
Take the loot, pirates! Bounty Rush is a 4 vs 4 multiplayer team action game. Work with your team to capture the other teams' berries!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About




Genres
Stats
Languages: English, French, Thai, Traditional Chinese, Japanese*, Korean, Spanish - Latin America, Arabic*languages with full audio support
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a newbie friendly
godt spil mega god til anime fans
-Проблемы с матчмейкингом: Система подбора игроков часто сталкивает новичков или игроков со средними персонажами против ветеранов с максимальной прокачкой («донатные» команды). -Сетевой код и пинг: Постоянные задержки (лаги), рассинхронизация, проблемы с регистрацией ударов и внезапные вылеты из матчей прямо во время лиги. -Агрессивный донат (Pay-to-Win): Цены на внутриигровую валюту (Rainbow Diamonds) очень высокие, а шансы выпадения топовых персонажей из баннеров крайне малы. Без вливания реальных денег копить на гарант приходится месяцами. -Обилие читеров: В высокоранговых матчах лиги регулярно встречаются игроки, использующие сторонний софт (бесконечный радиус атак, неуязвимость, мгновенный захват флагов), а разработчики банят их неохотно. -Однообразный геймплей: Несмотря на обилие персонажей, основной режим (захват флагов 4 на 4) со временем становится рутиной из-за одинаковых тактик и доминирования одних и тех же героев в мете. Г..но с годами не меняеться! One Piece: Fighting Path. Этот аналог во всем превосходит Bounty Rush: -Matchmaking issues: The matchmaking system constantly throws newbies or players with mid-tier characters against maxed-out veterans ("pay-to-win" teams). -Netcode and ping: Constant lag, desync, hit registration issues, and sudden disconnects right in the middle of league matches. -Aggressive pay-to-win (P2W): The prices for the in-game currency (Rainbow Diamonds) are sky-high, and the drop rates for top-tier characters from banners are extremely low. Without spending real money, it takes months to save up for a guaranteed pull. -Plagued with cheaters: High-rank league matches are full of players using third-party software (infinite attack range, invincibility, instant flag capture), and the developers are very slow to ban them. -Repetitive gameplay: Despite the huge roster of characters, the main mode (4v4 flag capture) eventually turns into a chore due to the same repetitive tactics and the dominance of the exact same meta heroes.This piece of garbage never changes over the years!One Piece: Fighting Path. This alternative is superior to Bounty Rush in every single way:
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 42.6K | 84% | $9.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $1.8M | 22.3K | 90% | $3.99 |
Hours played at review time, across 369 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego jochis 20/10 y zzz
peak
"NGL, I can't recommend this game. I mean, the core game is decent and I’ve been playing it since 2019, but the issues are just way too much. First off, customer support is absolute trash and completely useless. It's wild considering how heavily monetized the game is with tons of shops. We're not just talking about cosmetics or skins here; you literally buy characters that dictate your entire playstyle. Second thing: the servers. Deadass the worst potato servers I've ever experienced in my life. Literally not a single good server. The connection issues are outrageously bad, and for an online game, that’s a massive L. It makes the game literally unplayable. I could drop a whole essay just on the lag and ping alone, but I’ll stop here so I have room to rant about the rest. Third off, the updates are super mid. Honestly, only like 1 out of 10 patches is actually memorable. The content drought is real, and there’s never anything exciting added. I can literally drop the game for two months, hop back on, and realize absolutely nothing has changed except for a few new characters dropping. Fourth, the game is literally based on an anime with a massive, incredible world and endless lore, but the devs are completely wasting its potential. They're doing absolutely nothing to leverage all that content. Fifth, the microtransactions and top-ups in this game are expensive as hell. Buying gems or cards is just ridiculous, unless your dad literally runs a bank, then that’s a different story. The only saving grace I actually want to praise is the characters themselves. Their designs and skill kits are honestly amazing and deserve credit. But with these trash servers? That whole feature just goes down the drain."
...
really fun game even if its pay2win
完全pay to win,運氣好可能還能過一兩招,但數值差距擺在那,新手通常都是被秒或秒別人,剛開始的人機局確實很爽,但只要開始出現真人就代表匹配已經越來越糟糕,整隊不到6萬戰能匹配到兩倍高甚至更高戰力的敵人,甚至對面還有可能整隊是人機,他不需要任何技術,但凡出現操作失誤直接被秒,尿性和南夢宮另一款dragon ball legend一模一樣,新角在練度差距不是天差地遠的情況下就是比舊角強得多得多,dbl環境還比較好,技術允許完全是有辦法和對手周旋,要贏不是沒有可能,但bounty rush做為3D5v5的遊戲模式,就算有絕對技術,否則一定還是在被秒和秒人的路上,匹配機制也是一大坨,隊友要不是角色弱得不可思議,要不就是一點腦都沒有;總結:你有錢,你有耐心,你有時間,你有一顆鑽石般硬的心靈,你就玩吧,這世上沒有東西能阻擋你了,你做什麼都會成功的,祝南夢宮越來越好,越來越接近結局。
シンプルにおもろい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.