
Take the loot, pirates! Bounty Rush is a 4 vs 4 multiplayer team action game. Work with your team to capture the other teams' berries!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About




Genres
Stats
Languages: English, French, Thai, Traditional Chinese, Japanese*, Korean, Spanish - Latin America, Arabic*languages with full audio support
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
noice
O SINGURĂ BUCATĂ Goana după Recompense?
たのしい
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 374 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FACT: Akainu made up Ace so that he could have a feat
IINE
FUN
.
не игра а помойка баланса вообще ноль, хотя чему я удивляюсь это же бандай намко они не умеют делать нормальный игры(после этого комента я на удивление апнул S ранг так что так и быть будет лайк)
GOTY
the worst pay to win slop I've ever played. if i had to rank every one piece game that was ever created this is by far the worst game ever made. they even warn you before you play that they don't balance the game and that you shouldn't be mad when they released unbalanced slop. if we go down the list it fails at every essential thing to be a enjoyable game. graphics are horrible and the excuse its a mobile game isn't valid because most mobile games look better than this crap. controls are horrendous making your character attack in random directions and there's no clear indication as to if you hit or not. most the time I cant figure out why I can or cant do something because there's no feedback to the player. and don't get me started on the ui navigation. WHY DOES THE OK BUTTON HAVE A MENU WITHIN A MENU WITHIN A MENU. just trying to navigate this trash ui makes me want to throw my controller. half my game play is telling the menu to shut up. and EVERY GAME IN EXISTANCE that has controller support allows controller inputs to auto navigate to buttons. why do I gotta use my controller like a mouse and keyboard just to hit a tiny button in random parts of the screen. this is the laziest excuse for a game I've ever had the displeasure of playing. to everyone who enjoys this game you should be ashamed to be a one piece fan and to everyone to created this game, quit your day job, game design was not for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 56.6K | 84% | $9.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $1.8M | 22.3K | 90% | $3.99 |