
Explore the ruins of an ancient city. Solve puzzles to unlock new paths, abilities, and forgotten lore. Read the lost stories you uncover to gain insight into a tangled web of mysteries. Using only your wits and your trusty torch to guide you, you must find a way to return light to a starless sky.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Once Glorious Artahk, you’ll explore the ruins of the ancient city of Artahk in search of a way to save the world from an endless night. Solve a variety of different puzzles to unlock new paths, abilities, and forgotten lore, then read the lost stories you uncover to gain insight into a tangled web of mysteries. Using only your wits and your trusty torch to guide you, you must find a way to return light to a starless sky.
Taking notes to help remember hints and puzzle details while you play is highly recommended! There is also a free prologue story, "Flowers Beneath A Starless Sky", available to read in the News section as a sample of what the game has in store!
Explore crumbling ruins, darkened halls, and tangled forests as you scour what remains of the once-glorious city of Artahk. The game world is divided into five distinct zones that can be explored non-linearly and feature many puzzles that overlap and build upon each other.
From piecing together the proper sequence to arrange ancient runes, to deciphering cryptic murals, or using mirrors to redirect the light from your torch in order to activate magical mechanisms, the ruins of Artahk are littered with all manner of puzzles waiting to be solved.
Using the magical Tome of Apocrypha, you’ll uncover long forgotten stories that will give you insight into the many mysteries of Artahk. All you need to do is discover the right “words of power” hidden throughout the city. The lore presented here is more than just set dressing—you’ll need to use what you learn from the Tome to solve certain puzzles and piece together a way to restore the stars to the sky!
Features
Explore 5 major zones and several subzones throughout the city, each interconnected and filled to the brim with puzzles waiting to be solved.
Avoid the dreaded beast that prowls the ruins of the city
No combat—you must rely on your wits alone to survive and find victory
Discover 90+ lore entries within the Tome of Apocrypha, short stories that will give you insight into the many mysteries of Artahk
Unlock 4 exciting abilities to augment your torch and open up new paths and possibilities
Unravel the tangled mystery of why the world was cast into an endless night, and how the stars can be returned to the sky once more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game! Up there in the same tier as return to the obra din. I loved the exploration and secret finding. The puzzles weren't too difficult. The lore was soooo fun! I was worried reading all the passages would get tedious but everything was written in such an interesting way that I found it a joy. Here's hoping you make more games!
I found this game after the map update and the negative reviews seem to be addressed. Personally I like the beast mechanic and I never felt like I couldn't progress because of it. (It can be disabled if it's a problem.) The map is great for keeping track of loose ends to follow when you change areas. The story and the way it was revealed had me invested early on. I love the unnerving atmosphere especially in late game. I enjoy puzzle/exploration games with plenty of secrets and this one did not disappoint.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game filled with mystery and many fun puzzles to solve, and once I got into it I couldn't stop playing! Very very fun, a bit of a metroidbrainia, and I really enjoyed the writing and story! It felt like the perfect length for this kind of game too. The only downside I would point is that the font used can get hard to read, especially on some resolutions, but it didn't affect me too much.
The game looks well-made and I'm sure it will find its audience, but I'm not one of them. You have to navigate a (seemingly pretty substantial) maze with no map. While being zoomed in to much, as somebody else called it. Navigating a large area while looking through a keyhole will never be something I enjoy. Nor will I ever enjoy having to do game-related things (like quest tracking or maps) outside of the game. I've done it before, back in the 90s, and I do not miss it at all. Also the lore you unlock, while well-written, is kinda hard to read because of the pixellated font. Presenting lengthy texts in this kind of font is just not good practice. Rating: ★★★☆☆
Once Glorious Artahk is an excellent puzzle/exploration game with knowledge-based unlocks. This is a note-taking type game! If you like this genre, it's absolutely worth your time. Now, if you're interested in more specifics: The writing is very good, which is important since reading notes is a significant part of the game. The game does a great job of setting up a world and story that leaves you curious to keep learning more, motivating the puzzle solving and exploration. The puzzles themselves are quite varied, with a few staple mechanics (such as the classic laser reflection (with twists, of course)), but the majority of puzzle mechanics are unique. Most of the time the puzzle is figuring out what the environment is trying to communicate, which is done well, and makes for many satisfying 'ah-ha' moments. As for exploration, it is enjoyable to walk the world and discover new things - but you have to expect to be lost alone in the deep dark woods for quite a while before you get a sense for things. Backtracking can be a little tedious at times, but it never got bad enough to really frustrate me. Oh yeah also the soundtrack and the art are both solid, very fitting to the atmosphere! Lastly, for the overarching stuff, the story, world, progression, all that - Excellent. Really, really good. Some of this stuff reminds me of how it felt playing Tunic and Outer Wilds, which is a big compliment. Bismuth Tales, thank you for making an awesome game in my favorite niche genre!
Surprisingly deep and engaging game that has a lot more content than you might expect. If you enjoyed figuring out the secrets in Animal Well you’ll probably enjoy this, as it draws a lot of inspiration from there. Some of the puzzles are very in depth, and almost all of them felt very intuitive to solve - just challenging enough to require some critical thinking, but not so hard as to be frustrating. I turned the beast off end ended up ignoring the lore entries because I wasn’t finding them to be very interesting but it didn’t really affect my enjoyment of the game. The other area for improvement is that some of the areas (especially royal parterre) require you to redo the same puzzles over and over to switch between traversal paths, which ended up being a little tedious. Aside from those things I really did enjoy this though and would highly recommend this for anyone who likes deep puzzle games.
A surprisingly big game, with plenty of puzzles to solve and deep lore to uncover. If you're interested but unsure, consider checking out the prologue stories in this game's events and announcements section (you'll have to scroll down to before the first 1.0.1 hotfix), and see if the writing interests you, as you'll be doing a lot of reading throughout the game. Some of my only criticisms of this game: - The default keybinds are a bit wonky, especially if you have experience with other 2D puzzle games. I'd recommend rebinding the controls before starting. - For long periods of playtime, the game is very open and directionless, sometimes to a fault. You'll usually have plenty of puzzles to solve, but if you miss the puzzle/location for the next major unlock, you'll probably have to scour the areas (or the lore entries) more thoroughly to find that puzzle. - In Outer Wilds fashion, some progression points are locked behind identifying key elements in the lore entries. However, they are not always very well telegraphed: relatively early on, a puzzle in one zone requires reading an entry that's unlocked in another zone, which points to a hidden area in a third zone. Depending on the sequence in which you find these three components, you might not make the link these three things are actually connected. - Relatedly, this game's lore entries have mostly no visual flair, so it's not always clear whether a lore entry is relevant to your progression, or if it really is just lore. Compare to Outer Wilds, where key elements are highlighted in orange, and the ship's log directly shows how bits of information you've picked up fit into the bigger picture. Despite all that, I do recommend giving this game a try if you enjoyed games like Outer Wilds and Blue Prince. It's really a great game, especially for a solo dev.
A very interesting metroidbrainia! Also, the lore and the atmosphere are very captivating dark fantasy.
It starts a little slow but I had a lot of fun playing it. The story writing was very enjoyable and I truly hate that nasty emerald eyed trixter.
I want to love this game but it can be so frustrating I'm not sure I want to continue. 😭 Mostly I really dislike the light orb timed puzzles. I just want to read the rest of the very good journal entries and story, but I don't have the willpower to attempt the puzzle again after 30 mins of failure so I'm throwing in the towel. I'm still going to recommend the game cause this is a me problem and the story is so good, I'm going to be wondering about that fox for a long time. 🥲
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7K | 67 | 87% | $14.99 | |
| $16.6K | 55 | 91% | $14.99 | |
| — | 0 | — | — | |
| $1.4K | 48 | 88% | $1.99 | |
| — | 0 | — | — | |
| $0 | 4 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 91 | 97% | $4.99 | |
| $13.9K | 62 | 92% | $9.99 | |
| $13.9K | 60 | 97% | $14.99 | |
| $13.9K | 61 | 84% | $14.99 | |
| $13.9K | 87 | 49% | $4.99 | |
| $13.9K | 88 | 86% | $9.99 |