throughout everything I've played so far. Episode 1 felt like it needed a bit more polish, but Episode 2 feels so half-baked I might just move on. Several reviews point out better level design in Episode 3, but I'm very disappointed with everything being 60% good enough, just good enough that I'm not putting it down right away. Needs a lot more testing and a lot of troubleshooting, but it's definitely something I will probably be returning to here and there, as there's still a lot here to like EDIT: Upon posting this review, my achievement progress on all achievements was reset to 0 and is now stuck there. "Watch number go up" was literally the only thing it had left keeping me playing. This game is currently, as of 7/1/2026, a broken mess, between the corpses of dogs barking endlessly until you leave each map to the jittery and inconsistent framerate for no reason, this game needed much more time in the oven and several more passes on every map to assure some kind of quality
[h1][b]「¡No pasarán!(奴らを通すな!)―ファシストを止めるのは、演説ではない。鉛だけだ」[/b][/h1] [h1]ストーリー[/h1] 1936年、スペイン。 クーデターにより蜂起した反乱軍(ナショナリスト派)に対し、あなたは共和国派の兵士として立ち上がる。マドリードを守るため、あるいは敵の要塞を陥落させるため、たった一人でファシストの軍勢が待ち受ける迷宮へと突入する。 自由と民主主義のために、銃弾を惜しむな。 [h1]概要[/h1] FPSの始祖『Wolfenstein 3D』のエンジンと精神を、スペイン市民戦争という珍しい舞台設定で再現したレトロFPS。 迷路のような平面マップを高速で移動し、鍵を探し、扉を開け、待ち構える敵を撃つ。このシンプル極まりないゲームループこそが、本作の全てである。 [h1]感想[/h1] [b]「4K画質」も「課金スキン」もいらない。必要なのは、ドット絵の敵とマウザー小銃だけだ。[/b] 昨今のFPSにウンザリしていないか? 無駄に美麗なだけで中身がスカスカなキャンペーン、映画気取りの長いカットシーン、そして複雑怪奇なシステム。そんな「現代病」に冒されたゲーマーにとって、本作は劇薬のような特効薬だ。 起動した瞬間に広がるのは、あの頃の匂い。 『Wolfenstein 3D』への徹底的なオマージュであり、高速でダンジョンを駆け抜け、角を曲がった瞬間に敵の大群をなぎ倒す爽快感は、まさに原点回帰の快楽だ。 武器のチョイスも素晴らしい。 モーゼルC96やMP28など、当時のスペインで使用された無骨な銃器が見事にドット絵で再現されており、それらをぶっ放す感触(ガンプレイ)は驚くほど心地よい。 敵のバリエーションも豊富で、治安ガードやレギオン(外人部隊)、あるいはモロッコ兵など、歴史的背景に基づいた敵たちが「Eins, zwei, polizei!」ならぬスペイン語の罵声を浴びせてくる様は、マニアにはたまらない。 しかし、厳しいことを言えば、本作は「良くできたクローン」の域を出ていない。 ドアを開けて撃つ。シークレット壁を押す。その繰り返しだ。『Wolfenstein 3D』の呪縛(あるいは仕様)を忠実に守りすぎているため、レベルデザインは平坦で、本作ならではの目を見張るような新機軸や、現代的な遊びやすさの進化はほとんどない。 だが、それでいい。「それがやりたい」のだから。 [h1]評価[/h1] 【GOOD】 ・『Wolfenstein 3D』のゲームプレイを現代のエンジンで完全再現した、純度100%のオールドスクールFPS。 ・スペイン市民戦争というFPSでは珍しい題材を採用し、当時の銃器や軍装をドット絵で緻密に描いている点。 ・敵が溶けるように倒れるアニメーションやSEが爽快で、何も考えずにトリガーを引き続ける楽しさがある。 【BAD】 ・[b]あくまでクローン。[/b] 革新的な要素はなく、マップ構造も単調な迷路であるため、元ネタへの愛着がないとすぐに飽きが来る。 ・一部の敵の反応速度や命中精度が理不尽に高く、遮蔽物のない通路での撃ち合いは大味になりがち。 ・(あえてそうしているのだが)マップが似たような景色の連続で、迷いやすく、鍵探しのために同じ場所を行き来する古臭いストレスも健在。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +13 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Испания.Апельсины.Шоколадки [/h2] Как любитель старых шутеров,сие творение не прошел мимо.И касаемо всей игры в целом... Графика:Вот вроде бы передали ту атмосферу...старых шутеров...а точнее,вулфенштейна...нет,ну прям точно вулфенштейна,цветовая палитра карт схожа в некоторых местах,ну на дум точно не похоже... Геймплей:К собственному удивлению,урон и здоровье у врагов не сильно завышенные(кроме тех,которые стреляют огнем,от их одного выстрела можно сразу двинуть кони),арсенал оружия не очень,только пулемет и дробовик самые нормальные,а остальное так,аптечки интересные-хамон,паэлья,апельсины,шоколадки...больно так все вкусно выглядит,сразу есть хочется...большой плюс,что они находятся на каждом шагу,кроме последнего уровня...музыка веселенькая,разнообразная... уровни то огромные,то короткие,какие то вырвиглазные до тошноты,какие то мрачные и темные...в третьем эпизоде заметил,что есть огромные пустые комнаты(для кого или чего??),очень редко фризило,но в основном,в самых первых уровнях Сюжет:Странноватый.Не говорю,что плохой,или обалденный,просто странный.Боремся насмерть с фашистами...так,это понятно то,еще один из закосов на вулфенштейн,ну и как никак основная идея игры...культисты...скелеты...ящеры...динозавр...как то тоже замешаны в той теме...испанская война,мистика,фэнтези,все понамешали...все идет более менее понятно...ДО ПОСЛЕДНЕГО УРОВНЯ,хотя,на предпоследнем тоже был прикол....полчаса не мог понять,в какую дверь идти,думал,ну все,не допройду,а оказывается,надо было подорвать каменную стену...кто придумал это,вот додумаешься до такого,что там вместо дверей надо подрывать...последний уровень...без матов про него не пояснишь...финальный босс это какой то крокодил,причем толстожопый и убивающий с одного выдоха огнем,этакий прям настоящий финальный босс,не то что те,которые были между эпизодов...я два вечера не мог его забить,на том же уровне еще и аптечек никаких не было,из оружия только динамит,т.к только им можно подорвать жопень этой скотине,которая потом насылает волны врагов,а ты уже почти дохлый...когда же добиваем его,в итоге спасаем какую то бабу,либо я не понял,как это относится к сюжету,либо это такой же момент,как с драконом Оценка:7 из 10.Самые главные минусы,последний босс и оружие,остальное же терпимо,вообще,в целом,все не так плохо,играбельно
i really had a constant feeling i am playing a worse version of wolfentein 3D the weapon sound design is so extremely weak and sounds like you're knocking on a piece of wood since i am playing on the steam deck i am a little inconvenienced but the difficulty on normal is a bit too unbalanced. kept dying in the first level. the unresponsive movement doesn't help. very dumb AI. the dogs can get stuck on surfaces a lot. input registering is absolutely terrible and i have had troubles switching my weapons (doesn't feel smooth) it felt like threading a needle whilst wearing boxing gloves. music is all right. i would rather listen to something that was made either entirely using MIDI or using adlib/OPL like in most 90's shooters, though. the overall foundation for the theme is that it takes place during the Spanish Civil War. really cool concept though i feel like the game leans too heavily into the Wolfenstein 3D's archetype; down to the splash art you see in your steam library. i cannot recommend it to anyone unfortunately it is simply too jank, unrefined and derivative
es un buen juego lo digo en serio demasiados una pena que tenga demasiados bugs... bug en achievment bug en cadavares que estan muertos sobretodo los perros que ladran cuando estan muertos bug de enemegos que atraviesan paredes y te pueden atacar bug que hace que literalmente no puedas avanzar en el nivel... y eso que de acuerdo al desarrollador no es un early access y tiene razon no es early acces es estado alfa ... considerando la cantidad de bugs junto con el bug de achievment que no aparecen a pesar de que hice todo lo correcto pasarme el juego en Dificil y que no me de el logro de dificil.... que te pases en Dificil y no te de los logros en conjunto de pasarlo en normal y en facil.... no lo puedo recomendar en el estado que esta si lo mejora a futuro si
The title is Only Lead can Stop Them. However, fire works too. What will stop you? The ability to look up or down. Well, if you want, but it’ll be less authentic. Only Lead Can Stop Them (or OLCST from here on) is a very authentic feeling boomershooter that feels like a half-way-house between Wolfenstein and Doom, all set in a fantastical retelling of the Spanish civil war. It is so authentically 90s feeling that it is likely to be a very Marmite game; you will love its authenticity, or you will despise its clunkiness. While there are some bugs here and there, a couple of stability issues and one or two moments where the level design raises an eyebrow, it is very much the kind of early to mid 90s charm that is hard to replicate, especially to the degree OLCST does. As per usual, this is something of an odd fish. I’m not sure it is something I can advise to all, but for those who like these kinds of games, this is absolutely something worth considering. As with all niche products, this is absolutely not a title that can have “something for everybody” used as a descriptor, and even amongst fans of old school shooters, this is a very specific flavour that will likely appeal to only a small subset of folks who will are so starved of content that even a flawed title such as this will sustain them. In this regard, if you are interested in these unique selling points, OLCST will be very appealing. Outside of that, the game will be a pain in the behind. So what are these unique features? Well, there are twofold concepts worth considering. One is the setting, the other is the premise. First is the setting. OLCST takes place during the Spanish civil war during the late 1930s. With only a small selection of tiles such as grand strategy titles, this setting is rarely ever covered. Since this is such a unique setting for an FPS title, especially an old school boomshoot, it gives the whole thing a flare, with lots of catholic symbolism and distinctly Spanish looking locations and equipment, such as the Astra pistols. Despite this, the game is far from realistic, containing just as many magical Catholic wizards throwing fireballs, skeletons carrying axes (quite amusingly with the fasces around them) and even a dragon for one of the bosses. It has the same mixture of a serious backdrop twisted into something of a silly situation that a title like Wolfenstein would have considering Mecha Hitler and the likes. The comparison to Wolfenstein is the second main selling point, and what I would consider to be the main draw of the game. Not only is OLCST something that could be classes as a boomershooter, but also something so authentic feeling that to the untrained eye you could easily fool someone into thinking that it came out in 1995 or 1996. Sometimes with the newer throwback games, you have to squint slightly and limit your movement options to try and get a feeling for how it is supposed to be a 90s title beyond the lower resolution, unfiltered textures. With OLCST, the colour palate is low, the animations jerky, the sprite resolutions somewhat nasty looking and all the locations have a believably low poly look to them. Everything just feels very, very old in ways you can just tell more effort likely went into making it feel authentic than went into any kind of marketing the game had. If there was a time or tech period I could pigeonhole it into, it would be the in-between point of Wolf 3D and the first Doom. There is verticality to the levels, but it feels more haphazard than in Doom. Adding to that the game defaults you to having no vertical aim. With this in mind, I’ll say you can, if you want play entirely with just the keyboard, using the arrow keys for movement, and from my testing it is perfectly playable that way. Despite all this, you can dial the game either down or up to the right, downscaled resolutions that you wish for, or cap the frame rate at something appropriately old school, even having the ability to switch on full mouse look if you please. While this does take away some of the old school feel, it is nice to have the option to play either way. As an aside on the period vibes it has, the music must be mentioned. Whoever was working on this music was on fire! It ranges from, at the worst, sort of weird ambiance on a sewer level, and at best, which is quite a lot, it rivals a lot of the tracks in the classic Rise of the Triad! Rise of the Triad had some of the best damn midi music for the mid 90s! The music here is absurdly good! WHY CAN’T I BUY THE OST! IT’S ABSURD! So, OLCST is a classic blast from the past! Considering that, there is a lot of baggage that comes with it. For one, the focus on the mid 90s somewhat extends to the controls feeling slightly stiff. Similarly, the simplistic graphics can leave things being muddy and confusing to make out what you are looking at, even when you have the resolution set to a modern one. Everything is also very basic, so much so that after about an hour, a person looking for novelty is likely going to get bored. The vertical aiming system also sometimes breaks at longer distances, meaning enemies can shoot at you, but you cannot shoot back. The sound, as great as it is with the music, is very weak and the guns sound like someone flicking a piece of paper. I could go on, but it would be like picking apart an ice cream for its use of milk as a primary ingredient; it has a lot of flaws and issues, but if you are criticising ice cream for using milk, then your best bet is to not eat ice cream. OLCST is an early 90s throwback title and that is what you get, warts and all. Consider that before laying down cash for it. Away from the inherent flaws of something for simply being itself, there are more tangible issues with the game, namely level design and bugs. On the level design there are some issues. Occasionality there are inexplicable empty rooms. With the simplistic environs, sometimes an empty room can feel especially empty here, often making some areas in the larger levels seem meaningless. Also, the levels sometimes are too wide for their own good. You’ll have massive open spaces where enemies can shoot you from any odd angle and it is hard to pin down where they are. Also, as the game goes on, there are some oddly designed levels. A mine level late game for instance, requires you to blow up walls with dynamite. This is not communicated well, and required a bit of trial and error to figure out. To make things worse, I noticed that if you are liberal with the dynamite use, you can easily soft lock yourself. Also there were times where doors would not open or I’d phase through them inexplicably. Not the best. This also connects to the bugs in the game. Sometimes enemies would walk through solid walls, start moonwalking across the level or just not react to you, despite standing right in front of them. They would also at times become invincible for inexplicable reasons. Sometimes items could not be picked up, or I would pick them up and the resources given would be all over the place. Sometimes I died inexplicably. Sometimes enemies would get stuck trying to attack but couldn’t. Finally I had 3 crashes while playing, which did not set me back too far, but that was because I was saving at the start of each level and sometimes mid level. If you forget to save and it crashes, well, back to the start of the game! This may make OLCST sound awful, but truth be told, they are just some minor bugs here and there. In truth, a lot of them go right back to that really rough early 90s feel. There are problems, and a number of them are inherent to the core design principles. How one reacts to those issues are mostly down to how much you yearn for a shooter straight out of 1995. If you crave it in its purest form, OLCST will be one of the clearest, purest examples of a game from the said time period. Else, this game will have little to offer other than bemusement. Very yes, or very no.
Le metí sus buenas horas a Only Lead Can Stop Them y se nota que está hecho para los que disfrutan lo retro de verdad. Tiene ese estilo tipo viejo FPS que no te lleva de la mano: aquí toca aprender a punta de prueba y error. Al principio puede sentirse medio tosco, pero cuando le agarras el ritmo se vuelve bastante satisfactorio. Hay partes donde la dificultad pega duro, sobre todo si te confías, pero justo eso es lo que lo hace interesante. No es para todo el mundo, pero si te gusta ese tipo de juegos más “a la antigua”, donde cada error se paga, este tiene lo suyo.
[b]‘O bella, ciao! bella, ciao! bella, ciao, ciao, ciao!’[/b] One day back in August I looked up the word ‘fascist’ in Steam because I was curious to see the results. I was immediately intrigued to learn that this was about fighting the Spanish Nationalists: a heavily underrepresented category of antagonists. As a matter of fact, [url=https://www.mobygames.com/group/9578]this is the first (run-and-gun) FPS set in the Spanish Civil War[/url], and I find it fitting that the first entry in this genre would go for a deliberately old school feel. [i]Only Lead Can Stop Them[/i] is a neoclassical FPS largely inspired by [i]Wolfenstein 3D[/i], while borrowing liberally from other ’90s first-person shooters. Far from being a simple reskin of [i]Wolfenstein 3D[/i], [i]Only Lead Can Stop Them[/i] features nine weapons and umpteen different enemies across three geometrically diverse episodes. The most unfamiliar addition is the Conviction feature, which is basically a power-up that you can temporarily activate after collecting or generating enough energy for it. It makes you more damaging as well as harder to kill, and you’ll be reusing it quite a bit as you run low on health. You start off with a bayonet and work your way up to a pistol, a submachine gun, a double-barrelled shotgun, a rifle (good for long distances), a flamethrower, the Vickers machine gun, a [strike]rocket launcher[/strike] grenade launcher, and dynamite that you can throw at enemies or fragile walls. Most of these weapons feel well balanced, but the dynamite feels situational and the pistol eventually becomes obsolete, unless you feel like saving ammo, and ammo only really feels scarce in the final map. There are no hitscan enemies (that is, shooters who can instantly hit you), but most of the foes pack firearms whose shots are extremely difficult to avoid at short distances. This gives you a small chance to survive in combat without having to hide behind anything. Still, I have died numerous times to many of the foes, especially the Scorchers: they are immune to fire and their flamethrowers can kill a healthy player in a second. Naturally, the designers introduce all of the foes gradually to keep the experience fresh and engaging. The first boss that you encounter is a joke who is no match for your Vickers machine gun, but the twoth and final boss is much harder — almost frustrating, even. All of the levels are set in Spain, but the environments range widely: there is a prison, a village, an urban landscape, an airfield, a palace, a harbour, trench warfare, a sewer (can’t have a first-person shooter without a sewer), a volcano, a mine, and more. Surprisingly, there were far fewer traps than I was expecting, barring several monster closets. I played on the highest difficulty and all of the maps felt reasonably passable. That being said, some of the levels feel oversized, making them tedious to finish, so sometimes I got tired of hunting for secrets. Likewise, I noticed many rooms (especially in episode two) that were comedically spacious yet bizarrely underdetailed. They reminded me of those unofficial level packs for [i]Quake[/i] that had some ridiculously big rooms with nothing of interest in them aside from a couple of monsters. Sometimes the maps look architecturally reasonable; other times they absolutely do not. Speaking of flaws, as of this writing [i]Only Lead Can Stop Them[/i] has more than a few glitches. The first one that I noticed happened after I reloaded a save, when I could hear barking but never see a dog. At first I thought that an enemy must have spawned outside of the level’s bounds, but I eventually figured out that the barking was coming from a corpse. However, enemies do occasionally spawn outside of the geometry, like the monster closet in E3M3 which involves enemies trying and (mostly) failing to shoot you from behind a wall, thereby making 100% completion almost impossible unless you get lucky with your dynamite. Enemies occasionally clip in and out of walls (ironically in a first-person shooter without a noclip cheat) and there were rare instances where I unintentionally fell out of the level. I say ‘unintentionally’ because there are actually several maps where it is possible to knowingly walk outside of the level bounds if you do a little too much exploring. The only glitch that truly frustrated me, though, was when I reloaded a save and became permanently stuck in a pot that I had broken earlier. I could not get unstuck even after breaking the pot again and playing with the splash damage. I simply skipped the level with a cheat (but I could have restarted instead). Above all, [i]Only Lead Can Stop Them[/i]’s biggest mistake is the ending. I am not going to give too much away, but as of version 1.19, you never get to go head-to-head with an Iberian dictator — as epic as that would have been. After you defeat the totally unrelated final boss, you get an incongruous ending that feels much more like something taken from a generic D&D campaign than anything even loosely inspired by the Second Thirty Years’ War. I’ll be disappointed if the designers never address this by releasing a new episode, or at least redesigning the final level. Concerning the aesthetics: the sound is mostly fine. In fact, the sounds are awfully high quality for a neoclassical video game, but unless you are a purist this should be no problem at all. Nevertheless, it is baffling that none of the enemies speaks one word of Spanish — on the contrary, you’ll only ever hear Spanish at the end of episode one. The music sounds more like something that you would hear in a SNES title than a ’90s FPS, but that’s okay: the tracks are good, especially E2M2’s (I felt like Spain’s very future was tottering on my shoulders as I was listening to that). That being said, there are also a few songs that would have benefited from extended mixes, because they can become mildly grating after looping so many times. As for the graphics, they get the job done. Some characters bear a passing resemblance to the ones in [i]Blood[/i] or [i]Redneck Rampage[/i], while a few look kind of like ones from [i]Wolfenstein 3D[/i] or [i]Doom II[/i]. The only character model that needs more work is the final boss. The textures and the items also look fine, and so do the weapons… when they are lying on the ground, that is. Which leads me to my next point: the parts that they screwed up were the crudely animated final cutscene, the somewhat crudely drawn characters in said cutscene, and finally, the weapons as seen in the protagonists’ hands. The weapons on the HUD almost look like somebody took photos of their hands holding actual weapons but simply turned the contrast all the way up to pixelate them. I think that the designers wanted to mimic those pixelated scans from [i]Doom[/i] and [i]Heretic[/i], but if that was their intention then they were unsuccessful; these HUD weapons look nothing like ones that I’ve seen in any other shooter. Overall, I like [i]Only Lead Can Stop Them[/i]. Being a back-to-the-basics FPS, there is not much in it that is revolutionary (apart from the woefully underexplored setting), but it has satisfying combat and I was seldom bored exploring the environments. The campaign is reasonably lengthy, taking me approximately eight hours to finish, and for $10 this is a worthwhile product, with or without the level editor and the ‘shooting gallery’ in the form of a maze. On the other hand, this is also a product that could use some more work, and it remains to be seen if the designers have either given up on it or are merely having a break. I hope that by writing this review I’ll draw more attention to this title and that will encourage them to keep going.
If you're a fan of the Wolfenstein franchise (especially the older Wolfenstein games) you'll love this. It feels like a slightly more polished version of the original Wolf3D but focused more on Spanish Fascism with occult elements rather than Nazi Germany with occult elements, taking place in an alternate history version of the 90s set in either a fully dominated version of Spain controlled by a fascist party or certain Enclaves each with different areas ranging from City areas that are torn down from the civil war, a seafront fortress, a mansion of illusions where certain hallways seem to never stop (because the game resets it to the entrance to give off that illusion) to caves with giant man-eating bats, a sewer area with crocodilian humanoids, woodlands with Christian or Chaos themed occult shrines to the good ol' trenches. The bosses were really interesting with my favourite (and ironically the hardest) being a Dragon in this underground cave system that ironically enough reminded me a lot of the Harbinger of Doom from the Wolfenstein mythology but the other boss is this Warlord goober of this fascist party who somehow knows pyromancy which brings us into the topic of the Occult aspect of this game The enemy types generally are going to be more human-based with your standard rifle-men, guard, stormtrooper, attack-dogs, flamethrower operator and some tanks however you will also come across undead pickelhaube wearing axe-wielding soldiers that will charge you, "klan" looking wizards (I know, modelled after spanish christianity but given the context of who's side their on, I think calling them "Klan Wizards" is probably more fitting) that will shoot fireballs - who are most likely the people who had resurrected the fallen fascist soldiers to serve after death, undead grenadiers that will kamikaze themselves, reminding me a lot of original depictions of vampires from occult texts that describe them more as powerful zombies rather than heart-throbs who turn into bats - Speaking of Bats you will also find wildlife enemies throughout the game like giant man-eating bats that hang on top of the ceiling and surprisingly had managed to jumpscare me a few times as well as these crocodilian humanoid creatures that lurk in the waters and will pop out if you get close which adds some next level suspense, and don't get me started on the Dragon boss-fight All of this kinda reminds me of the game "Hrot" which is more focused on 1980s soviet czechoslovakian (more so Czech then Slovak) culture rather than fascist Spanish like this game but both maintain a lot of occult and nature-horror which really interested me throughout the game. My only complaint of the game is that sometimes enemies will phase through walls which allows them to get cheap hits in which might not be too bad on lower difficulties (easy surprisingly feels like normal difficulty) but for higher difficulties I'd imagine it'd be a problem, my second problem is with the Dragon boss-fight you need to use bombs scattered around but the bomb-throwing mechanic feels very clunky and sometimes the bombs just disappear mid-throw which allows the Dragon to spray you with fire and you can't use personal weapons for some reason so when I fought it for the first time I used up all my ammo and had to start from my last save after getting torched. Aside from that I heavily recommend this game for fans of the Wolfenstein franchise (or even those who are into Doom-mods or alternate history)
Wears it's influences on it's sleeve. Looks good doing it. Weapons also standout despite being an arsenal of old standbys. Best flamethrower in boom shooting.
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