
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are some games that make your eyes well up, and few that make tears stream down your face. OMORI is the latter.
no se lo recomiento ni a mi peor enemigo, muy triste si
I already played this game a long time ago but i pirated it I knew at some point i had to buy it when i could afford it, to show my respects such a great game, it's a must play
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $301 | 2 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ненавижу базилик А так неплохая штука, местами душнейшая срань, но благо музыка и визуал дефают. Ps если вы выпускник мед вуза клинической психологии и нужна тема для диплома - эта игра для вас
10/10 made me cry
Almost made me shed a tear. but not better than RDR2.
jeux incroyable bonne histoire
*insert Gif of Danny Devito saying "Oh My God, I Get It."*
Одна из лучших игр в которые я играл. Хорошее комьюнити с великолепными артами, анимациями, модами и т.д. Также мне очень нравится как нам показывают блекспейс, а именно то чтобы попасть туда надо принять смерть мари. Отличные саундтреки. Из минусов бои очень простые, и что бы получать некоторые достижения надо сильно фармить.
--> MINOR THEMATIC SPOILERS, NO STORY SPOILERS. I started playing OMORI a couple of years ago after a friend who knew how much I loved RPGs recommended it to me. I never expected to become so deeply fascinated by a game. Its story is an emotional and heartbreaking journey that immerses you in the mind of someone struggling with loss, guilt, the consequences of the choices we make when we are hurting, and the different ways we try to protect ourselves from reality. As you progress through the game, you get to experience each character’s personal story and the unique ways they cope with the hardships they face. There is something incredibly meaningful about seeing how differently each of them responds to pain. The game resonated with me deeply because of my own experiences, and one of the things I love most about OMORI is how effortlessly it allows you to empathize with its characters. Their struggles never feel distant or abstract. Somehow, you can see pieces of yourself in them, even when their circumstances are completely different from your own. At first, I was hesitant to play it because of all the content warnings surrounding the game. I believe you need a certain amount of emotional resilience to engage with some of its themes, as they can be extremely sensitive and difficult for some people. But after playing through the entire game and eventually unlocking every achievement, I came to realize that OMORI is not just about its darker and more disturbing moments. Despite all the horror, there are also moments of warmth, peace, and genuine tranquility. Those quieter moments are just as important as the painful ones. The soundtrack, in particular, adds so much emotional weight to the experience. The music is absolutely incredible. I honestly can't stop listening to it; whenever I put on an OMORI playlist, I can spend hours just getting lost in it. There is something about the soundtrack that makes the emotions of the game linger long after you've stopped playing. I will always be grateful to this game for making me feel understood, for somehow putting into words and images feelings that I have struggled to express myself. I found comfort in characters who, at certain points, experienced emotions that felt incredibly familiar to me. In a strange way, OMORI made me feel a little less alone. I've read countless comments from people saying that OMORI saved their lives. I truly believe this game saved my life, too. That is why OMORI has been my favorite game ever since the moment I first played it. It is more than just a game I love; it is an experience that left a lasting mark on me, and one that I will always carry with me. A huge thank you to OMOCAT and the entire development team for creating this wonderful masterpiece and giving us the opportunity to experience it. Thank you for creating OMORI.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.