
Make up for lost time with Once Again, If you could travel through time, who’s the first person you’d meet? An interactive story about a boy who spends his summers wandering between past and present... After meeting her, summer will never be the same again...Who is she, and what journey awaits you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 1Kreviews | 90% | — | $56.6K |
| $4.49−25% | 258ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是哥们,这919个评论的好评都是串子吗?世界观是啥?铺垫了这么多我还以为得好好说点啥的,结果就来个尴尬无语的语音然后就结束了?是我看不懂还是这个游戏太深奥了?除非你有一模一样和故事的经历,不然我get不到任何人所说的“共鸣”。。。。。。
Oyun özellikle son bölümleriyle beni çok etkiledi ve bazı şeylerin farkına varmamı ve kıymetini yeteri kadar bilmediğimi fark ettirdi. Belki biraz daha duygusallaştırsalardı ağlayabilirdim ki neredeyse ağlıyordum. Tavsiye ederim belki sizin de yeteri kadar kıymetini bilmediğiniz şeylerin farkına varmanızı sağlar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
極めて私的なことだが、私は自分の誕生日が嫌いだ。 なんだか祝われること自体が苦手だし……人生の四分の一を過ぎたというのに、いまだに誕生日というのが何をする日なのかわからない。もちろん友人の誕生日は盛り上げる。しかし自分の番に対してだけ難しく感じるのは、きっとこの日が私に色々なことを思い出させるからだと思う。 この作品の主人公も同じように、とある理由から自身の誕生日を好ましく思っていない。 小学生の主人公はせっかくの誕生日だというのに、ただベッドの上で天井を見つめている。主人公が6月6日をまるで普通の、暇な日かのように過ごしているところから物語がはじまる。 私はこれから毎年、夏が待ち遠しくなるだろうと感じる作品でした。
아쉬운 게임 플레이 하는 동안 주제의식을 파악 못했다가 마지막 엔딩에 제작자가 작성해둔 글을 보고 이해함... 이런건 플레이하면서 느끼게 해줘야지... 감성은 좋으나 추천은 못하겠음.
a time-travel visual novel about saying goodbye to a family member, unfortunately that’s about it…the narrative feels too simplistic therefore it lacks any special emotional impact. another issue i have is with the gameplay, the camera must be adjusted to a specific angle before taking a shot leaving no creative freedom for the players
Lindo,estilo de gameplay simples mas é isso que torna o jogo bem calmo e suave, todos os cenários e a construção dos diálogos são ótimas, não me arrependo e deveria ter mais reconhecimento, me fez refletir sobre a vida e o passado e futuro, algo que ainda me toca no coração e não esperava isso desse jogo, sem falar da trilha sonora cativante e única. pude realmente sentir memórias passadas..uma Outra Vez
给个好评,剧情算是不错的,音乐也好,剧情让我想到了之前看的电影乘风破浪,接下来说一些想吐槽的缺点吧 太多无意义的交互行为,整体节奏还行,沉浸感不佳也不足,开门要拉到最底,少一点都不行,还有每次穿越前的时间段过于无聊,为什么有些转时钟的不能改成动画,明明还是有很多动画场景,该用的没用上动画(星空用的好但是画展那里没用动画),适当的改成动画那种体验就很好了 还有就是既然分支做了成就,要不做个好的回档,或者剧情加速或者自动播放,不然做成就也挺难受
I love visual novels and this one had me deep in the feelings. Its not just a story about a boy who seemingly finds a way to travel back in time to meet someone. Its a story about confronting emotions and what might be lost. It's not expensive and I would get it on sale or even when it's not. The music is good to get immersed and some people might say the actual gameplay is lacking but I think more would have took the Immersion away and the weight behind it. However the only remark I have is that the initial volume of the music might be too loud. [spoiler] I knew immediately that the mother had passed away but I still cried. I couldn't hold it back. I recently lost a family member and didn't get to be there. Part of me is still grieving and another part is fear that I might not be able to handle my own mothers death. [/spoiler]
六月六日 小睡一会吧 期盼的蛋糕
where do i start, music, story telling, story, art style everything in this game is fantastic. i cried a lot after i finished the game because i can relate to it, even music makes you get in the mood, idk how to describe it but from the things that i know this game is from the best games i ever played in my life
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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