
This is a short story in a sci-fi setting with a top-down view, telling the story of a nameless man lost in routine in the middle of a cold world and soulless machines. But what if it could be different?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
»Achei a historia bem vazia, sem pé nem cabeça »Não da para pular os diálogos e por causa disso você perder muito tempo »O jogo te faz escolher entre reiniciar os extratores antes de sair ou não, oq é uma piada pois não influencia em nada »Não tem puzzle nenhum e nem dificuldade, a real dificuldade é a movimentação do boneco e o mapa »O boneco anda mais devagar que uma lesma »Você perder muito tempo em um mapa sem muita coisa, tudo é muito igual »O jogo é bem bugado, perdi bastante tempo por causa disso »Quando você morre para os robôs reze para não bugar e quando você for pegar o treco para jogar na barreira também (Fiquei bastante tempo parada nesses dois Bugs) »Você pode pegar dicas apertando no *TAB*
Приятное приключение среди снегов, тихого ветра и какого-то неизвестного гудения. Недлинная, но интересная. В духе рассказов Рэя Брэдбери. Не советую играть ночью перед сном. Не страшная, но можно немного начать засыпать, пока тихонько перемещаешься из одного места в другое :) 6 из 10. Демонстрация употребления алкоголя, курения и всякой непотребщины не замечена. Для любителей интерактивной литературы.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once in Flowerlake is a 3D low poly plodding adventure game. You're an old man who works in a snowed in hut surrounded by electric force fields in some kind of post apocalyptic science fiction scenario. Your job is to keep a few machines running by a laborious process of trudging around them in a circle... but then some strangers show up outside the barrier and the story kicks off. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. That's right, only 8. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Once in Flowerlake has the almost scam-like price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer.
O jogo parece uma demo , normalmente eu daria uma analise negativa , mas como eu vi potencial e o estudio é indie. Eu resolvi n cometer essa mancada. O jogo precisa de muitas adições , principalmente quanto a historia, e aumentar as horas de gameplay. O jogo foi tediante muitas vezes , eu adoro walking simulators porem esse n me desceu , nem trilha sonora parece que tem. O sistema de andar em um jogo sobre andar é muito ruim, precisa de muitos acrescimos porem eu vejo potencial. O maior ponto forte do jogo é ambientação e graficos , porem isso n consegue o tornar bom
Пустышка с плохо настроенной камерой, плохим управлением и очень медленным хождением
This game immerses you in a world of despair, where monotony feels inescapable, swallowing you whole. The atmosphere is bleak, reinforcing a sense of hopelessness—until, by sheer chance, everything shifts. A single opportunity emerges, offering a break from the cycle, a chance at salvation. The way the game builds and then shatters this oppressive routine is truly captivating. If you enjoy games that explore deep, existential themes, this one is worth experiencing.
Quite good, didn't play for long but it seems like a good game. 7/10 Pretty good.
A little too slow, but it makes sense that it is this way.
Cool game but suffers greatly due to shortness and lack of puzzles.
存在严重BUG,win11系统下,出去找人的时候走那个好像肋骨的小桥,无论如何都走不过去,人物只会在桥上做行走和平衡的姿势,但是过不去,尝试手柄和键盘操作都不行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 83 | 86% | $11.99 | |
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| $11.8K | 102 | 88% | $4.99 | |
| $11.8K | 68 | 96% | $4.99 | |
| $11.8K | 103 | 82% | $4.99 | |
| $11.8K | 72 | 93% | $4.99 |