
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.8Kreviews | 90% | #33 | $61.9M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些评论是为了给差评而差评。女角色脸模没有美颜没有削尖下巴没有浓眉大眼大浓妆,骂!自己装一大堆奇奇怪怪乱七八糟软件和mod导致游戏崩溃,骂!小怪围殴主角怕你打不过按排他们客客气气一个一个攻过来,骂!这游戏问题是有,但只因为这些问题给差评那大概只有二游能满足你了。箱庭设计很惊艳,尤其是二条城地下。有些人边骂半开放世界空洞,边骂箱庭绕,大哥你要不要用你脖子上耗氧量最大的器官想一下你到底要什么? 至于缺点有不少我是认同的:不能直接回存档点,楞跑;boss战二阶段三阶段没啥区别,就是有一两个大招改了速度导致一闪判定时机改变了但基本都是一样,连我老婆都问为什么每个boss都要打两遍;素材复用,确实满大街的百秽和怒伐天,至于小怪,我觉得够了,反正只有boss战是精华,给再多不也是练习一闪连斩的素材罢了;半开放+箱庭:本身这套路没啥问题,问题是有时候让我觉得我在玩仁王(清瘴气那段,结果清完也没有开放更多地图)。 如果觉得通马桶很粪的话,其实主线也没几个马桶要通,支线做了也没啥用,想体验boss rush的,开局直接就送了,只要打过一次就能无限打。 总结这游戏有优点有缺点,估计有些人又是被IGN10分弄红温了有点缺点就直接开喷。等打折也是可以的,我反正等不了。
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Latest in each market: best JP #3, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 370ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So this is my first game of the franchise and wow its great! It has it all, action, humor, intensity and so much more. Capcom has once again knocked it out of the park. RE Engine runs great once again, with my specs I'm running ultra with fsr 120fps no dips. I've had one crash so far and that was after a fight going into a cutscene but it wasn't a big deal. I'm super excited to see where the game goes as I am a fan of the RE formula. Where I'm at right now in the game a solid 8/10 but I have a strong feeling that rating will go up. Even if you haven't played any games in the franchise, pick it up if you're a fan of sword fighting/samurai games like GOT or Sekiro. The parry system reminds me of them. Cheers
个人认为这游戏最大的几个问题 1) 首日崩溃 2) 数不清的boss复用(是的就是百秽和那个双刀哥,我统计了一下直到通关我百秽差不多共打了15次),最后爬塔更是演都不演了,我觉得boss rush这种东西放在可选支线应该比放在主线合适吧? 3) 数不清的地图复用,一张清水寺地图算上蝴蝶任务、射箭任务至少会去四次,一张图内还要反复爬上爬下,也不给个快速回到鬼灯的功能 4) 防退款设计很多人都提过,我一般不倾向恶意揣测有这种设计存在但这作会不会太符合了:开头的播片占比偏高,基本没几分钟是自己在操作的;然后清水寺的两个boss战斗都很精彩,但是过完这一段到大地图立马变成清据点通马桶模式,前后落差是不是太大了? 如果没有这些问题,如果这游戏像卡婊其他游戏那样纯线性带点有趣的小支线,我会认为这是个很完美的游戏。至少这游戏的动作系统和主线boss设计都很有意思,化劲、闪避、远程三种应对方式各自都有发挥关键的作用,点名表扬义经、佐佐木和两兄弟的战斗了,尤其是两兄弟连携技的表现很有新意,可惜这些都是主线比较后期的内容,不知道有多少吃家能坚持到这里。然后这游戏的养成系统也还不错,至少比隔壁PRAGMATA好。 (说起PRAGMATA,感觉和鬼武者一样也是很可惜的一部作品,它的战斗系统和养成系统简直是一坨大的,但是在当我坚持通完关,击败了最终boss,享受着通关剧情和bgm的时候,再怎么恨这个游戏也不舍得真的给出那个差评了) 卡普空今年的游戏都或多或少的有些瑕疵呀……
Es como Sekiro pero sin la movilidad y eso no es malo. Su combate base se siente genial en cuanto lo dominas. Mas allá de eso tiene una muy buena optimización, mi PC con la RTX 2060 lo corre a 60 estables, juegardo.
交互战斗的巅峰之作
Cool sword game
A ONIMUSHA game in mame only, gameplay wise is a SEKIRO carbon copy. Parry, deflection, executions, stamina is called posture and you literally counter grabs with a mikiri counter... stealth kills, how/what you "level up" and even "prosthetic tools". Its blatant. Talking about "prosthetic tools": instead of diferent weapons to choose from (types, elements and movesets) like in previous entries, we are limited now to the a katana, while some of the old games weapons appear as tools to make an special attack when we fill a blue bar. We are limited to a regular weapon, when lore wise, regular weapons are very innefective against the gemma. I guess having multiple weapons and movesets with the enemies having diferent weakneses and resistances was asking to much for a 70€ game. We also can control just 1 character. 1 Character and 1 weapon with 1 moveset. Onimusha 4 had 5 playable characters, each one with their own weapon type, skills and a ton of weapons of each kind, that game was released 20 years ago. Combat is flawed. Basic enemies you overpower easily, for anything stronger is best to wait for a parry/counter. This worked in sekiro since multiple enemies attacked at once... In onimusha 5, even when the cinematics show how enemies gang you, will atack in turn when playing, i guess even the gemma have honor to duel you 1vs1. Also, while in sekiro you could start by killing or taking a healthbar from a enemy by using stealth, in onimusha 5 sneaking is not practical. There are too many ways to heal yourself in the game. Exploration has problems too: - The FOV is too low for this kind of game. - The map is made of corridors and slighly more open areas, i guess kyoto counts as open area, even when the game wont let you explore(walls and malice/poison). Problem is, they painted everyting with red paint so you dont get lost in a corridor with 1 direction. There are also floating markers(thank god you can remove those). -There is also witcher vision wich i dont mind, the issue is... they added the monster hunter fireflies that show you the way and you cant remove that. -Enemies and gathering points(yep they put those) respawn even without resting. Kyoto looks all the same, so when you are exploring and clearing areas, things will respawn, forcing you to open the map to check where you are. Story wise i dont have a strong opinion, altought the plot arround removing the gauntlet is far less interesting that time traveling in onimusha 3 or the cherry trees of the 4th game. If you like games like sekiro and never played a onimusha game you will probably enjoy the game. If you wanted a onimusha game you are out of luck, gameplay wise, only absorbing souls with the gauntlet and the counter you make when you press the atack button before a enemy attack connects remain. Personally, i dont see the gameplay variety and replayability in onimusha 5 that previous games had.
战斗爽!剧情一眼望到头。卡普空的游戏虽然短板很明显,但暴雷的是真少。喜欢动作游戏的玩家可以无脑入!
Capcom W
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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