
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No piece of media has touched me emotionally as intensly as omori.
Don't think, just buy it already
One of the best games i've ever played, truly a masterpiece. It has become one of my favourite games and the story is really good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갓겜
its just amazing, play it. (that sounds like a threat) This game has excellent storyline and amazing characters that you will love in both the REALWORLD and HEADSPACE. There are three endings, each one amazing and explains he story well as it ends, no loose threads or anything as it reaches an emotional climax. (that i cant explain without any spoliers.)
very cool and underrated game, should be more popular than undertale and deltarune but it isnt because people are scared of feelings lol
Mientras menos sepas de este juego, es mejor.
Reseña sin spoilers. Omori es un juego que pone mi corazón en la mano al jugarlo. Este juego me ayudó mucho a sanar, pues el manejo de las temáticas que aborda es no solo excepcional sino además entretenido. Una historia que re-jugué (pues quiero obtener los logros) y que me ha destrozado pero me ha ayudado a reponerme a la vez. Amo este juego. Suerte gente, creo en ustedes.
6/10 If mixed reviews were still a thing, that is what I would give OMORI. It is a buealtiful game with a lot of attention to detail. It's got good music, good art direction, a good message and mostly good mechanics (at least on paper). However, there are two things that hold this game back A LOT, to the point where it goes from like maybe an 8/10 to a 6/10. These things are pacing and writing. Let us get into it. I will not spoil the story of OMORI. It deserves to be unraveled by playing it. However, I will spoil that there are two aspects to this game, storywise. Serious moments and lighthearted moments. I would personally like to remove close to all lighthearted moments from this game. Just delete them, allude to some joy or happiness at times, but keep all the serious parts and get rid of the rest. So much of this game is lighthearted nonsense, at least 60% of it. There are metaphors and connections to be made between the lighthearted parts and serious parts, but the connections do not improve the game or storytelling, it just extends the experience from what could and maybe should be a 5 hour game to closer to a 20 hour one. With that said, there are a lot of neat details and a lot of beautiful craftsmanship that has gone into creating the game, and I can appreciate that. But since most of it gets lost in being an ok RPG instead of a that tells it's story in a more focused and well-paced maner (like, say, the To the Moon-series or the LISA-series (that succeed at balancing serious moments and lighthearted moments)), it gets harder to appreciate the beauty that this game has. I love the artstyle in the combat (which is normaly an artstyle that I loathe), and I very much enjoy the mechanics in combat. But this is not the right game for that. This is a narratively driven game where the plot is the driving force. When you pad the experience out with a) lighthearted adventures and b) grindy RPG-mechanics, you fail to keep the player hooked. I wanted to love this game. Now I only think that it is alright. I could maybe recommend it to very patient people, but it is a hard sell. I think there are better options for you out there, but there is still some good to be had with this one.
Шедеврально
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $534.4K | 8.4K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 25.4K | 87% | $49.99 | |
| $34.4M | 70.2K | 65% | $29.99 |