
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow just.....wow
This game doesn't respect your time at all. You play the game and then you play the game again and it's like why is it the same game???
PLEASE play this game before you die. It's a slow burn, so you might have to play a while to start to get interested. it's definitely worth the short-term depression afterward...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [td]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ https://www.youtube.com/watch?v=8iZ3JNi3AYU ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/td] [/tr] [tr] [td] [h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀꒰১⠀umano「Record one's Dream」໒꒱ [/i][/h1] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀───────────────────────⠀⠀⠀ [/td] [/tr] [/table]
you'll never be ready for that sweet, unhinged, gut-wrenching rollercoaster ride that only goes down (with a slimmm chance of ascent (redemption? uh sure if you wanna call it that) at the end, which you'll never be ready for anyway). plus, that duet. oh, that duet. don't let it follow you into your dreams. :)
Damn this game is dark
Amazing art style, plot, and game mechanics. Its a great RPG that's not too difficult, but you do need to use the emotion mechanics and follow ups for big damage.
i love them so much :D
At first, I was thinking, "Awh, what a cute game! What could possible go wrong?" Then, there happened something that made me a little uncomfortable. And as I was moving further, I would find myself terrified at certain scenes. The ending gave me true chills, and I had to take a couple of days to get back to normal. I didn't expect a pixel game to have me so emotional, and that's how I know it's a masterpiece. The ONLY drawback that I see is its fighting system. Don't get me wrong, it's cool and stuff, but with time I tried to avoid any fights with minor enemies as stumbling across them and having to fight all the time gets boring and annoying. Some dialogues may feel protracted, too, especially if you want to do a re-play for other endings, and you can't speak them fast. But overall, it doesn't effect the gameplay much. That's a yes.
absolute cinema
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 70.3K | 65% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 141 | 91% | $9.99 |