
A tight action side-scroller with challenging robotic bosses. Dodge metallic dangers, acquire powerful weapons and blast your way through a destroyed world full of deadly machines where running out of energy means defeat.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 37reviews | 78% | — | $11.2K |
| $1.94−85% | 13ratings | 65% | — | not modelled | |
Engagement
Reviews
OmegaBot is a solid side-scroller with some really challenging robot bosses. Love how you have to dodge and weave through all the metal chaos. Picking up different weapons keeps things interesting, and the artstyle vibe is cool. It can get tough when your energy runs low, but that just adds to the challenge.
A pleasant surprise for a good price of a game. While I don't play 2D platformers often I'm glad my friends recommended this title to me as it has some solid albeit basic mechanics. Shooting birds and vegetation is super satisfying, and ranged enemies can get extremely annoying, which on the other hand helps in trying to come up with creative ways of overcoming their challenge.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $12.99 |
| 10ratings |
| 62% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 37 reviews with recorded playtime.
简单而有趣的平台跳跃+清版射击游戏,操作跟手,难度也循序渐进,有挑战性但不为难人。故事什么的只能说聊胜于无,场景和音乐可圈可点。就是游戏体量不大够,8关4小时就差不多完了,感觉在手持设备上随时拿出来挺合适。
It's an alright platformer, but as it keeps going it just starts to really feel like you're going through the motions. Each level feels a bit too long for how little there is to do in a lot of them, and enemies start becoming obnoxious towards the end. The only interesting thing it has going for it doesn't feel like it's fully realized in this game. You can stun things if you land enough hits on them, but it really only matters for bosses. And it can be fun to do on some bosses, but the issue is how fast it can tick down on some. With the final boss I felt like if I just got a bad pattern I had wasted all my previous shots. Honestly I think this would've been better if it was just a boss rush, though with some of the annoying minibosses I don't know if I think that fully would help. Dull levels, annoying enemies, and awkward controls really let this one down unfortunately.
Appreciated playing with details there! Really cool game considering all the creative opponents and wonderful setting along with interesting storyline.
https://youtu.be/KF7weqqbohg
Short but very nice platforming game.
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Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 72 | 72% | $10.04 | |
| $11.2K | 55 | 82% | $8.99 | |
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