
One Move Away is a 3D, first-person puzzle game that blends puzzles with packing vehicles. Players experience packing at various stages of life, each level offering their own challenges. Master the art of packing by completing every objective!
Modeled estimate, not a reported figure. How we estimate →
About
One Move Away is a 3D, first-person game that blends packing based puzzles with a beautiful art style. Strategically pack away possessions at various stages of three characters' lives.
As we go through life, the number of possessions we accumulate grows, making packing a difficult task. This vast collection of belongings becomes challenging when it's time to pack.
Whether you're a meticulous or chaotic packer, One Move Away challenges you to pack your way. Optimize your strategy or embrace the mess, just make sure the boot closes!
Be prepared for every action to have a reaction. Expect realistic physics, just like in real life. Items placed carelessly can have a domino effect, pile them too high, and they’ll all fall down!
Experience the ultimate satisfaction of perfectly packing numerous items, expertly placing each one into its rightful space. Revel in the sense of accomplishment that comes from seeing the packing process from start to finish.
Challenge yourself, with multiple objectives to hit that will require you to think strategically .Each level gives you a new packing challenge with different sizes, shapes, and space limits to work around. Can you beat the clock and achieve packing perfection?
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80reviews | 76% | — | $36K |
| $14.99 | 53ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]One Move Away[/i] is just fine, and that's really it. This is one of those games where I wish Steam had an option between a Yes or No. Overall, I wouldn’t call [i]One Move Away[/i] a must-play, and I don’t think it’ll be cozy enough for everyone. But for me, it hit the right level of brain-dead, mindless gameplay that I needed after long days of real-life work. It can be frustrating and janky at times, but when it works, it’s a nice little game to zone out with. The core idea is satisfying, and it scratches that same organizational itch as games like [i]Unpacking[/i], just with more of a spatial puzzle angle. The game has three storylines: Sylvie, Cam, and Ahmed; each with around 5–7 levels. It's not super long, took me around 6 hours to beat, but there’s enough here to get into the rhythm of it. That being said, the physics can be pretty wonky, which seems to be one of the most common complaints from other reviews, and I definitely felt that too. It has that unrefined edge that reminds you it's a low-budget indie game. Sometimes objects don’t behave quite how you expect, and that can make the game more frustrating than relaxing. Not to mention that there are moments where you'll fully pack a truck, realize you don’t have enough space, and have to start pulling everything out again. Depending on your patience level, that might be satisfying problem-solving or just annoying. The options are also very barebones. Graphically, you only really get two settings: “visuals quality” and “performance.” It’s not a dealbreaker, but it adds to the feeling that this is a smaller indie release.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +2 more
| $14.99 |
| 13ratings |
| 78% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you think this is a "Cozy Game" you are sorely mistaken. Although there are no time limits, no wrong answers, it can be extremely frustrating if you're shooting to get all of the achievements. This game is incredibly interactive, challenging, and visually pleasing. And I am so grateful you can now toggle the "bumpy road" mechanic, or else it would've been too frustrating to play. Gaining all of the achievements is a serious challenge, which I like. I did have to walk away and come back to this game a few times because of how frustrating it was. But I couldn't recommend the game more!!! If you like a challenge, like interactive objects, and enjoy organizing, then this is for you! And it worked great on my Steamdeck! Solid 10/10!!!! ------------------ Helpful tip for Ahmed 1999 Optimizer Achievement: This is arguably the hardest achievement to get due to how the achievement's guidelines is worded. Using the grid helps a lot with this. What is considered "going off the sides" is going past the grid outline. To get this achievement, you CAN go off the FRONT and BACK of the trailer and past the grid (The front and back being the shorter width sides of the trailer). You can use the sides as well just NOT PAST THE GRID'S OUTLINE. And of course, not going past the roof of the van in height. Hopefully that's helpful to anyone struggling!
I really enjoyed this and am already craving a sequel or DLC. It fits the cozy game vibe while also being pretty challenging at times (at least if you're going for the bonus stars) and really satisfying to complete. And to its credit, it avoids the two biggest pitfalls that I often complain about with these types of games, which are being too short to be interesting and not pushing the core ideas/mechanics further. This game nails both. The length is great with three different characters that each have a good number of unique levels, and some individual levels are quite large and will take a while to complete. And I was consistently impressed by the amount of variety here. The different levels shake things up much more than I expected, and it's cool how packing a tiny suitcase or packing a gigantic shipping container can both be challenging. My favorite levels were the ones with the trailer, since you were able to build outward by stacking and hooking objects to each other in creative ways by balancing the weight distribution. There are some things that hold it back. For one, the difficulty progression is all out of whack, The hardest level for me was in the first storyline (the one with the bike) and some of the levels that follow are significantly easier (and shorter) than the many of the ones that came before. I don't personally care about completionist stuff, but if you're trying to 100% it, be warned that some of the bonus stars didn't trigger correctly in my playthrough. There were multiple times where I met the bonus requirement but wasn't given the star, but also two times where I absolutely did NOT meet the bonus requirement but WAS given the stars anyway, so it's unreliable on both ends. I also had one instance where an object disappeared and prevented me from finishing a level (I'm pretty sure it fell through the geometry and vanished), which meant starting over from the beginning. There's definitely a lot of potential for frustration since, even without glitches like that, it's easy to pack everything except for one or two items and realize that you screwed yourself way earlier on and the only option is to reset the entire level. I was actually surprised to find that I didn't mind all that much when this happened as I felt like I was approaching the level with greater insight into the objects and space and could plan better, so it made the second run feel different and tactical in a fun way, but I could see that being rather infuriating for some players. Anyway, I want more of this immediately. Bring on "Two Moves Away"
이거 힐링 게임 아님. 캠 파트에서 진짜 혼절할뻔했다 그리고 겜 더 팔려면 멀미 나는거 고쳐야할거 같다 난 버티며 했긴했지만
Great game. If you want a relaxing experience just ignore the extra stars, it's not mandatory and quite difficult.
I enjoyed the game a lot. It's really more of a puzzle game than a cozy organizational game, which I personally prefer. I don't really understand other people's complaints with the "additional feature" like a drive test - the game is about moving, what do you expect haha, anyway practically 3-starred everything so it's all possible, except for 1 bugged level at Cam 2016. I hope this gets fixed so I can officially 3-star all the levels. I do agree it induces motion sickness, cause I had to pause a lot because I was getting a headache lol, still, nonetheless, I'd recommend it, maybe just don't binge all levels at one time (like I was trying to do) and pause so it doesn't give you a headache. I do hope they could improve that though, so one can try and finish everything with no issue. EDIT: They fixed the bugged star, so I've officially 3-starred everything (thank you!) - off to complete the rest of the achievements.
a nice cosy 3D Tetris
bien sympa ! mais bon ! zzzzZZzZZ
Things I did like include; easy stacking of books and board games, the story context clues such as Sylvia/s plush animal and textbooks. She appears to be a math student or teacher as well as an avid fan of astronomy and string instruments.
To be honest, I didn't expect to like this game as much as I do. After all, how much "fun" is it to pack things away? Turns out, it's a lot of fun. The objects used make for a puzzling experience, and the (somewhat) janky physics add an extra challenge. The levels of difficulty also provide for a scaled experience based on your commitment to shoving as much stuff as you can into a limited space. I don't know how, but there's always this feeling of "never going to happen" at the beginning of each level until you of course make it happen. There's also a bit of humor and wonderful world building as you examine what each character considers important enough to move and take with them. (Some of these items I found hilariously questionable.) The character arcs end up interacting with each other in a delightful way, meaning your choices in packing may come back to haunt you. Those of you dedicated enough to playing this sort of "fancy tetris" will find more challenges in the achievements, expanding the notion of how you tackle each scenario. I hope the developers come out with more in the future. Bottom line, this game is surprisingly engaging and had me hooked for hours the first time I played it. If however, you have the patience of an angry sunburned dad on a Disney vacation, I recommend a different game. Either way, good luck. 7/10
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