
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game I've ever played
我打心底里讨厌这个游戏,画的确实很好看,故事也挺有意思的. 但是游戏设计堪称灾难级别,对心理疾病,精神疾病的刻画也是庸俗至极 其实心理疾病不需要血,不需要扭曲的怪物,也不需要莫名其妙的梦中世界. 上述的所有要素都是简化叙事.矛盾,痛苦的常用手段, 除了让人有视觉冲击,其他一无是处. 这也是我最讨厌这种游戏的原因, 有些艺术家我求你们了,没有经历真正的苦难,没有对自己能力的把握, 就不要写什么心理疾病行不行,这只会让我觉得自大,傲慢.真是膈应人. 况且,用流行苦难叙事表现创伤与心理疾病 是这游戏最小也是大众最不在乎的一点, 它最大的问题是:不好玩.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games I have ever and will ever play. It's probably the best depictions of grief and mental illness I've seen. It gives a great perspective to those who haven't experienced mental illness and something to relate to and help give hope if you do have a mental illness. It's emotional, beautiful, and so worth it.
战斗部分太太太狗屎了!设计非常不合理!除了“释放能量”,每人的每个连携技都要耗费3点能量,能量条只有挨打才能攒,很多情况下一场战斗只有最开始赠送的3点能量有用,要想攒到下一个3点简直遥遥无期,哪怕是设定防守可以回复能量都要好很多。战斗过程中只有选中敌方时才能看到敌方血量,且没有具体数字、buff加成的图标。战斗动画和文字无法跳过,哪怕是中后期回到前期的地图也要耗费很多时间看战斗动画。每次我启动游戏都玩得都好累!!!
Страшно великолепная игра
que juego mas void
Omori is a beautiful coming to age story of a stylish black teen struggling with their identity as well as their closeted homosexuality. its truly wonderful to see such heart-felt inclusion and support. 10/10
look at my name bro. this game can have my firstborn child.
It's just peak, I'm crying
Both ruined and changed me. 10/10, kiss the brick before you throw it at someone kinda recommendation. If you love someone? Tell them to play Omori. If you hate someone? Also tell them to play Omori.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.2K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $581.7K | 9.1K | 98% | $2.99 | |
| $20.3K | 172 | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.2M | 20.7K | 47% | $69.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 41.6K | 88% | $29.99 |