
The Earth is sick and we are the disease. All hope rests on Gaia, a powerful being born from mother nature’s last breath. Use her abilities to alter the environment, escape from dangerous creatures, solve thoughtful puzzles and survive in this dying world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 38reviews | 84% | — | $10.6K |
| $11.69−35% | 59ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
5/10 玩法比较枯燥,步行模拟。基本除了躲怪物就是来回找机关(A和D已按烂)。 操作一般,动画和镜头以及互动做的较为僵硬。 里面部分场景比如森林到城市,最后前往地下设施貌似借鉴了INSIDE 例如一开始的巨型树干和随处可见的培养仓。 某些机关玩法类似小小噩梦,比如躲避一堆探照灯。 优点: 场景宏大(类似传送门2盐矿)。剧情和音乐做的还可以。
Good Game :)
Good 2.5D Puzzle Platformer. If you like LIMBO and INSIDE, you'll also like this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Simplified Chinese, Traditional Chinese, Japanese, Catalan, Basque*languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
Me encanta la temática, los paisajes, la tensión constante y el tener que ser ingenioso en cada nivel.
[h1]Cała Gra [i]One Last Breath[/i] [b]w 4K[/b]: https://youtu.be/moL7tuYNkSk[/h1] Niedługa, bo idzie ją ukończyć w całości w około dwie godzinki, ale za to niezwykle klimatyczna przeprawa przez postapokaliptyczny świat. To platformówka ewidentnie inspirowana klasykami gatunku jak [i]Limbo[/i], czy [i]Inside[/i], które zręcznościowy gameplay bazujący na fizycznie łączyły z ciężkim i dojrzałym klimatem. Śmiało chwytać temat przy najbliższej przecenie, jeśli tego typu gra na dosłownie dwie krótkie godziny to coś dla was.
Oscuridad, sonido y momentos de luz te harán participe de este mundo desolado sin humanos. Dónde tendrás que sobrevivir y resolver puzzles durante tu viaje en este último suspiro de la madre naturaleza.
整体不错内,很像Inside和Limbo(尤其是Level 7那个evo的广告牌让我想起Limbo里的差不多的一个场景内)。整体流程不算长但要一次性找到并拔掉所有白色球球还是有点难。然后解谜部分感觉还可以再难再丰富一点
GUANLAS BREAD 👍
One last breath is a beautiful cinematic puzzle platformer that is clearly inspired by INSIDE. I hate to draw comparrisons all the time as i prefer to let games stand on their own. But the environments here feel very similar, especially the forest & farm sections. Now obviously this game doesn't reach the same heights as INSIDE but i've yet to play a game in this genre that does. One last breath does do some things to stand on its own though, namely in the form of the branches mechanic. You can both grow and wither tree branches/roots to create paths or block others. While the inital uses are very basic I found that in the later half of the game they're put to proper use with some rather enjoyable puzzles. It's a lot of trial and error though when there's monsters involved which were sometimes a bit frustrating as even a split second of hesitation meant your demise with a lenghty kill animation. Not enough to ruin the game whatsoever but enough to let me sigh from time to time. As is the custom for this genre though there's also a lot of running through enviroments, luckily the game looks very good with a nice variety of locales that each are breathtaking to behold. It may not reach the same complexity as some of its contemporaries but the enviroments are still nice to peruse and this sort of low poly cell shaded aesthetic is something i can't really get tired of. INSIDE, black the fall, sommervile and countless others, i find these games to have a strong visual identity and taking screenshots is half the fun of exploration for me. Speaking of exploring there's some satisfying secrets to find to get an alternate ending. If you missed any you can use chapter select to quickly pick them up as they can be used retroactively, which was very appreciated. Sound design was a bit hit or miss but i would have especially loved to see more volume options. The SFX were generally too loud in comparison with the music which was VERY good. I even rolled the credits a second time to record the final song as i found it to be a very emotive piece. I would definately pick up a copy of the OST if it were to become available. I do think the game is a bit steep at base price, and i would recommend picking it up at a sale which hasn't happened so far. I had a few hours to kill today though and i had this game on my wishlist for a while without any sales. Thus i bit the bullet and picked it up at full price, something i don't regret as i found the experience memorable enough. If you're a big fan of the genre or the art style i think it's worth it. Also if any dev reads this review, please consider doing sales more often as it will really help your sales. I literally wanted to get this and waited until now before finally playing it.
Sigue la misma filosofía de diseño que limbo o inside, con la diferencia de que los puzzles no son desafiantes, lo cual agradezco. Me gusta la historia post apocalíptica que narra a lo largo de todo el gameplay y solo por eso considero que ha valido la pena. No obstante, tuve varios crasheos ejecutando el juego en un handheld pc, por lo que tuve que terminar mi partida en un pc convencional.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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