
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.8Kreviews | 90% | #33 | $61.9M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些评论是为了给差评而差评。女角色脸模没有美颜没有削尖下巴没有浓眉大眼大浓妆,骂!自己装一大堆奇奇怪怪乱七八糟软件和mod导致游戏崩溃,骂!小怪围殴主角怕你打不过按排他们客客气气一个一个攻过来,骂!这游戏问题是有,但只因为这些问题给差评那大概只有二游能满足你了。箱庭设计很惊艳,尤其是二条城地下。有些人边骂半开放世界空洞,边骂箱庭绕,大哥你要不要用你脖子上耗氧量最大的器官想一下你到底要什么? 至于缺点有不少我是认同的:不能直接回存档点,楞跑;boss战二阶段三阶段没啥区别,就是有一两个大招改了速度导致一闪判定时机改变了但基本都是一样,连我老婆都问为什么每个boss都要打两遍;素材复用,确实满大街的百秽和怒伐天,至于小怪,我觉得够了,反正只有boss战是精华,给再多不也是练习一闪连斩的素材罢了;半开放+箱庭:本身这套路没啥问题,问题是有时候让我觉得我在玩仁王(清瘴气那段,结果清完也没有开放更多地图)。 如果觉得通马桶很粪的话,其实主线也没几个马桶要通,支线做了也没啥用,想体验boss rush的,开局直接就送了,只要打过一次就能无限打。 总结这游戏有优点有缺点,估计有些人又是被IGN10分弄红温了有点缺点就直接开喷。等打折也是可以的,我反正等不了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #3, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 370ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
艹 射个对穿!
Recommended 👍 Absolutely fantastic experience. Capcom really brought Onimusha back in the best way possible. The combat is incredibly satisfying, the boss fights are awesome, and the whole game feels like a proper evolution of the original series while still keeping that classic Onimusha feel. Definitely the best Onimusha experience I've had. Highly recommended! ⚔️🔥
一周目结束,很久没玩到这么战斗爽的游戏了,卡婊在战斗和地图制作上没有让人失望,屎一般的地图设计,通马桶和素质爆炸的boss战。我建议直接全部章节改成最后一章的爬塔boss战,我估计评价还能上升不少。
就这个游戏定价,完全可以说: 恬不知耻的素材复用 毫不考虑游玩体验的通马桶
傻逼游戏,2026年我还能再动作游戏中见到通马桶的,纯demo诈骗,为了凑时长脸都不要了
令和时代日厂动作游戏的集大成之作!结合了幽影地的随地捡石头、龙信二的徒步随机马桶、仁王的黑黑红红,在游戏流程中总能挑到一项来享受。 抛开流程设计来说其他方面还算优秀,战斗爽虽然被city walk稀释了不少但打起来的时候该爽还是爽。剧情也算是一个完整的故事,给续作留了一点坑。角色方面这作不仅是动作优秀,面部表情也精细得夸张,就是这种偏颜艺的风格可能会有部分人不太能接受。 理论上是可以给出好评的,但是最终boss史红调色场景让我想起了一路上的马桶,身不由己。 内容密度较低不推荐原价购入。
absolutely amAZING u gotta try it out when its on sale since i got it for 49 dolars
Been wanting this one for twenty years, and boy am I happy with what we got. The combat is both weighty and flashy at the same time, and once you start pulling of issen attacks... "chefs kisses". The game looks great and runs great on my old RTX 3070. The action cutscenes are also choreographed masterfully. My most serious gripe with the game is that the hardest difficulty for your first run is a bit on the easy side, but that is a matter of taste. The game is great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $62.1M | 68.6K | 75% | $34.99 | |
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| $62.6M | 89.9K | 94% | $17.49 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $62.8M | 318.2K | 98% | $9.99 |