
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $695.8K — a different platform, not this one.
Simplicity to perfection. To be played in bursts. By design, there is no story. Only crazy kung-fu. You're surrounded, outnumbered and have to use any weapon you can get your hands on to dismantle your opponents in a flurry of kung fu. That's the essence of OFDP2, the world's fastest brawler. It features the original OFDP's unique two-button mechanics which we've spent the last five years perfecting. Speed and precision are key in this whirlwind fighting frenzy, as players maintain control over the 26 different unlockable skills, frenetic gameplay, and classic kung fu-inspired animations. ATTACK LEFT or ATTACK RIGHT We want to show that a fighting game can be complex without cumbersome button combinations. Once players complete the tutorial levels and learn the basics, they'll see that this is the most intense two-button game ever made. With 1000 different animations available, literally, anything is possible—particularly when players unlock each of the 26 available skills. Having these skills available simultaneously is a major design challenge that encompasses the core of what OFDP2 is trying to achieve. Seeing the game with all 26 skills is a spectacle unique to OFDP2. We built this game as a palette cleanser between other games in your library. It was designed to deliver a quick hit of adrenaline as fast as possible. You can't get a feel for the gameplay from watching videos. The flow of combat is something we spent years tweaking. It's what makes OFDP2 unique. Only by playing it will this become clear. *You can turn the announcer on or off in the options. *64 bit operating systems only. *Windows 7 might have issues playing the few video files in the game. EASY TO LEARN THE WORLD'S FASTEST BRAWLER OUR ONLY GOAL WAS TO CREATE FUN 400+ LEVELS - 26 SKILLS - 4 ENDLESS SURVIVAL TOWERS
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.15−73% | 57ratings | 92% | — | not modelled |
| $7.99 | 4.5Kreviews | 96% | — | $695.8K | |
| $2.24−75% | 354ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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