
OmniBus is next-to-last gen physics game about the most powerful bus in the universe that can’t stop or even slow down for reasons incomprehensible to the simple human mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OmniBus, developed by Buddy Cops, LLC and published by Devolver Digital, is a gleefully chaotic celebration of physics gone wrong. It’s a game that thrives on absurdity, embracing the unpredictable and the ridiculous with a confidence that few titles manage. The premise is disarmingly simple yet completely bizarre: you control a bus that cannot stop, cannot slow down, and barely stays upright. From that single idea, OmniBus spins out into a cascade of missions, stunts, and challenges that exist less to simulate driving and more to turn motion itself into a spectacle. It’s part driving game, part comedy of errors, and part experiment in how much mayhem can be contained in one low-poly vehicle. The structure of OmniBus is built around dozens of short missions, each with its own absurd objective. One level might ask you to deliver passengers to a destination by smashing through obstacles, another might have you jump across rooftops, launch off ramps, or destroy an ancient temple in pursuit of glory. The environments are wide and colorful playgrounds filled with destructible objects, traps, and physics systems that react with unpredictable results. Nothing ever goes quite as planned. The bus tips, flips, or careens off in wild directions, and success often feels like a mixture of skill, improvisation, and sheer luck. Rather than discouraging failure, the game delights in it—every crash, explosion, or tumble is part of the show. It rewards persistence and curiosity more than mastery, encouraging players to embrace the chaos and laugh at their own misfortunes. At the heart of OmniBus is a physics engine that seems to teeter on the brink of collapse at all times. The vehicle handles like a runaway brick with a mind of its own, and every collision has unpredictable consequences. The game’s controls are intentionally loose, forcing players to wrestle constantly with momentum and gravity. This lack of precision can be both maddening and hilarious. On one hand, it makes the simplest tasks—such as turning a corner or landing upright after a jump—into monumental challenges. On the other hand, it’s this unpredictability that gives the game its identity. There’s a distinct satisfaction in surviving a level purely by instinct, in watching your bus bounce off walls, spin through the air, and somehow complete an objective through a series of improbable ricochets. OmniBus turns incompetence into entertainment, offering a kind of slapstick comedy that emerges naturally from its physics. Visually, OmniBus leans into its absurdity with an art style that looks like something ripped straight from the late 1990s. The low-polygon models, flat textures, and saturated colors evoke the era of early 3D consoles, when games were charmingly rough around the edges and physics were experimental. The aesthetic choice is deliberate: OmniBus pretends to be a lost relic from the PlayStation 1 era, a forgotten cult classic rediscovered and re-released for modern audiences. The simplicity of the visuals allows the chaos to shine without clutter, and the exaggerated explosions, shattering debris, and tumbling environments add to the sense of cartoonish exaggeration. The soundtrack matches the tone perfectly, delivering upbeat, slightly goofy tracks that keep the mood light even as your bus spirals uncontrollably through the air. It’s all part of a consistent presentation that balances parody with genuine enthusiasm for old-school weirdness. Each mission in OmniBus escalates the absurdity. Early levels might only ask you to collect items or reach checkpoints, but soon you’ll find yourself driving on the moon, navigating spinning platforms, or acting as a pinball in a giant machine. The creativity of the level design is one of the game’s strongest features—it constantly throws new situations at you, each one more ridiculous than the last. However, that same creativity often comes with frustration. The physics that make OmniBus so unpredictable can also make certain missions feel unfair. Some challenges rely on extremely precise landings or near-impossible timing, made even harder by the bus’s erratic handling. There are moments when success feels less like a triumph of skill and more like a happy accident. For some players, this randomness is part of the fun; for others, it can wear thin, especially when a single mistake sends you tumbling into oblivion just shy of victory. Where OmniBus truly shines is in its ability to generate spontaneous, unscripted comedy. The game never takes itself seriously, and that sense of self-awareness permeates everything from its missions to its in-game story, which jokingly frames the bus as a legendary hero on a quest for greatness. The absurd narrative tone amplifies the humor—there’s no attempt at realism, only a continuous escalation of silliness. This is a game that understands the joy of chaos, where losing control isn’t failure but part of the entertainment. It’s the same kind of anarchic fun found in games like Goat Simulator or Totally Accurate Battle Simulator, where physics become the punchline. OmniBus invites you to laugh not just at the game but at yourself, at the futile attempt to impose order on something designed to resist it entirely. Multiplayer adds another dimension to the experience. The local multiplayer mode allows up to four players to compete in stunts, races, and destruction-based challenges. With friends, the game’s clumsiness becomes a shared experience rather than a personal struggle, and the unpredictability that might frustrate in solo play turns into communal laughter. Watching multiple buses crash, bounce, and explode simultaneously turns the game into a spectacle of hilarious disaster. In these moments, OmniBus achieves its purest form: a chaotic party game where the point isn’t to win but to enjoy the ridiculousness of it all. It captures the same energy that made couch co-op classics memorable—games that didn’t need realism or balance to be unforgettable. Despite its undeniable charm, OmniBus is not a game for everyone. Its controls can be infuriating, its physics inconsistent, and its mission design uneven. Players looking for precision, progression, or deep mechanics may find its brand of chaos exhausting after a while. The game’s humor and unpredictability are both its greatest strengths and its biggest limitations—what makes it funny and free-spirited also makes it exhausting in long sessions. Yet, for those who understand what it’s trying to do, these flaws are part of the appeal. OmniBus is less about perfection and more about the spectacle of failure, less about winning and more about laughing at the impossibility of it all. It’s a niche game that succeeds precisely because it refuses to play by conventional rules. In the end, OmniBus is a love letter to chaos, a physics experiment disguised as a game, and a reminder that not all fun has to come from mastery or control. It’s a game that celebrates motion in all its messy, uncontrollable glory, inviting players to embrace the absurd and let go of the need for precision. Its retro presentation, ridiculous premise, and unpredictable gameplay combine into something that feels both nostalgic and refreshingly original. Like a carnival ride built out of spare parts, it lurches, tumbles, and occasionally flies off the rails—but it never stops being entertaining. For players with a taste for the unconventional and a good sense of humor, OmniBus offers a wild, unforgettable ride that proves that sometimes, the best thing a game can do is make you lose control. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game,its really hard but also fun
Ran great on the steam deck, despite being listed as untested. I'd consider this 'verified' quality. Problem is, when the rudimentary low poly aesthetic and occasional goat sim-esque cluster ♥♥♥♥ physics objects wears off, the game's amateurish design and gameplay are what remain. At it's core, omnibus is a rage game where the player is constantly fighting the many forces acting against your bus. I often found myself frequently fighting the spin and rapid velocity of the car or just restarting the level because the rate at which I careen off the platform is futile against any effort I put in. Many turns into pinball-like bumpers render a run unsalvageable. The controls go from a razor tight, lightspeed precision to floaty and hardly manipulatable. Attach it to a campaign of levels which serve as vignette segments with barely any sequential elements, and you have a game worth skipping. Some bus's have individual abilities, like the gravity bus, where pushing a button can influence the force of gravity pulling it's wheels to the ground. That kind of ability grants more and more unique moments of gameplay, but it never strives to take these individual powers and combine them. I wish, as a game, there should be a bus which requires you to jump with the cow ability, flip upside down, and use the gravity ledge to grab a hold of a drivable path to progress the game. But it never allowed itself the ambition to reach a moment where it felt distinct from some itch.io game for free. It's not worth it.
Despite what you may assume based on the look of it, this is no mere one-joke-rage-bait game. This is an objective based precision racing game that has both a good variety of missions and isn't overwhelmingly difficult. If you've ever played the mission mode in Mario Kart DS it's a bit like that, but you can't stop and the missions are more fleshed out. The game isn't very long so it doesn't overstay its welcome, and there's enough variety to keep surprising you and introducing new twists on the existing gameplay loop. As such for a Lincoln it's hard not to recommend.
我觉得这个脑洞很大,神作了,不知道还有什么作品
Jeu avec un gameplay de fou, très fun si vous vous contentez de l’histoire sans chercher les chapeaux et les médailles d’or. En revanche, si vous visez le 100 %, préparez-vous à beaucoup de frustration, certains chapeaux sont extrêmement difficiles. Mais le vrai problème du jeu, c’est la RNG. Le gameplay repose parfois trop dessus, avec des collisions aléatoires ou des bugs qui peuvent arriver à tout moment. Malgré ça, le concept du jeu est vraiment génial et original. Chaque niveau est différent et varié, on ne s’ennuie jamais. Les musiques sont bonnes, même si elles peuvent rendre fou. Bref… VIVE OMNIBUS !!!
It's not fun...
WTF IS THIS, I DONT WANT TO SPEND TIME ON THIS
IDK why but i cant go on 2 level and go in optionns or anithing else in maimmanu so pls fiks it
Eğlenceli sevimli bir oyun. En önemlisi oyun direksiyonu (logitech wingman dahil) destekliyor.
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