
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.
Modeled estimate, not a reported figure. How we estimate →
About
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.
Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.
As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.
Multiple endings await, shaped by every choice you made and every one you did not.
Not every witness wants to be found. Not every suspect will tell you the truth.
Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.
What people say matters. What they choose not to say matters more.
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.
To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.
These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.
Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.
Branching narrative inspired by true events from 1927 New York
A story that remembers every decision you make, from the first scene to the last
Interactive city map: choose where to direct your investigation
Investigative Hidden Objects: examine locations and search for clues
Investigative dialogue system built around deception, empathy and pressure
5 unique endings
Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
Cinematic sound design crafted to immerse you in the atmosphere of 1927
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
披着克苏鲁神话外衣,前三章是犯罪悬疑故事,后两章是魔法冒险故事,并不得洛氏恐怖精髓。 游戏前三章引人入胜,1920年代的纽约、儿童失踪案、阴暗的公寓、若隐若现的超自然力量,具有犯罪故事和克苏鲁神话的双重悬疑感。然而,第四章一扫阴冷克制的悬疑气氛,变成了异世界奇幻冒险,探索梦境世界、拜访怪物老巢、寻找仪式和符咒,最后第五章回到现实,解除心魔,击败邪恶势力,拯救城市,成为了一位伟大的猎魔人()。 优点:分支设计优秀,具有众多剧情支线和五种结局;音效出色,前期恐怖感很大程度上依靠于此;插画风格差强人意;文本量大,文笔饱满,汉化质量高。 缺点:仍存在少量bug;前三章与后两章割裂感较为严重,有虎头蛇尾之感,前三章的两位重要人物在后两章基本打酱油。 总得来说,这并不是一个洛氏恐怖故事,但作为一款克苏鲁背景下的悬疑冒险互动小说,可以推荐打折时购入体验。
画风比较有辨识度的推理向视觉小说,相比较我个人已经熟悉的不能再熟悉的推理探案玩法,本作在故事上的混搭可能让我觉得更为有趣。作品从一个传统的侦探故事展开,聚焦于一桩儿童失踪案——而这正是由真实案件改编而来,浓郁的黑色风格呼之欲出。 不过在抽丝剥茧、逐步还原真相的过程中,玩家会慢慢嗅到点不寻常的味道:特喵的这竟然是一款克苏鲁游戏!只能说确实之前没太在意「洛式」的标签,咱就是说小男孩都去哪了,原来是真被吃掉了。从故事的角度来说,本作将本格跟变格糅合的较为出色,剧情节奏的把控相当优秀,叙事方面可以给到夯。 另一方面,游戏在氛围感塑造上极为优秀,并且作者应该是个COC资深爱好者,仅仅几行短文本就将玩家情不自禁地拉入到那个阴森怪诞的氛围之中,玩起来简直是冷汗直流。搭配上整体的黑白色UI,让玩家一直保持在高度投入的状态中来享受本作故事,这或许是我觉得游戏最出色的地方,完成了视觉跟叙事的高度统一,无论是美术还是音乐都能看出制作组的用心。 游戏的笔记系统也比较人性化,每当玩家推进剧情时都会记录一些关键信息,方便玩家随时进行查阅,大大降低了推理难度,作品的整体推理节奏挺流畅,能玩到这么棒的推理作品还是挺惊喜的~ [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉一般。。。五个结局分别是什么? 感觉差异化不大,最好的结局也没办法阻止奈亚和凶手? 还是说我没玩明白?不能主动存档只能重开周目,无跳过按钮 叙事性游戏不优化好真的是灾难
好游戏,爱来自幻梦境! 目前打了两种结局,依旧许多剧情未能做完或涉及到,是能让人主动产生多周目游玩和探索欲望的非常好洛氏游戏。初次探索时,各种选项和分支就能让我感觉到明显对后续产生了影响。 [strike]另:感觉文案在写作时吃了一吨奈亚拉托提普的〇面、东方〇车上的恐怖、柏林恐〇之城……诸如此类的本格经典风味模组。[/strike] UI和美术十分用心!CG惊人地多,没有太多会干扰阅读体验的BGM,只在关键处增加音效,文案以外的观感也是全方位优秀。细节上藏了不少原著梗,猫好,没有烂梗,角色们都个性鲜明、说话时十分有趣,猫特别好。剧情和人物资料上存在一些满足特定条件才会产生的Bug,经常错误显示其他路线和选项文本,尤其关于后巷仨呆猫。 游戏的中文名有点土,我老和其他滥产换皮的洛氏风味游戏记混。
打电话那里有BUG,完全卡死无法进程 The game is a bug in the phone call function. It completely freezes and cannot proceed
I find it very difficult to play this sort of game; I often find the dialogue and storylines rather unengaging, or the choices uninspired. I gave *Omen exitio* a go and loved it – I finished it in two sessions. It isn’t a book that’s been turned into a game. The writing has been tailored to the medium – concise yet detailed enough to complement the meticulous art direction. The choices never feel like you’re being steered down pre-determined paths. You never make ‘right’ or ‘wrong’ choices; they all always seem credible and consistent. You gradually realise the importance of your choices, but it’s only implied – everything is cleverly woven in. Even when the story doesn’t end as you might have hoped, you accept it because there’s no betrayal or inconsistency. The theme of the Great Old Ones has also been handled very well; it’s there but isn’t shoved in your face. It stays very true to the way Lovecraft wrote his short stories – they aren’t a subject, they’re a backdrop. I can’t wait to play it again once my mind has forgotten the storyline.
"Не пора ли, друзья мои, нам замахнуться на Говарда, понимаете ли, нашего Лавкрафта?" - задались вопросом итальянцы из маленькой, но гордой студии Tiny Bull. И замахнулись, создав книгу-игру, вдохновленную творениями известного мастера непостижимого, липкого ужаса. При этом разрабы не стали довольствоваться лишь вымышленной составляющей, а вплели в сюжет элементы реальных событий, случившихся, к великому сожалению, в конце 1920-х годов в США. Тем самым они постарались убить двух зайцев - привлечь к себе как поклонников писателя, так и любителей тру-крайма. Сама игра по своей сути не сильно отличается от своих аналогов по детективной составляющей. В роли журналиста мы идем по следу безжалостного монстра, для которого маленькие жители Нью-Йорка, не просто лакомство, а нечто большее. Путем допросов, поиска улик, уловок и даже провалов в иные измерения мы пытаемся добраться до истины и остановить того, кому неведомы мораль и добродетель. На помощь нам в этом деле может прийти как темная магия, так и наука, раздвинувшая былые рамки и позволяющая заглянуть за грань реального. Что из этого выбрать - решать лишь нам. Не обошлось и без головоломок: какие-то из них достаточно просты, а какие-то потребуют ясной памяти и эрудиции. В целом, это добротная вещь, которая хоть и не является чем-то новаторском в своем жанре, но внимание соответствующей публике к себе привлечет.
您猜怎么着?我刚打完第一章,到第二章突然点不动了!就是刚开始的对话框,无论是鼠标还是空格,重新启动还是卸载重装,都特么点不动,我就纳闷了,游戏本身也没问题,非给我这种恶心人的bug干啥呢!
好玩,尤其是前期文案故事节奏等都惊艳 但是此游戏不能存档导致我想看别的选项就只能重开,来来回回重开好几次… 打完结局后重新打了三次结果都是同一个结局(还是不怎么好的结局,主角白忙活一顿啥也没阻止 并且可能因为游戏比较冷门,互联网上也没找到攻略 如是按打折价格的话总的来说还是值得购入的
Very good - please make a sequel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $535 | 37 | 95% | $0.99 | |
| $662 | 4 | 100% | $7.99 | |
| — | 0 | — | — | |
| $9.8K | 51 | 80% | $9.99 | |
| $4K | 13 | 100% | $17.99 | |
| $185 | 2 | 50% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5K | 108 | 99% | $6.99 | |
| $16.5K | 350 | 86% | $2.99 | |
| $16.5K | 90 | 80% | $4.99 | |
| $16.5K | 155 | 61% | $4.99 | |
| $16.5K | 350 | 85% | $4.99 | |
| $16.5K | 586 | 21% | $0.99 |