
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
达成了好结局,但这并非我所愿 我可以感受到作者想要表达的思想从作品中喷薄而出,整个游戏除了战斗部分相当臃肿,其他部分都达到了及格线。 但是如果同样的事情发生在我身上,我大概会无比希望我拥有创造梦境世界的能力并沉醉其中,白天像什么都没发生过一样浑浑噩噩,会无比的祈愿搬家逃避一切。 比较可惜的大概是父母部分没怎么正面描写,女儿的失去与儿子的状态改变,受到最大伤害的无疑是为人父母的人,当我看到真相后,会想起sunny的母亲留言故作活泼的话我都会感到悲悯。 温暖回忆闪回令软弱的我感到荒诞,奥布里的剧烈改变让我联想到现实那些我无法干涉的改变,拿着无力的感觉,很荒诞,很荒诞。 发表评测后我会走一遍坏结局,好结局是对我内心真实想法的背叛,又或者是我对作者思想的敬意
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game helped me and will leave an impact on my life forever. 10/10 best RPGM I've played so far, everything is well thought out from story, art direction, music, pacing, and gameplay mechanic.
стоит своих денег. Не знал ничего по этой игре, даже не знал откуда она у меня лежит в желаемом и не помню почему купил, но я явно благодарен тому кто это сделал
this game is actively consuming my life
This is the best game ever made
omori
i really likre its peak. i hate all the charaters exepct kel. i made the dumb mistake and changed fricking sunnys name to Name. i dont liie how your able to change his name because it messes with the story yo. i also almost changed his name to something stupid and chilly immature. its a very good and epically watermelonly cute game but i think some of the gameplay is so long ande unnessacey bruh. also why is the game called omori.. i havent finished the game so thats probablty lwhy i dont know. it make me sad mari die stuoid sunny imn ragiung and smoke is coming out of t=my ears, very cartoonish-y. /Epunching/sunny.
Omori is a hallmark and a trendsetter for the second RPGMaker horror boom (the first one happened in 2012 with games like The Mad Father, The Witch's House and Ib). Being mostly developed in the 2010s and released in 2020, it's a line in the sand between the pre and post AI era, clearly not made with any AI tools. Although it's not strictly a horror game, it is full of psychological horror elements and a breakdown of the human condition in response to trauma. It calls back to a lot of it's inspiration games, yume nikki being a major one to tell a story where the RPG mechanics sometimes get in the way and make the storytelling drag by. It almost has too much game getting in the way of how interesting the story is. That storytelling isn't perfect of course, but it will keep you hooked as soon you realize you're looking for THE TRUTH. If you're a kid born in the 90s like I was, it knows your diaspora, and will target you with a precision strike on your 90s kid mind with callbacks to old videogames, long trips in the car, going to the beach, eating cool watermelon in the hot summer, taking photographs with an kodak instant film, and huddling around the TV early Saturday morning to watch cartoons. Most importantly, these, and a close look at what happens when you get old and start focusing on work/managing adult nonsense instead of those in-person hangouts you used to have, it will force you to analyze what you've lost and how you've changed over time.
i genuinely have no words for this masterpiece of a game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 141 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $23.99 | |
| $34.4M | 30.2K | 93% | $48.99 | |
| $34.4M | 27.4K | 91% | $39.99 |