
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.8Kreviews | 90% | #34 | $36.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un délice
Ich verstehe gewisse negative Bewertungen von namenhaften Magazinen ehrlich gesagt nicht so wirklich. Das Gameplay macht einfach richtig Bock. Die Kämpfe sind schnell, actiongeladen und fühlen sich einfach gut an. Dazu kommen teilweise richtig epische Bosskämpfe, die für mich definitiv zu den Highlights gehören. Auch das Movement ist schön flüssig und direkt, sodass sich das Ganze nie unnötig hakelig anfühlt. Die Story hat mir ebenfalls überraschend gut gefallen. Sie ist grundsätzlich ernst und hat einige wirklich packende Momente, nimmt sich selbst aber gelegentlich auch nicht ganz so ernst. Gerade diese Mischung fand ich ziemlich gut, weil dadurch die Atmosphäre nicht permanent nur düster und schwer ist. Wenn ich etwas kritisieren müsste, dann wären es die Risse, die man im Laufe des Spiels schließen muss. Dort wiederholen sich die mittleren Bosse stellenweise etwas zu häufig. Das hätte definitiv abwechslungsreicher sein können. Allerdings hat das für mich den Spielspaß nicht wirklich kaputt gemacht, weil die Kämpfe nach wie vor Spaß machen. Und noch ein Punkt, den ich wichtig finde: Man sollte dieses Spiel meiner Meinung nach nicht ständig mit den Onimusha-Teilen von vor 20 Jahren vergleichen. Natürlich darf man Erwartungen haben, wenn man die alten Spiele kennt. Aber Way of the Sword sollte für mich vor allem als das gesehen werden, was es ist: ein sehr würdiger Nachfolger, der versucht, an die Reihe anzuknüpfen und Onimusha wieder zurückzubringen. Für mich ist das definitiv gelungen. Sehr gutes Gameplay, geile Kämpfe, starke Bosse, gutes Movement und eine packende Story. Von mir eine klare Empfehlung.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.8M | 67.6K | 86% | $19.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.9M | 53.4K | 95% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 110 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOTY!!!!
爽
[b][u]⚔️Exceptionally Good, Fiercely Rewarding, and Damn Close to a Masterpiece[/u][/b] After fully completing the game, mastering Carnage Difficulty, and securing the Platinum Trophy, I can confidently say that Onimusha: Way of the Sword is a fantastic action game. It delivers a deeply engaging rhythm-based combat loop that gets incredibly close to greatness, even if a few structural elements hold it back from being a flawless masterpiece. [b]🌸 Character Growth and Intriguing Villains[/b] The narrative really surprised me. The cast is filled with interesting characters. Even the villains, like Dokyo, who is shrouded in mystery makes her presence feel more eerie and compelling leaving you fascinated by her twisted, unexplained experiments. The highlight, however, is the main character, Musashi as he has fantastic character growth. In the beginning, he is a cocky goober who lives solely for combat, does whatever it takes to win, and arrogantly assumes everything should go his way. But through his journey, guided by the wisdom of his senior Onimusha, Takamura, Musashi learns the hard lesson that life is pain and will not bend to his convenience. He still lives for the thrill of battle, he is a samurai after all, but he learns that losing is OK, and that true strength comes from accepting the help of his friends. [b]🎮 Wow-Factor Combat and the Issen System[/b] The combat is a massive standout. The core loop is wildly exciting because it is entirely about finding the natural rhythm of a fight. Musashi has a plethora of special moves to dispatch the Genma: blocking, parrying, deflecting, Oni ornament weapons, and the powerful Oni Awakening state. The game’s famous Issen mechanic is brilliantly deep and can be executed in three distinct ways: 1) Pressing attack at the exact microsecond before an enemy strike lands (incredibly difficult to pull off). 2) Filling the Issen gauge by successfully dodging a sequence of attacks, which guarantees an Issen on your next dodge. 3) Activating Oni Awakening, which makes executing Issens significantly easier. As a deaf player, I rely 100% on a game’s visual language. While the frame-perfect standard Issen timing was too narrow for me to consistently hit by eye, the combat loop is so flexible that I could rely entirely on standard deflections, spatial awareness, and meter management to conquer the game. The visual design is backed by top-notch sound effects; the sharp, crisp "clank" of clashing blades is absolute chef's kiss, and the minor detail of the blade drawing and sheathing sounds incredibly satisfying alongside a solid musical score. [b]👹 Carnage Difficulty and the Repetitive Grind[/b] On Carnage Difficulty, the challenge scales beautifully. While the early game is fairly easy and standard enemies remain simple to defeat throughout, you must always respect them. If you lose focus for a second, standard mobs can easily delete your health bar or flat-out kill you.The bosses are varied and highly entertaining, but the game has a habit of making you fight a handful of them over and over again. While this boss recycling feels like pure padding and gets quite repetitive, the bright side is that it forced me to get genuinely good at reading their patterns. [b]👁️ Accessibility: A True Teaching Tool[/b] The inclusion of the "Action Prompt" feature in the accessibility settings deserves massive praise. It shows you the best face buttons to press against specific enemy moves. It isn't a brainless "I win" button because it doesn't tell you when to press them, but it serves as an exceptional teaching tool to memorize boss tells on standard difficulties. While this option is completely stripped away on Carnage Difficulty, using it early on allowed me to fully internalize the enemy movesets through pure visual recognition. [b]🐾 Where the Game Falters: Padding and Price[/b] The weakest part of the experience by far is Lady Murasaki and "her stories." Her questline requires you to fulfill various tasks, including tracking down her missing Liondogs who are out gathering folklore intelligence. At the end of each quest, she subjects you to a lengthy monologue. While it tries to add lore and backstory, it ultimately feels like artificial fluff and unnecessary padding. Lastly, the price point is a very hard pill to swallow. While CAPCOM games are beautifully polished and highly optimized, the retail price of $107.95 AUD is very difficult to stomach. I personally chose to buy a key from a legitimate third-party seller at a fairer price. Unless you are a die-hard, unconditional CAPCOM fan, I highly recommend waiting for a sale or looking for a cheaper external deal. [b]📝 Final Verdict[/b] Onimusha: Way of the Sword isn't quite a perfect masterpiece, but it is incredibly close. It is a visually stellar, mechanically deep action title that respects player adaptability. If you love deep pattern recognition and tight, rhythmic combat, it is absolutely worth your time. [b][u]Rating: 8.5/10[/u][/b]
似ている雰囲気の仁王3とかをやっていると自由度やアクションに不満が出るかもしれない。 正直なところ吸魂は探索中は面倒に感じ、ボス戦ではテンポ悪いなと感じる。 装備は強化制で強化アイテムはそこらへんに散らばっているため、探索しないとまともに強化が出来なくなる。 ただ、最近のスタイリッシュアクションに飽きた人には刺さると思います、ジャンプすらないし。 色々不満は書きましたが良作だと思います。傑作や神ゲーとは私には言えませんが。
Traz God Hand™ de volta logo, dona Capcom!
很帅
Leo
垃圾引导,贫瘠怪物,恶心播片
Active players
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