
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.8Kreviews | 90% | #34 | $36.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法只有打boss还行 (百秽除外) 剩下的全是一坨
yes
if u like samuria this one is for u
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMIGO QUE ESPERAS PARA COMPRAR ESTA TERRIBLE JOYA SAMURAI !!!
ABSOLUTELY BADASS! Only 4 hours in, but my favorite type of Combat games is when the main character starts out minimal. But through progression, unlocks, skills and weapons he just slowly becomes more badass, being able to utilize everything you've learned and by the end you're basically a God. Zero to Hero. Some of my favorite games that have this Combat progression are Devil May Cry, Arkham Knight, Sekiro, Wukong, Ghost of Tsushima, etc. And now Onimusha has been added to that holy grail!
Masterpiece. I have 6 hours in game now and I had 6 hours in the demo. Peak gaming. Capcom delivers again. This is not your average i-frame dodge roll touch butt simulator. The amount of defensive options are insane. Reflect for ranged attacks, Reflex dodge and reflex combo for unarmed attack. Perfect dodge for grab. Parry for fast armed attacks to get the blazing buff and then reflects to drain stamina. Lastly, issen for the big slow moves for high risk high reward. The animation is so smooth, it is unreal. Each boss has their own unique puzzle element going on as well. You have othe things like clashes etc that can happen mid fight. I havent even unlocked all the oni powers. Bonkers gameplay. The gameplay animations put scripted fight scenes you see in other media to shame. The fact that a harder difficulty will unlock after finishing the campaign has me excited. This may overtake khazan as my favorite combat system in a game. It has already overtaken sekiro for me. Capcom has been untouchable for a while now. Even their underwhelming games like dragon's dogma 2 are seeing a resurgence. Crazy winstreak.
Alles läuft mit maximalen Einstellungen ... die Grafik ist großartig, und der Sound ebenfalls ... Auch der Humor ist erstklassig...Splatter und die Effekte sind super. Bitte neu veröffentlichen: Wolfenstein (2009), Mortal Kombat 5–8, Bloodborne und Demon's Souls, Turtles: Out of the Shadows, Ghostbusters: The Original Game (mehrsprachig), Diablo 1 und 3, das Jurassic-Park-Spiel sowie die Sammlung. Everything runs on maximum settings... the graphics are great, and the sound is too... The humor is top-notch as well... the gore and effects are superb. Please re-release: Wolfenstein (2009), Mortal Kombat 5–8, Bloodborne and Demon's Souls, Turtles: Out of the Shadows, Ghostbusters: The Original Game (multi-language), Diablo 1 and 3, the Jurassic Park game, and the collection.
鬼武者好きは買っても後悔しないです。 バランスの取れた調整もストーリーも今の所良き 声優さんも良き。そのキャラに合った声してます。 移動もスムーズでダメな所出すのが逆に難しい。 難易度もアクションが苦手な人向きに作られ、かなりやり込み要素豊富です。 バグも無くFPSが落ちることもないです、自分のPCだと。
good performance
简单玩了一下,别的不说,这游戏最起码充分暴露了3件事: 1.卡婊现在已经是一个“能做8分游戏就绝不做9分游戏”的厂商了,今年生化9和识质存在不说,把前几年的怪猎荒野也算上,这个趋势确实已经明显到是个人都能看懂的程度了。除非明天卡婊股价发力,濒临倒闭,否则没人能逼卡婊出全力去做一部各方面打磨完好且超大体量的游戏,令人遗憾。 2.卡婊对用RE引擎做开放世界还是贼心不死,吃了龙信2和怪猎荒野的亏还不够,到了鬼武者这边宁愿用这种大小箱庭拼接的方式来做丐版开放世界,也不想好好的就把鬼武者做成一个传统的关卡制游戏,宁愿用通马桶支线来填充主线之间的空白时间,也要把手下的游戏做成“最新最潮”的开放世界,无言了。 3.只有一把主武器,单调的动作模组,换来的是对单一武器交互的极致打磨,虽然本质上鬼武者的战斗很大程度上还是“等红光”,但确实卡婊在这部鬼武者里把“等红光”这件事几乎玩到了极致,只能说“等红光"之间亦有差距,你说是吧安田。 综合评分:8-8.5分,只要卡婊一天还是这种“没必要尽全力”的姿态的话,以后这个分数可以复制粘贴用在卡婊后面出的所有游戏上了。他的游戏差肯定不差,但你要说有多好,有什么突破性的进步,那是没有的,所以也不用期待了,也算好事,跟消费者达成共识就好,也免得一些新司机对卡婊有啥不切实际的幻想不是么。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
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| $36.9M | 53.4K | 95% | $29.99 |