
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.
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About
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.
Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.
As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.
Multiple endings await, shaped by every choice you made and every one you did not.
Not every witness wants to be found. Not every suspect will tell you the truth.
Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.
What people say matters. What they choose not to say matters more.
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.
To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.
These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.
Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.
Branching narrative inspired by true events from 1927 New York
A story that remembers every decision you make, from the first scene to the last
Interactive city map: choose where to direct your investigation
Investigative Hidden Objects: examine locations and search for clues
Investigative dialogue system built around deception, empathy and pressure
5 unique endings
Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
Cinematic sound design crafted to immerse you in the atmosphere of 1927
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文本质量很高!整体剧情发展合理,人物对弈的情绪很到位,克总也在阴影中淡淡发光,可惜现在没有攻略,很多内容都需要自己挖掘。 至于游戏性,能感受到视觉小说上少了一些能提高游玩体验的功能,一是多周目的跳过快进缺失,打出结局后想看看其他路线还要重新再来一遍,该收集的该解谜的还得一个不落再走一遍,有点小折磨。二是不能重看之前的对白,线索那一栏也不记录真正有用的信息,只留一堆对物品的描述,略显无用。 总体而言还是推荐,光是序章就很有味道,能立刻将人拉入游戏的环境中,太赞了!
A notable improvement over Plague. The story is engrossing, and while it has occasional hiccups in writing, it's overall very good. No stats (that I'm aware of) this time around, but whether that's actually true, or they've been rendered so subtle as to be invisible, it's a nice change. Highly recommended to interactive fiction/CYOA enjoyers. Edit: The ending (and I can't fathom how one would procure the other 4) does not stick the landing, but it's still pretty good
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《崩坏之兆:饥荒》:原教旨主义的克苏鲁图文小说[/h1] 虽然《崩坏之兆:瘟疫》过于刻意的仿牛皮纸UI设计反而让整部作品蒙上了一层“廉价”的质感,但在充分体验了游戏之后,不可否认的是,几乎彻底将电子游戏变成了不折不扣的多媒体互动视觉小说的《崩坏之兆》才是继如此多的“克苏鲁跟风游戏”之后,一款极为罕见的“原教旨克苏鲁”作品。 和《瘟疫》相比,《饥荒》的UI要更加干练简洁,纯黑白的设计相比起因为早年间被频繁使用而早已失去了代入感的牛皮纸风格要更有质感,而且还让这一代比起游戏,更像是一款视觉小说。 当然,这主要还是因为本作相较于前作来说也大幅提升了文本的文笔质量,如果说《瘟疫》是用跑团逻辑描绘的文笔相当简陋的互动文字游戏,那么同样拥有互动内容但更加精细的《饥荒》就完全是一部彻头彻尾的传统克苏鲁小说。 游戏以一名富有正义感的记者为主角,通过一桩偷车贼调查案牵扯出了一场基于相关的真实历史事件改编的儿童失踪。虽然本作的剧情的确也包含了可怖的克苏鲁体系怪物,但它最优秀的一点就是没有像其他游戏那样随便安插一个以触手为主要元素的怪物就直接给作品冠以“克苏鲁”之名,而是按照传统的克苏鲁小说逻辑将恐怖事件以经典的“不可能直接相信怪物存在”且心理素质极差的普通人视角呈现在玩家眼前。 不过这种处理方式美中不足的就是它虽然本质上是在通过逻辑上的拟真增强真实感和代入感,但读者观众往往会高估人类在面对危险时的本能,因此忽视角色在面对怪物时的真实心理活动和克苏鲁体系作品本身的通过设定提前打好的补丁,以至于将完美贴合世界观的叙事认定为是俗套编剧塑造的窝囊主角,这种现象自然也曾出现在《异形》系列中。当然,这只能证明这类读者最多只能看那些跟风的“伪克苏鲁”,是不适合接触克苏鲁作品的。 [table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
I stumbled upon the first game years ago, I think in a bundle, and was so hooked by it I finished it in one sitting. I'm almost done with Act 2 here (I think?) and the story is very compelling. It doesn't screw around and give you tons of flowery dialogue and endless rambling about scenery. Things pick up quickly and you instantly want to know more. It's SUPER DARK. It DOES NOT rely on that old stupid trope of hallucinations or "madness" or whatever, where things happen but OOOPS JUST KIDDING IT DIDN'T HAPPEN. That garbage is such a gd waste of time and I am so thankful this game doesn't go that route. This is a murder/mystery about some very ancient evil that existed long long ago, likely from an age before recorded history. I love it. Choices matter, at least in Act 1, and you'll not be able to do/experience everything in a single playthrough. Choices make sense and there isn't garbage where if you think you're doing the right thing, SURPRISE you're not. You know what I mean? Like in other games if you think you're making a nice gesture but it turns out your kindness is actually hated by the person you're being kind to (for no reason) so it locks you out of a dialogue tree. That is crap. But, that is not here. You can act like a normal person and get normal person reactions from people. If you haven't played a lot of games like this or other visual novel-esque games but are at least mildly curious, I recommend it because it's not slow. Super interested to see where it goes.
Omen Exitio: Hunger is a [b]phenomenal narrative experience[/b] that I absolutely can stop playing! Even though I haven't finished it yet, the [b]captivating cosmic horror plot[/b] has completely hooked me. The main characters are masterfully written with deep psychological complexity, and the branching choices offer [b]great longevity and high replayability[/b]. While I noticed a couple of bugs, the developers are incredibly reactive and deploy lightning-fast patches immediately after any report. [b]It is an absolute gem for gamebook fans[/b], and I highly recommend it!
[h1]对于大家来说有些小众,但是在外国倒是相当之火热呢[/h1] 克味很足的悬疑类AVG解密游戏,做到了展现不可名状的恐怖压抑气氛+悬疑推理探案法的,当玩家陷入作者笔下的怪异世界中,所体验到的微恐的超绝口味堪称[b]完美[/b]。 这一切都来源于1920S的纽约“脏车案”,尽管看起来微不足道而不起眼的小案子,却意外在废弃旧屋目睹了“不该存在”的类人生物,由此引出了城中一系列的儿童失踪案,当你作为记者理查德深入探索真相的时候,你的一切动作将牵连着故事的走向与经过。 同时本作自带洛夫科拉夫特式作品经典的多分支与多结局环节,但是仅一个存档一命通关又不好收集全成就,嘛,喜欢同类型的作品应该都听过《恐怖的世界》,那就与以往的评测对照着看吧。 https://steamcommunity.com/profiles/76561199645538939/recommended/913740 二者均为黑白色老漫画的画风作品,按口味来说《崩坏之兆:饥荒》的恐怖和不可描述的味道更重,更直观,也更用力过猛,好似整个犯罪现场被精心包装成了外神入侵地球的罪恶试验场,不过也正是顺着案情的蛛丝马迹,我们得以最终直面古神。 假如说你看过许多英式探案剧和克系作品,那么对本作的既视感与熟悉感无疑会很强,潦倒的中年记者主角,疑神疑鬼的老太,还有一位研究神秘学的学者,通过主角团推进,在梦境终会伟大存在。 笔者觉得朋友写的一篇文章很有意思,倒是非常愿意和大家分享一下为什么克系作品仍然具有如此伟力。 [url=https://api.xiaoheihe.cn/v3/bbs/app/api/web/share?h_camp=link&h_session_id=HxdznVlRRsZqlNvB&h_src=YXBwX3NoYXJl&link_id=c5747210cfea] 2026年了,为什么我依然推荐你读洛先生的克苏鲁神话 [/url] 不过一切就此搁笔,BUG太多了,游戏点太快又卡住了。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
The story and atmosphere are absolutely fantastic, one of the best written games of this year, Must try!
真的好喜欢这种游戏的故事 希望能出更方便的读档功能
I really wanted to love this game, i loved the writiing and the ambience, but the gameplay is quite frustrating, lots of bugs laying around and some of the instructions are very vauge. Also, there is only one auto save, you can't just load from some point to explore what would happenned other wise, also, you can't skip the dialogue you've seen in last round, it's just quite time consuming to see the full picutre and I gave up. I stuck in the dreamland trying to sommon Daisy -- i passed this puzzle twice before, but with the exact same steps, I wasn't able to solve the puzzle this time. Extrmely annoying.
[h1][b]连环失踪案牵扯出克系谜团[/b][/h1] 《崩坏之兆:饥荒》以对比强烈的黑白画风、细致入微的文字描述,带来了一场不可思议的离奇案件,玩家将扮演记者深入其中,亲自探查骇人景象背后的秘密。 本作是一款视觉小说游戏,以大量文字内容为主,不过丝毫没有想象中的枯燥乏味,得益于出色的中文汉化水平与细节满满的描写,阅读体验非常不错。 游戏采用了以黑白为主色调的美术风格,每个场景都有大量插画,将一个深邃黑暗的城市描绘的栩栩如生。 故事从主角调查一出回收赃车的案件开始,其追查到了一处略显阴森的地方,就在找到线索后却鬼使神差的被神秘的声音吸引,在一间屋子发现了令人震惊的一幕,一个恐怖的怪物以人为食,而那个可怜的对象只是个幼小的孩子。 回到报社后又凑巧发现了一名孩子的失踪案件,角色本以对工作失去了热情,正是这起案件点燃了其内心的一把火,在经历过失去妻女的痛苦后,其不愿再看到相似的悲剧,于是决定追查到底。 本作的玩法和此类游戏差不多,以对话、选择、调查等要素为主,游戏打造了一个日记系统,流程中遇到的角色、线索、地点等均会自动记录,随着不断推进,部分内容也会随之更新,直到真相浮出水面。 《崩坏之兆:饥荒》的整体表现挺不错,阅读体验、氛围营造等都是值得一试的点,此外还有克系元素的加入,喜欢文字类作品的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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